[MOD]Deathisland Air Combat Mod

Halo PC uploads. All posts must have pictures and a mod to download. Use PPF always, unless the map is rebuilt.
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tucker933





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[MOD]Deathisland Air Combat Mod

Post by tucker933 »

hey ppl, this is my first actually finished mod:

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i made this mod based on an ideal air combat map, and slowly added as i went.
its fully modded, note nothing is pmi'd.
all the scenery was removed and repalced.

NOTE: BITMAPS NOT INCLUDED.
NOTE: THIS MOD WAS MADE FOR CTF PLAY OTHER GAMETYPES AT OWN RISK.

spawn areas are ALMOST fully protected from spawn killing, theres no way out of the bases except the teleporters, you can either exit to the banshee pads, or to the turret, and a new option is to leave via two added teleporters which lead to the singularity tank as shown here:

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and the only ways into the bases is via the 4 lights at top of bases behind ghosts, its a tele.

Vehicle mods:

all vehicles spawn on top of the map except the tanks

Banshee (Ban Che'): the banshee has changed the least, it has a minor speed upgrade, and its main cannons have a bit more punch, and the banshee fuel rod has moderate tracking.

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The LAAG Warthog (Osprey): it can fly, has increased accuracy and punch for weaponry. you drive from the turrets seat, the drivers seat renders you completely invisible and invincible to small arms fire, but also allows you to do nothing but sit there, the passenger seat is normal except for you see in third person. to fly; nose up for speed backwards, jump button for altitude, croutch button to slowly lower

The Rocket Warthog (Osprey): there is only one of these on the map and its near the middle near the fallen tree, also has same properties as LAAG hog except for weaponry, it fires 3 tracking rockets in rapid succession, the rockets have a very fiery trail, and if your graphics cant handle the flames is shows a nice blue small flame trail from the rocket, also for balance the reload time is doubled. to fly; nose up for speed backwards, jump button for altitude, croutch button to slowly lower.

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The Ghost (Doozy): the ghost has same type of controls as the hogs, which means it flys, nose down for speed forward, nose up for speed backwards, jump button for altitude, croutch button to slowly lower. this vehicle has higher speed and its harder to handle, i reccomend getting used to the hogs first. it fires a barrage of 10 needles per shot at high accuracy and average rate of fire and moderate tracking.

Scorpion Tank (ST-933 Singularity Tank): this tank DOES NOT FLY and is the only vehicle that doesn't, other than the turret of course, it has normal controls and speed, secondary cannon has normal range but it more accurate with a bit more of a punch, the main cannon fires 1 heavy round per shot with normal reload time, it fires a projectile that upon detonation has a fairly large blast radius, high punch so it really can make u fly, and monderate to high damage, but not enough to kill you with full health, if hit by this crazy gun while you have full health, you will loose all sheilds and all health except 1 bar, it also makes your screen shake rather violently for a certain period of time it has a medium to long distance till detonation, so you can fire it into the sky and have it detonate mid air which makes for a nasty surprise for any airborne threats. there is only one of these tanks per base, each one is below the outside platform and can be accessed by added teleporters that i mentioned above.

Turret: the turret is a bit more annoying, it fires projectiles that have fairly high tracking but shorter range and its significantly weaker NOTE, AS I SAID BEFORE, THIS DOES NOT FLY

Weapons:

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Pistol (M6G): the pistol has double the punch and is more accurate but with a slower rate of fire.

Assault Rifle (MA5C) this is designed to behave like the halo 3 version, the MA5C, it has a shorter clip, slightly lower rate of fire, higher accuracy, an a bit more of a punch.

Sniper Rifle (SRS99D-S2): its named after the halo 3 version, it is slightly improved over that version tho, it has perfect accuracy when not in scope now, and is 1 hit kill anywhere on the body but the legs.

Fuel Rod Cannon (AA Cannon): this weapon fires with almost no arc at all and has low to moderate tracking as well as kool lighting effects and a longer contrail to help give you away easier :D

Flame Thrower: the flame thrower isnt modded.

Shotgun (Classified): this weapon is hidden in the secret room of the map as well as my clan tags. good luck finding it. heres a little hint B30.

upon todays very successful big team battle playtest, i am confident you will enjoy this mod. thank you.

i am the one and only author of this mod.

P.S. my xfire is jakebarrett feel free to add me.
Attachments
Deathisland Air Combat Mod.zip
Deathisland Air Combat Mod by Tucker
(27.31 KiB) Downloaded 31 times
Last edited by tucker933 on Fri Mar 28, 2008 6:42 pm, edited 3 times in total.
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Andrew_b




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Post by Andrew_b »

Well presented and looks cool. Good job 8/10
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Post by Tyler777 »

those spartans are teh 1337 skin or cube map dont remeber
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bigshot007





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Post by bigshot007 »

Pretty good for 1st mod! Next time Pmi some stuff!
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tucker933





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Post by tucker933 »

so is anyone goin to actually test it? i want to hear from some ppl that have played it as well
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Post by dmanbiker »

I tested this mod. It's pretty awesome what he did for it. It's actually really fun. The scenery placement was really good. And the weapons just looked awesome. It's really good for a map done without PMI. The tank is done really really well. I played it and it was really fun and very well balanced.
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tucker933





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Post by tucker933 »

bigshot007 wrote:Pretty good for 1st mod! Next time Pmi some stuff!
unfortunately every tut i try gives me a highly corrupted map and an invisible model, no textures on it =\ so i gave up on pmi
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tucker933





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Post by tucker933 »

need more comments/advice for the mod from people who have play tested it pls and thank you =]
its a mod worth trying out, trust me
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Post by dylanviey »

This map is really fun map to play on. The map is best played with 3 vs 3 and up but you can still have lots of fun playing 1 vs 1 for a while and hours of fun on a 2 vs 2. (of coarse that's just me) I helped with testing the balance of the map since the beginning of the mod. the mod has great graphics, and has little funny things thrown in here and there in mostly the text. It's well worth the time to download. You have to be a little tactical in your playing if you want to CTF while playing since there is only one way in to each base. but what's so bad about a little team play? ;)

you guys should really download and try it it's a decent map to play with friends.


BTW you should at lease download and if you have a problem with anything at all just say. i know i would like to help tucker fix it like i helped make it (providing my 2cents where needed ;))

BTW again my xfire is dylanviey feel free to add me I'll be willing to play with ya on the map once I get my new gaming computer. that is if u don't' mind dile-up lag much :roll:
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Post by pdxlib »

looks good...seems like a fun map to play on...one question though....why is the two rocks and that big tree floating?

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the rock above the xfire box, the rock up left of that rock and the big tree next to the hog and turret

im just wondering if that was supposed to be like that or not...just wondering
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tucker933





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Post by tucker933 »

pdxlib wrote:looks good...seems like a fun map to play on...one question though....why is the two rocks and that big tree floating?

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the rock above the xfire box, the rock up left of that rock and the big tree next to the hog and turret

im just wondering if that was supposed to be like that or not...just wondering
their not actually floating, sry, it was a bad angle. heres the proof =]

heres the two rocks
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the lower rock is meant to blockade that tunnel, where the secret room resides and the upper rock is merely there for decoration


heres the tree, as you can see it isnt floating as well
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tucker933





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Post by tucker933 »

new screenshots:

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uk_rose





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Post by uk_rose »

Very good mod, I tested it out and enjoyed it,

I have only one comment to make, should you all out of a vehicle or get stranded anywhere but near the bases, it's a long walk back to get another vehicle.

Cheers


Rose
XXX
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tucker933





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Post by tucker933 »

uk_rose wrote:Very good mod, I tested it out and enjoyed it,

I have only one comment to make, should you all out of a vehicle or get stranded anywhere but near the bases, it's a long walk back to get another vehicle.

Cheers


Rose
XXX
there are ways back up via marked teles that take you back up to the topside of island shown here:

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but yes, as you said, if you get stranded far out in the water its a long walk, but thats a price you pay for bad driving =]
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