{mod}Timberland 2 - Improved timberland map from DECOY

Halo PC uploads. All posts must have pictures and a mod to download. Use PPF always, unless the map is rebuilt.
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Andrew_b




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Post by Andrew_b »

thanks conure...ill look into that (hopefully i can figure that out)

conure im going to ask you a question in pms..
DECOY




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Post by DECOY »

conure wrote:
Andrew_b wrote:decoy can you tell me what script you used to make Race have AI? might want to use that one in my mod im making (patrickh, you tested the beta...but this beta is way better :P, oh yeah dont tell anyone about it yet :wink: )
He probably used a script that detected were the player spawned, or if a specific vehicle existed then had a script woken from static (?) to create the AI.
Pretty much, except that the trigger volume is removed once activated,or
after a few seconds, so that you cant re-trigger AI spawning again during
the game, or while on a different gametype.

Limiting the AI to a single gametype has sort of become standard for me.
It means you can use the same mod for both online play or single player
Lan against AI.
http://www.customcrysis.com Crysis mapping / modding site under development.
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UPS





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Post by UPS »

Waaiit.. Are your scenery pieces MADE to be upside down? Aagh! No wonder it is so hard to fit them right!
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Post by DECOY »

UPS wrote:Waaiit.. Are your scenery pieces MADE to be upside down? Aagh! No wonder it is so hard to fit them right!

hahahahaha no.
But when i make a simple piece i make it so i can use it upside down as a ruin. The Z anchor point on these scenery items is extremely high up the model, so i can drop them through the map along way if I want to, without them registering as being outside.
http://www.customcrysis.com Crysis mapping / modding site under development.
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JK-47




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Post by JK-47 »

I played it yesterday. Pretty hard, but really entertaining! Nice job :)
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Andrew_b




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Post by Andrew_b »

mine will be fun too. :o

but yes...nice job decoy
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