[MOD]Timberland mod

Halo PC uploads. All posts must have pictures and a mod to download. Use PPF always, unless the map is rebuilt.
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How is this mod?

great
3
23%
ok
6
46%
good
1
8%
bad
3
23%
 
Total votes: 13

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Spartan Killa





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[MOD]Timberland mod

Post by Spartan Killa »

my 3rd mod i give credit to the peep that made the beuty hog!I added things like skins and new projectiles like frg is tank shell!!!pistol shoots sniper realy fast and slowed down the AR and made it shoot tank shells and plasma granade i rocket.srry about the pics they arent the best :wink:
THERE IS BITMAPS NOT INCLUDED WITH PICS
Attachments
Timber.zip
(1.51 MiB) Downloaded 163 times
halo 2006-03-07 16-14-44-40.jpg
halo 2006-03-07 16-14-44-40.jpg (31.71 KiB) Viewed 2375 times
halo 2006-03-07 16-14-16-93.jpg
halo 2006-03-07 16-14-16-93.jpg (38.81 KiB) Viewed 2376 times
halo 2006-03-07 16-13-51-26.jpg
halo 2006-03-07 16-13-51-26.jpg (28.24 KiB) Viewed 2369 times
superjump
superjump
halo 2006-03-07 16-13-32-43.jpg (41.93 KiB) Viewed 2370 times
Last edited by Spartan Killa on Wed Mar 15, 2006 2:44 pm, edited 1 time in total.
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jordanman615





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Hello

Post by jordanman615 »

wow nice mod, 7/10 i saw nobody posted so i new i had to lol don't fell bad nobody posted its a prety good mod.
Been modding Halo since 2002!
a cloned smurf





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Post by a cloned smurf »

its ok for a first but try to do somthing origenal. it looks like all u did was some proj. swaps just look around for some good ideas. :wink:
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Spartan Killa





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Post by Spartan Killa »

i tried to spark edit but spark edit would not load it :evil:
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Death Note





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Post by Death Note »

its pretty good
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zolm





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Post by zolm »

not bad 6/10 iive seen a bit beta
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0m3g4Muff1n987




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Post by 0m3g4Muff1n987 »

Dang! I'm working on a timberland mod too right now, and some of that stuff is like the same that I'm doing! :? Oh well...
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kinkilla
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Post by kinkilla »

another proj swapping map :( u coudlve done more like adding a secondary trigger or something
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TomClancey





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Post by TomClancey »

Can't add secondary triggers to PC mods, unless you turn it into a CE map, extract all the tags with Hek+, edit them in guerilla, then re-compile it into a map and then return in back into a PC map.

So its a long and complex thing to do.
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kinkilla
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Post by kinkilla »

TomClancey wrote:Can't add secondary triggers to PC mods, unless you turn it into a CE map, extract all the tags with Hek+, edit them in guerilla, then re-compile it into a map and then return in back into a PC map.

So its a long and complex thing to do.
Your Actually Wrong cuz i did it without CE and its quite easy Decoy even made a tut bout if im correct and ill even post a mod of it l8er if u dont believe me
x1OwNAnGe1x





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Post by x1OwNAnGe1x »

Pretty coo00ol
Signatures cannot exceed 500x120 at 75KB.
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