Halo PC uploads. All posts must have pictures and a mod to download. Use PPF always, unless the map is rebuilt.
Warbandit Mk 2
Posts: 25 Joined: Fri Feb 03, 2006 1:25 pm
Location: The Forrunner Arc
Post
by Warbandit Mk 2 » Sun Feb 26, 2006 9:03 pm
This is Bloodgulch with AI and some new vehicles. Because of my graphics card, certain color information gets lost when I try to paste it onto a bitmap, so the picture appears deformed, so I can't take ingame pics...that look normal.
I don't want noobs to spam and flame this post.
Attachments
AI bloodgulch.rar
Good map.... (4.56 MiB) Downloaded 268 times
Spark edit pic Screen.jpg (95.79 KiB) Viewed 3011 times
Resistance is Futile.
Xero
Posts: 1628 Joined: Fri Apr 09, 2004 6:41 pm
Location: Logan
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by Xero » Sun Feb 26, 2006 9:26 pm
Ok well AI mods are nothing new.. But i guess it's good for a first mod.
Logan is dead.
kinkilla
Readers Club
Posts: 322 Joined: Thu Aug 11, 2005 12:58 pm
Location: Doing Mod Projects and Skin Projects With My FHM Team
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by kinkilla » Mon Feb 27, 2006 7:33 am
Xero wrote: Ok well AI mods are nothing new.. But i guess it's good for a first mod.
Its ok kinda good for ya first
RatBoyJim
Posts: 7 Joined: Wed Oct 05, 2005 7:36 am
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by RatBoyJim » Mon Feb 27, 2006 9:08 am
i would have liked to see a lot more seeing as i downloaded it.. i'll give you neutral a 5 out of 10
(RLG)ElCrap
Posts: 145 Joined: Sun Sep 18, 2005 10:03 am
Location: Erskine, Scotland
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by (RLG)ElCrap » Mon Feb 27, 2006 10:33 am
hmm with vehicle respawn off (which non-ripped ai must have) i still get an exception. did you test this?
Warbandit Mk 2
Posts: 25 Joined: Fri Feb 03, 2006 1:25 pm
Location: The Forrunner Arc
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by Warbandit Mk 2 » Mon Feb 27, 2006 4:03 pm
(RLG)ElCrap wrote: hmm with vehicle respawn off (which non-ripped ai must have) i still get an exception. did you test this?
It must be a setting you have, try turning all vehicles on, but respawn off. If you still have exceptions, turn vehicle respawn on. They are ripped AI.
Sorry for the malfunctions.
Resistance is Futile.
YinYang
Posts: 60 Joined: Wed Jan 25, 2006 2:12 pm
Location: Wausau, Wisconsin
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by YinYang » Mon Feb 27, 2006 4:49 pm
Wierd, I never knew AI had to be something like a vehicle in order to be on a MP map.
Ombre
Posts: 2495 Joined: Sat Dec 11, 2004 12:42 am
Location: California - Bay Area
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by Ombre » Mon Feb 27, 2006 4:59 pm
You are getting there.
Try adding more for your next mod; Models, skins, and all that good stuff.
Argetlam
Posts: 255 Joined: Sat Jun 11, 2005 5:56 am
Location: Look behind you!
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by Argetlam » Mon Feb 27, 2006 5:01 pm
YinYang wrote: Wierd, I never knew AI had to be something like a vehicle in order to be on a MP map.
they dont have to be but this is easier (i think)
Want a free way to get money just by playing games? Just join
Moola!
YinYang
Posts: 60 Joined: Wed Jan 25, 2006 2:12 pm
Location: Wausau, Wisconsin
Contact:
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by YinYang » Mon Feb 27, 2006 6:14 pm
This is getting wierd. So when you get to AI, it will say press E to flip? I'm confused.
Snoopchicken
Posts: 144 Joined: Wed Jan 18, 2006 9:09 am
Location: In a place called Earth ;)
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by Snoopchicken » Tue Feb 28, 2006 7:23 am
Lol no YinYang, you have to put them in vehicles to get them in maps, or you can respawn them by editing the scenario.
Modeling Skills - I don't know, you guys don't rate my models, so rate them or send me a PM and tell me how good or bad I am at modeling