Search found 184 matches
- Sun May 09, 2004 5:46 am
- Forum: Utilities
- Topic: (Halo 1)HMS (Halo Map Switcher)
- Replies: 102
- Views: 25860
- Fri May 07, 2004 4:14 pm
- Forum: HEK General
- Topic: Alpha Channel Problem when exporting TIFF with Photoshop 7
- Replies: 3
- Views: 455
- Fri May 07, 2004 10:09 am
- Forum: HEK General
- Topic: Alpha Channel Problem when exporting TIFF with Photoshop 7
- Replies: 3
- Views: 455
Alpha Channel Problem when exporting TIFF with Photoshop 7
Molkien ran across this problem. Has anyone else seen this? ...well saving out as a tiff from PS 7, kills the imbedded alpha, and rather than being a seperate channel, it just masks the tif. I imported it into premiere, and saved out a single frame as a tiff, and now it works He was referring to see...
- Fri May 07, 2004 6:13 am
- Forum: HEK General
- Topic: Need help with tags!
- Replies: 7
- Views: 858
- Thu May 06, 2004 6:22 am
- Forum: HEK General
- Topic: plug-in not working
- Replies: 16
- Views: 1364
- Wed May 05, 2004 3:16 pm
- Forum: Discussion
- Topic: Auto content downloading
- Replies: 3
- Views: 735
- Tue May 04, 2004 3:25 pm
- Forum: HEK General
- Topic: what about online play
- Replies: 2
- Views: 609
Re: what about online play
You will be able to add new maps, you won't have to overwrite old ones.
You will not have automatic download, although Sentinel is the next best thing.
You will not have automatic download, although Sentinel is the next best thing.
- Tue May 04, 2004 10:12 am
- Forum: HEK General
- Topic: Thanks for the New Category
- Replies: 10
- Views: 1385
As far as I know, there is no support for 3dsmax 6, but older versions are supported (3, 4 and 5.1 i think). In addition, there is not going to be a gmax plugin because it was way too expensive to license it. However, some people may be trying to figure out a way around this by writing a md3 convert...
- Tue Mar 30, 2004 8:32 am
- Forum: Outstanding Mods
- Topic: Warthog Go 'Splody
- Replies: 84
- Views: 30340
- Tue Mar 30, 2004 8:26 am
- Forum: News
- Topic: New HEK screenshot
- Replies: 45
- Views: 7363
New HEK screenshot
Steve from cortana.org put up this screenshot this morning. Pretty cool:
- Sun Mar 28, 2004 7:10 am
- Forum: Tutorials
- Topic: Xbox: Advanced- Tutorial on mapfiles: Installment #3
- Replies: 0
- Views: 4020
Xbox: Advanced- Tutorial on mapfiles: Installment #3
Ok, so last time we discussed the mapfile header, the layout of mapfiles, and what
- Sun Mar 28, 2004 7:08 am
- Forum: Tutorials
- Topic: Xbox: Advanced- Tutorial on mapfiles: Installment #2
- Replies: 0
- Views: 3009
Xbox: Advanced- Tutorial on mapfiles: Installment #2
Last week I introduced you to the mapfile. This week I begin to explain the headers and hopefully uncover the mystery of "magic" to you. --------------------------------------------------- MAPFILE ORGANIZATION The mapfile consists of thousands of tags and some headers. However, there is an...
- Sun Mar 28, 2004 6:52 am
- Forum: Tutorials
- Topic: PC: Begginer- A tutorial for (HHT)
- Replies: 0
- Views: 4774
PC: Begginer- A tutorial for (HHT)
This easy tutorial will let you see some things that HHT can do. http://img33.photobucket.com/albums/v98/MasterNeoChief/Tutorial%20pics/HHT1.jpg This is what HHT looks like. It's not much different from HMT, so it isn't very hard. :wink: We'll start with the easy things. DEPENDENCY SWAPPING A depend...
- Fri Mar 26, 2004 2:41 pm
- Forum: Modding Discussion
- Topic: ChunkCounts
- Replies: 13
- Views: 656
- Fri Mar 26, 2004 2:33 pm
- Forum: Tutorials
- Topic: Pc & Xbox: Advanced- Tutorial on mapfiles: Installment
- Replies: 0
- Views: 4155
Pc & Xbox: Advanced- Tutorial on mapfiles: Installment
I've started to work on a detailed discussion on the mapfile format. I will try to release a new section when I get time to write it. For now, enjoy this-- --------------------------------------------------- An explanation of Halo Map Files. Ok, this tutorial is LONG overdue. In this tutorial, I int...
- Wed Mar 24, 2004 7:48 am
- Forum: Tutorials
- Topic: Xbox: Begginer-Editing your Halo Cache-files
- Replies: 0
- Views: 7203
Xbox: Begginer-Editing your Halo Cache-files
How to edit your Halo Cache-files. by Laxpat101 To do this you should have previous knowledge in transfering files to and from your Xbox. This might not be the easiest way of doing it, but I think it's comfortable. Step1. Load Halo on your Xbox, play the level you want to modify (Single or Multiplay...
- Sun Mar 21, 2004 12:39 pm
- Forum: Tutorials
- Topic: Tutorial Index - Read this first
- Replies: 0
- Views: 11237
Tutorial Index - Read this first
Tutorial Index
Beginner Tutorials
Beginner Tutorials
- Fri Mar 19, 2004 8:16 am
- Forum: Utilities
- Topic: (Halo 1)SparkEdit 3.02
- Replies: 263
- Views: 194881
- Wed Mar 17, 2004 8:41 am
- Forum: Utilities
- Topic: (Halo 1)SparkEdit 3.02
- Replies: 263
- Views: 194881
(Halo 1)SparkEdit 3.02
This fixes a couple of bugs that are kind of annoying. Here they are: -fixed scenery tag import bug -fixed gephyrophobia save bug -fixed xbox map compression bug -changed rotation edit controls to separate each rotation. Mouse, Mouse+CTRL, Mouse+CTRL+ALT Please report any SparkEdit bugs on the regul...
- Wed Mar 10, 2004 12:55 pm
- Forum: Tutorials
- Topic: Hex: Tutorial on mapfiles: Installment #3
- Replies: 19
- Views: 12771
Hex: Tutorial on mapfiles: Installment #3
Ok, so last time we discussed the mapfile header, the layout of mapfiles, and what