make sure the game timelimit is set to an hour or less so it doesn't overload the server :XCuda wrote:awesome. Im gonna submit this to [SG] and see if we can put this on rotation.
Search found 83 matches
- Thu Apr 20, 2006 4:09 pm
- Forum: Outstanding Mods
- Topic: OH SN4P!! coldsnap released!
- Replies: 167
- Views: 64708
- Fri Apr 14, 2006 8:28 pm
- Forum: Outstanding Mods
- Topic: OH SN4P!! coldsnap released!
- Replies: 167
- Views: 64708
OH SN4P!! coldsnap released!
after almost half a year coldsnap is finnally done W007, I'm probally more excited than all of you added together than squarred. so the balance has been tested alot I will drive and take every single vehicle for various reasons there are vehicle I prefere at times of for situations but all in all I ...
- Fri Feb 10, 2006 11:12 am
- Forum: Discussion
- Topic: just throwing another idea out there
- Replies: 11
- Views: 1294
just throwing another idea out there
now i think pretty much everone here sees the release exlusivly to vista as a marketing ploy, this thread is not on that topic though. what if there was another (secondary if you will) motive out there, xbox 360 has alot of intergration with media center edition of xp, so it may have more integratio...
- Wed Sep 21, 2005 10:09 pm
- Forum: News
- Topic: The new old HaloMods feedback thread
- Replies: 94
- Views: 12527
- Sun Aug 22, 2004 12:15 am
- Forum: Art Studio
- Topic: Prologue Weekly Update 1!
- Replies: 34
- Views: 16343
- Sat Aug 21, 2004 12:38 am
- Forum: Art Studio
- Topic: Prologue Weekly Update 1!
- Replies: 34
- Views: 16343
I'm also wondering on how u are doing this some of the functions you would need to use arn't supported (in part or whole) by the HEK. just wondering if u have the following -scripts (encounters triggers and misc) -recordings (cinematics and dropships) -models (with the skin and or physic modifier im...
- Mon Aug 16, 2004 12:39 am
- Forum: Art Studio
- Topic: jump pads....
- Replies: 25
- Views: 1957
- Mon Aug 16, 2004 12:32 am
- Forum: HEK General
- Topic: Disabled Blitzkrieg Export Options
- Replies: 18
- Views: 1391
I belive i made the first biped (correct me if i'm wrong) it was a walking matilic spiderlike quadraped named george. anyway me and killa are working together and we can make a biped linked to all the correct vertexis but it's a long a tedious process. we have tryed every modifier in both max 5 and ...
- Mon Jul 12, 2004 1:38 pm
- Forum: Art Studio
- Topic: Tank with Turrets
- Replies: 22
- Views: 1933
- Mon Jul 12, 2004 1:35 pm
- Forum: Art Studio
- Topic: .JMA
- Replies: 3
- Views: 420
- Sun Jul 11, 2004 10:06 am
- Forum: HEK General
- Topic: AI- the braindead-biped-with-no-weapon-problem
- Replies: 8
- Views: 1270
- Sun Jul 11, 2004 10:04 am
- Forum: HEK General
- Topic: Someone must know the answer
- Replies: 4
- Views: 645
- Sun Jul 11, 2004 1:55 am
- Forum: Art Studio
- Topic: Animated elevator
- Replies: 4
- Views: 831
- Sun Jul 11, 2004 1:51 am
- Forum: HEK General
- Topic: Problem with AI
- Replies: 5
- Views: 740
- Sun Jul 11, 2004 1:48 am
- Forum: HEK General
- Topic: AI- the braindead-biped-with-no-weapon-problem
- Replies: 8
- Views: 1270
- Sun Jul 11, 2004 1:38 am
- Forum: HEK General
- Topic: Elite Biped Is Almost Here
- Replies: 12
- Views: 1166
- Sun Jul 11, 2004 1:31 am
- Forum: HEK General
- Topic: Someone must know the answer
- Replies: 4
- Views: 645
- Wed Jul 07, 2004 11:24 am
- Forum: HEK General
- Topic: Guerrila option enabling tutorial
- Replies: 9
- Views: 1074
- Sun Jun 20, 2004 6:39 pm
- Forum: Art Studio
- Topic: The energy sword + FP
- Replies: 17
- Views: 3744
- Wed Jun 16, 2004 5:03 pm
- Forum: HEK General
- Topic: HEK: AI In Maps Video Tutorial
- Replies: 62
- Views: 31387