Search found 83 matches

by Tiamat
Thu Apr 20, 2006 4:09 pm
Forum: Outstanding Mods
Topic: OH SN4P!! coldsnap released!
Replies: 167
Views: 64708

Cuda wrote:awesome. Im gonna submit this to [SG] and see if we can put this on rotation.
make sure the game timelimit is set to an hour or less so it doesn't overload the server :X
by Tiamat
Fri Apr 14, 2006 8:28 pm
Forum: Outstanding Mods
Topic: OH SN4P!! coldsnap released!
Replies: 167
Views: 64708

OH SN4P!! coldsnap released!

after almost half a year coldsnap is finnally done W007, I'm probally more excited than all of you added together than squarred. so the balance has been tested alot I will drive and take every single vehicle for various reasons there are vehicle I prefere at times of for situations but all in all I ...
by Tiamat
Fri Feb 10, 2006 11:12 am
Forum: Discussion
Topic: just throwing another idea out there
Replies: 11
Views: 1294

just throwing another idea out there

now i think pretty much everone here sees the release exlusivly to vista as a marketing ploy, this thread is not on that topic though. what if there was another (secondary if you will) motive out there, xbox 360 has alot of intergration with media center edition of xp, so it may have more integratio...
by Tiamat
Wed Sep 21, 2005 10:09 pm
Forum: News
Topic: The new old HaloMods feedback thread
Replies: 94
Views: 12527

nice it gives it more of that old framiliar feeling of when i frist came to halomods. much easyer on the eyes

[edit okay this has been done now]
you should probally change the modereate\enforce\arbiter ect avatar so it belnds better with the new layout on the edges
by Tiamat
Sun Aug 22, 2004 12:15 am
Forum: Art Studio
Topic: Prologue Weekly Update 1!
Replies: 34
Views: 16343

They have me on the team ohhhhhhhhhh :wink: well then good luck have fun can't wait to see it's release. :D i dont mean to act like i know how to create codes and stuff like that... but you guys are gonna have to create a new halo program for this. am i right? because with a new "campaign"...
by Tiamat
Sat Aug 21, 2004 12:38 am
Forum: Art Studio
Topic: Prologue Weekly Update 1!
Replies: 34
Views: 16343

I'm also wondering on how u are doing this some of the functions you would need to use arn't supported (in part or whole) by the HEK. just wondering if u have the following -scripts (encounters triggers and misc) -recordings (cinematics and dropships) -models (with the skin and or physic modifier im...
by Tiamat
Mon Aug 16, 2004 12:39 am
Forum: Art Studio
Topic: jump pads....
Replies: 25
Views: 1957

make a peice of scenery with an attachment that is a constant expolsion occuring on it, make sure the scenery has a maker then get rid of all the partilces in the expolsion effect.
by Tiamat
Mon Aug 16, 2004 12:32 am
Forum: HEK General
Topic: Disabled Blitzkrieg Export Options
Replies: 18
Views: 1391

I belive i made the first biped (correct me if i'm wrong) it was a walking matilic spiderlike quadraped named george. anyway me and killa are working together and we can make a biped linked to all the correct vertexis but it's a long a tedious process. we have tryed every modifier in both max 5 and ...
by Tiamat
Mon Jul 12, 2004 1:38 pm
Forum: Art Studio
Topic: Tank with Turrets
Replies: 22
Views: 1933

hate to burst your bubble but it's impossible a vehicle can have only 1 aim animation and therfore only 1 turret (or four that move by one guys controls) your best chance would be to somehow link the turrets to the riders.
by Tiamat
Mon Jul 12, 2004 1:35 pm
Forum: Art Studio
Topic: .JMA
Replies: 3
Views: 420

tool.exe animations (directory)
by Tiamat
Sun Jul 11, 2004 10:06 am
Forum: HEK General
Topic: AI- the braindead-biped-with-no-weapon-problem
Replies: 8
Views: 1270

which one net or lan?
by Tiamat
Sun Jul 11, 2004 10:04 am
Forum: HEK General
Topic: Someone must know the answer
Replies: 4
Views: 645

your bitmap can be any size like i made blockfort ground texture 8x8 just make sure you map it corretly.
by Tiamat
Sun Jul 11, 2004 1:55 am
Forum: Art Studio
Topic: Animated elevator
Replies: 4
Views: 831

working on it it's called a device_machine and i almost got it down but one other thing animated scenary evevators can cause problems for net games (the netcode doesn't keep track of them)
by Tiamat
Sun Jul 11, 2004 1:51 am
Forum: HEK General
Topic: Problem with AI
Replies: 5
Views: 740

select initially deaf initially blind and maybe even initially braindead flags in the squads spawn points sections the they will be running "targets"
by Tiamat
Sun Jul 11, 2004 1:48 am
Forum: HEK General
Topic: AI- the braindead-biped-with-no-weapon-problem
Replies: 8
Views: 1270

do you mean multiplayer over the net or lan play?
by Tiamat
Sun Jul 11, 2004 1:38 am
Forum: HEK General
Topic: Elite Biped Is Almost Here
Replies: 12
Views: 1166

yeah the errors seem to be the fact that he is a buch of detached objects but i could rig him. i could also get the colour to be dermined like the mastercheifs and i know how to do overlay animations (like making him look around) and know how to make it all work btw nice txture job!
by Tiamat
Sun Jul 11, 2004 1:31 am
Forum: HEK General
Topic: Someone must know the answer
Replies: 4
Views: 645

this error is (or similar) can be caused by a Shader_eviroment not haveing any bitmaps applyed to it just 3 situations with possible solutions. 1 did you do the "select shader 1-9" in the tool.exe while building your map if so you should see a shader in your tags root (tags\ )directory the...
by Tiamat
Wed Jul 07, 2004 11:24 am
Forum: HEK General
Topic: Guerrila option enabling tutorial
Replies: 9
Views: 1074

good tutorial
even better because i know what it's about :wink:
by Tiamat
Sun Jun 20, 2004 6:39 pm
Forum: Art Studio
Topic: The energy sword + FP
Replies: 17
Views: 3744

I must say gj i've also gotten an energy sword working for both fp and exterior (as of 5 minutes ago so u were first) and it is ****ing hard so no one say that ohh thats easy because it's not.

great work
by Tiamat
Wed Jun 16, 2004 5:03 pm
Forum: HEK General
Topic: HEK: AI In Maps Video Tutorial
Replies: 62
Views: 31387

wow perfect!
includes all off the nesissary steps to get ai in sapein \singleplayerlan i'm going to redirect every one who asks me how to do ai to read this first GJ guys :D