Search found 59 matches
- Sat Jan 22, 2005 9:59 am
- Forum: HEK General
- Topic: You picked up <weapon name> how do you do this???
- Replies: 4
- Views: 939
- Thu Jan 20, 2005 2:19 pm
- Forum: HEK General
- Topic: lighting a map????????
- Replies: 2
- Views: 634
lighting a map????????
hay all got a small problem i have made a level (beta) and it has come out dark inside of it \/ \/ \/ \/ \/ screenie below shows problem

it might be a nooby question but how do you put lights into you level lol i is crap no lol

it might be a nooby question but how do you put lights into you level lol i is crap no lol
- Thu Jan 20, 2005 5:26 am
- Forum: Art Studio
- Topic: IDEA: Halo Dodgeball
- Replies: 80
- Views: 9673
- Wed Jan 19, 2005 4:09 pm
- Forum: Art Studio
- Topic: IDEA: Halo Dodgeball
- Replies: 80
- Views: 9673
hay all bin doing some work on the mod latly its gone throught some test with my mate rush heres some pics of the level size and what it should look like feed back will be help full some screeines http://img158.exs.cx/img158/9721/lmao2xi.jpg sorry mate made this pic not me lol :? http://img158.exs.c...
- Mon Jan 17, 2005 11:43 am
- Forum: Art Studio
- Topic: IDEA: Halo Dodgeball
- Replies: 80
- Views: 9673
yeh i need people to beta test it if ya intrested drop me a message here list at the sec will be adamsgr8 Red (if his nets up at the time) peabnuts123 (if hes back) and who ever comes to try out need about another 10ish peeps needed added me to msn if ya up for it jay.virus@gmail.com aim : jayzZviru...
- Mon Jan 17, 2005 10:15 am
- Forum: Art Studio
- Topic: IDEA: Halo Dodgeball
- Replies: 80
- Views: 9673
right heres a screen shot of the ball in game it has no shadow in this one but ill make it cast one erm it throws at a fast speed bounces quite well might need turn it down tho cause you can bounce it up and down for ever lol ok the map isnt the one your seeing as well :P http://img132.exs.cx/img132...
- Mon Jan 17, 2005 10:06 am
- Forum: Art Studio
- Topic: IDEA: Halo Dodgeball
- Replies: 80
- Views: 9673
cool right to clear some things up i have had a look at thie ut2004 mod and it has nothing to do with this dodge ball mod 1. this is halo not ut2004 2. this has no goals in it 3. im making this for my own pesonal intreset it has nothing to do with death ball mod but i did have an idea that is simlar...
- Mon Jan 17, 2005 5:22 am
- Forum: Art Studio
- Topic: IDEA: Halo Dodgeball
- Replies: 80
- Views: 9673
- Mon Jan 17, 2005 2:44 am
- Forum: Art Studio
- Topic: IDEA: Halo Dodgeball
- Replies: 80
- Views: 9673
ok im making a dodge ball mod for halo im not making anything to do with ut2004 in a early post i do say i might make (after this project) a ut2004 death ball (or what ever its called) game where you have to score with the ball. does this clear things up with you. also could you send me a link to th...
- Mon Jan 17, 2005 2:31 am
- Forum: HEK General
- Topic: You picked up <weapon name> how do you do this???
- Replies: 4
- Views: 939
- Mon Jan 17, 2005 2:29 am
- Forum: HEK General
- Topic: Weapons disapear after about 15 seconds in my maps ???????
- Replies: 6
- Views: 1445
- Sun Jan 16, 2005 3:06 pm
- Forum: HEK General
- Topic: Weapons disapear after about 15 seconds in my maps ???????
- Replies: 6
- Views: 1445
- Sun Jan 16, 2005 2:13 pm
- Forum: HEK General
- Topic: Weapons disapear after about 15 seconds in my maps ???????
- Replies: 6
- Views: 1445
Weapons disapear after about 15 seconds in my maps ???????
why do my weapons disaper after 15 seconds in my customer made maps and idea 
- Sun Jan 16, 2005 1:33 pm
- Forum: HEK General
- Topic: You picked up <weapon name> how do you do this???
- Replies: 4
- Views: 939
You picked up <weapon name> how do you do this???
hay all curently doing a project and i have made a grad type but i need to know how to get it to show a message when you pick it up i have found that the index is linked to ui\hud\hud_item_messages.unicode_string_list the ting is right that when you press new it dont let you add any text so how the ...
- Fri Jan 14, 2005 3:32 am
- Forum: Art Studio
- Topic: IDEA: Halo Dodgeball
- Replies: 80
- Views: 9673
Report: Thursday messsed around with some of the pyhsics of the plasam grad goes quite fast bounces quite well of walls and ground. level design is down on paper started some of it in 3ds max dodge ball gbx model has been made haveing trouble with bitmaps should be resloved soon but everything seems...
- Thu Jan 13, 2005 4:08 am
- Forum: Art Studio
- Topic: IDEA: Halo Dodgeball
- Replies: 80
- Views: 9673
- Wed Jan 12, 2005 4:46 pm
- Forum: Art Studio
- Topic: Virtual Game Environment Creation article by me.
- Replies: 21
- Views: 8123
- Wed Jan 12, 2005 4:37 pm
- Forum: Art Studio
- Topic: IDEA: Halo Dodgeball
- Replies: 80
- Views: 9673
- Tue Jan 11, 2005 4:28 am
- Forum: Art Studio
- Topic: IDEA: Halo Dodgeball
- Replies: 80
- Views: 9673
- Tue Jan 11, 2005 4:22 am
- Forum: Art Studio
- Topic: IDEA: Halo Dodgeball
- Replies: 80
- Views: 9673
right i got work all week this week so mine might take a while
but id say that peabnuts is looking good and might be hard to beat but ill have a ago
dont really mod that much im a noob but ill try to get it as soon as possible
btw i have added you to msn all ready i was [email protected]
btw i have added you to msn all ready i was [email protected]