Search found 5 matches
- Sat Feb 14, 2009 9:40 am
- Forum: Modding Discussion
- Topic: Enabling AI on the 360?
- Replies: 16
- Views: 2749
Re: Enabling AI on the 360?
You cannot do that on a 360 either. The content of the campaign maps are designed such that they must be executed as a campaign map, you cannot simply swap it out such as that and having the scripting execute properly. If you wish to mod the campaign itself, you'll, again need an original Xbox cons...
- Sat Feb 14, 2009 9:32 am
- Forum: Modding Discussion
- Topic: Enabling AI on the 360?
- Replies: 16
- Views: 2749
Re: Enabling AI on the 360?
AI in MP So yes, you can have AI mods in campaign without any problems as you don't need Yelo running for AI to load in SP. How do I mod the campaign on the 360? I tried modding a campaign level like normal, and using MapConverterPRO to make it read as Backwash. I loaded the map, and it played, but...
- Sat Feb 14, 2009 9:23 am
- Forum: Modding Discussion
- Topic: Enabling AI on the 360?
- Replies: 16
- Views: 2749
Re: Enabling AI on the 360?
Does the same concept apply to modding campaign, so that if I mod the campaign the AI won't spawn?NotZachary82 wrote:Yelo does not work on a 360, so there is no way of playing an AI in MP mod on such a console.
- Sat Feb 14, 2009 8:24 am
- Forum: Modding Discussion
- Topic: Enabling AI on the 360?
- Replies: 16
- Views: 2749
Re: Enabling AI on the 360?
I don't have Yelo yet, but I'll download it ASAP if I need it.
- Sat Feb 14, 2009 8:16 am
- Forum: Modding Discussion
- Topic: Enabling AI on the 360?
- Replies: 16
- Views: 2749
Enabling AI on the 360?
Alright, I've got a patch for Turf (Called Flood City, it's an AI mod), but whenever I SPPF it to Turf and inject it into the Xbox, the AI don't show up. All of the effects and such are present, but the AI aren't. I was wondering if it is possible to fix this problem without opening up my 360. I'm n...