Search found 24 matches
- Fri Dec 26, 2008 2:40 pm
- Forum: Modding Discussion
- Topic: CSS and animations
- Replies: 2
- Views: 709
I was able to get my halo 3 gauss to be CSS by doing several things 1.) meta swap the warthog gun with the gauss cannon 2.) meta swap the warthog vehicle with the gauss vehicle 3.) replace all gauss damage tags with ones that originally existed in the map By the way, I got the model animations worki...
- Fri Dec 26, 2008 2:01 pm
- Forum: Modding Discussion
- Topic: CSS and animations
- Replies: 2
- Views: 709
CSS and animations
I'm trying to use Doc's 3rd person animations. Now I don't want to overwrite the flamethrower animations, so I just overwrote the Scorpion passenger's animations. I'm now configuring the animation tag so that I can switch the Doc's energy sword weapon type to "energy sword". It's pretty te...
- Fri Dec 26, 2008 10:50 am
- Forum: Modding Discussion
- Topic: "KOTH" texture
- Replies: 3
- Views: 793
- Fri Dec 26, 2008 10:35 am
- Forum: Modding Discussion
- Topic: "KOTH" texture
- Replies: 3
- Views: 793
"KOTH" texture
I've never seen it before, but in my mod, the model for it, or whatever it is, is messed up. I want to fix it but I can't find it.
Where is the model and texture (names) for the King of the Hill orange thing?
Where is the model and texture (names) for the King of the Hill orange thing?
- Wed Dec 17, 2008 3:36 pm
- Forum: Discussion
- Topic: LOD and destructible "scenery"
- Replies: 0
- Views: 1176
LOD and destructible "scenery"
http://ghost.halomaps.org/tutorials/tuts/budro.htm I read about that. All of that made sense until he talks about how to name the models He says: Highest detail = superhigh.jms next level = high.jms next level = medium.jms next level = low.jms lowest detail = superlow.jms So for high detail i would ...
- Fri Dec 12, 2008 8:58 pm
- Forum: Modding Discussion
- Topic: reticle turns red
- Replies: 7
- Views: 1345
- Fri Dec 12, 2008 7:39 pm
- Forum: Modding Discussion
- Topic: Halo 3 Assault Rifle skin
- Replies: 12
- Views: 1783
- Fri Dec 12, 2008 7:36 pm
- Forum: Modding Discussion
- Topic: reticle turns red
- Replies: 7
- Views: 1345
reticle turns red
When you target a player with a weapon, the reticle turns red if close enough. What determines this?
The weapons I have have different ranges than the weapons they're replacing.
The weapons I have have different ranges than the weapons they're replacing.
- Fri Dec 12, 2008 11:14 am
- Forum: Modding Discussion
- Topic: Halo 3 Assault Rifle skin
- Replies: 12
- Views: 1783
Halo 3 Assault Rifle skin
There are so many of them, but, without bias (don't recommend your own), which one is the best? I need one that looks authentic. I don't care if it's not the coolest looking AR skin. Many times the most popular one is the best, but that's not always the case. By the way, if the best multipurpose and...
- Mon Nov 17, 2008 12:09 pm
- Forum: Modding Discussion
- Topic: Having MC hold the weapon you wield during a cutscene
- Replies: 8
- Views: 1144
- Mon Nov 17, 2008 8:37 am
- Forum: Modding Discussion
- Topic: Having MC hold the weapon you wield during a cutscene
- Replies: 8
- Views: 1144
- Mon Nov 17, 2008 8:09 am
- Forum: Modding Discussion
- Topic: Having MC hold the weapon you wield during a cutscene
- Replies: 8
- Views: 1144
Having MC hold the weapon you wield during a cutscene
It was something I was thinking about back when I was doing the scripting for Cryosis' campaign. Right before the "assault rifle" gets attached to the MC in a cutscene (the MC cutscene is a different biped), you need to edit the script. A long if-or-then type of statement needs to be creat...
- Sun Nov 16, 2008 7:01 pm
- Forum: Modding Discussion
- Topic: Halo 3 HUD
- Replies: 46
- Views: 8061
Tonight, people are going to die...seriously.
A dead horse is NOT funny, indeed.
- Sun Nov 16, 2008 5:48 pm
- Forum: Modding Discussion
- Topic: Halo 3 HUD
- Replies: 46
- Views: 8061
come on guys, stop beating a dead horse
And so...bumping a topic is better? By the way, it was part of the development for Cryosis, so not really... I am the creator of the topic... ER449= echoranger449. I got locked out of my account, that's all. Please, admins or moderators, for the sake of Cryosis, and if not so, for the sake of mod po...
- Sun Nov 16, 2008 4:39 pm
- Forum: Modding Discussion
- Topic: Halo 3 HUD
- Replies: 46
- Views: 8061
Another bump! Wow! Nice!!!!! As long as we're off-topic, I'd like to do a game. If you can read the below paragraphs, I'll post your name on my youtube channel. [size=0]Did you use the quote command? If you did, CHEATER!!!! If not, then congratulations! As a reward for reading this, go here: http://...
- Sun Nov 09, 2008 8:42 pm
- Forum: Downloads
- Topic: [Trial ONLY] --------==««««««««««€гγǿ$¡§»»»»»»»»»»==--------
- Replies: 22
- Views: 4113
- Sun Nov 09, 2008 11:22 am
- Forum: Downloads
- Topic: [Trial ONLY] --------==««««««««««€гγǿ$¡§»»»»»»»»»»==--------
- Replies: 22
- Views: 4113
Heh, it has a LOT of detail. it may be made more realistic by adding more electric effects to the firing sequence. Did you know there are three contrails used for the gauss contrail? One of them adds a smoke effect along the edges of the two main contrails from start to finish, while one provides th...
- Sat Nov 08, 2008 7:26 am
- Forum: Downloads
- Topic: [Trial ONLY] --------==««««««««««€гγǿ$¡§»»»»»»»»»»==--------
- Replies: 22
- Views: 4113
Oh most of the meta injections were done back during Cryophobia.
The rest of them were done by taxiservice.
By the way, check this video out, it has something you might want to put into fire team delta:
http://www.youtube.com/watch?v=1p472OoVwmc
The rest of them were done by taxiservice.
By the way, check this video out, it has something you might want to put into fire team delta:
http://www.youtube.com/watch?v=1p472OoVwmc
- Fri Nov 07, 2008 10:23 pm
- Forum: Downloads
- Topic: [Trial ONLY] --------==««««««««««€гγǿ$¡§»»»»»»»»»»==--------
- Replies: 22
- Views: 4113
- Fri Nov 07, 2008 7:11 pm
- Forum: Downloads
- Topic: [Trial ONLY] --------==««««««««««€гγǿ$¡§»»»»»»»»»»==--------
- Replies: 22
- Views: 4113