Search found 29 matches

by MadCactus
Sun Apr 17, 2005 3:43 pm
Forum: HEK General
Topic: converting halo tags to halo ce tags
Replies: 30
Views: 4013

Wow! This topic spawned A LOT of talk! First off, I want to appologize on my lack of effort in the whole Halo Modding community. It is mostly due to my "Linuxification" in which I have slowly been switching from Windows to Linux. Unfortunately, I cannot run Halo from linux, so this poses a...
by MadCactus
Tue Mar 29, 2005 5:38 pm
Forum: HEK General
Topic: converting halo tags to halo ce tags
Replies: 30
Views: 4013

converting halo tags to halo ce tags

A while back I was working on a small project in order to convert regular Halo tags into Halo CE tags. The main reason for this was that I wanted to be able to mod single-player maps and have tons of grunts or something. I quit the project a little ways into it mainly because school started and I he...
by MadCactus
Mon Aug 09, 2004 2:41 pm
Forum: Programming
Topic: Reverse endianizer in C++
Replies: 5
Views: 1112

sweet

i did google but found little.
by MadCactus
Mon Aug 09, 2004 10:22 am
Forum: Programming
Topic: Reverse endianizer in C++
Replies: 5
Views: 1112

Reverse endianizer in C++

Well, my basic plan of attack was to just make an array that read in the data (4 bytes at a time) and wrote it to file backwards (4 bytes at a time). Here is the source code so far: #include <iostream.h> #include <fstream.h> #include <stdlib.h> #include <stddef.h> int main() { ifstream in_stream; of...
by MadCactus
Mon Aug 09, 2004 9:56 am
Forum: HEK General
Topic: Huge Community Tag Project - Please read...
Replies: 64
Views: 10931

ok. i've figured out how to do it (mostly anyway). i'll post a tutorial shortly, or even a utility if i can figure out how to program it.
by MadCactus
Thu Aug 05, 2004 7:51 pm
Forum: HEK General
Topic: Huge Community Tag Project - Please read...
Replies: 64
Views: 10931

don't mean to post 3 replies in a row but...

YES!!! I did it!

I sucessfully converted elite specops.actv.meta to elite specops.actor_variant for HaloCE. I still don't know exactly how it's done, but baby, its within our grasp.
by MadCactus
Thu Aug 05, 2004 7:03 pm
Forum: HEK General
Topic: Huge Community Tag Project - Please read...
Replies: 64
Views: 10931

Hmmm.... I have NO clue how the reflexives work in HaloCE tags, but I'm not sure if we need them: If I change all of the reflexives (at least I think that's what they are) in assault rifle.item_collections to 00 00 00 00 and open it in Guerilla, it seems just fine. It just adds them back in. More on...
by MadCactus
Thu Aug 05, 2004 6:52 pm
Forum: HEK General
Topic: Huge Community Tag Project - Please read...
Replies: 64
Views: 10931

WOW! I go away for a couple days and come back to find over 20 replies! Well, I haven't been here so no new progress has been made by me, but I think that I will try to figure out the "reflexive" system works on the HaloCE tags. I know this isn't necessary for converting from HaloCE to Hal...
by MadCactus
Sun Aug 01, 2004 8:45 pm
Forum: HEK General
Topic: tool, sounds, wtf?
Replies: 6
Views: 925

tool, sounds, wtf?

GOD! I cannot get tool to compile this sound. I made a 16-bit Stereo PCM Wave file in the sound\test\test directory called test.wav. I typed this: tool.exe sounds sound\test\test platform xbox (I have the xbox wav codec) It made the test.sound file, but it doesn't have any sounds in it! And, I found...
by MadCactus
Sun Aug 01, 2004 3:12 pm
Forum: HEK General
Topic: Huge Community Tag Project - Please read...
Replies: 64
Views: 10931

YIPEE! MORE FINDINGS! P.S. Sorry if those images aren't working. Well, I lied. This really isn't a finding. It's just I can't figure out the format change of these reflexive pointers. For instance, in Halo if you want to figure out what a reflexive is pointing to, you do a reverse endian and then su...
by MadCactus
Sun Aug 01, 2004 3:00 pm
Forum: HEK General
Topic: Huge Community Tag Project - Please read...
Replies: 64
Views: 10931

Followers: 1 YAY! Ok... I've done some more studies between the two types of tags and come up with some more results. All of the testing was done between assault rifle.item_collection and assault rifle.itmc from Danger Canyon. When converting a HaloCE tag to a normal Halo tag, you basically follow t...
by MadCactus
Sun Aug 01, 2004 10:23 am
Forum: HEK General
Topic: Huge Community Tag Project - Please read...
Replies: 64
Views: 10931

Listen, aside from ending world hunger, a tag converter could give us endless templates to use in our HaloCE maps. It would take the guesswork out of many things, allowing us to see how some of the better AI is written, how some of the scripts from SP are written, and allow us to put anything from S...
by MadCactus
Sat Jul 31, 2004 2:23 pm
Forum: HEK General
Topic: Huge Community Tag Project - Please read...
Replies: 64
Views: 10931

Huge Community Tag Project - Please read...

Okay. Something's been on everybody's wish lists and I think it's time to make it happen; a Halo/HaloCE tag converter. This would mean the ability to edit Halo with guerilla and import tags from Halo into HaloCE. Basically, it would mean limitless power. So, here is what my research has found as far...
by MadCactus
Wed Jul 21, 2004 6:02 pm
Forum: Discussion
Topic: Map decompiler and tags
Replies: 0
Views: 295

Map decompiler and tags

I am curious, is there some sort of Halo CE map decompiler a la HMT? It would be really nice to use all of guerilla's features on an official map. Also, how do you add a name and image to the created maps? Also, I noticed that the Halo CE tags are a bit different from the normal Halo meta tags becau...
by MadCactus
Tue Jun 22, 2004 2:22 pm
Forum: Modding Discussion
Topic: HUD Changes for different Bipeds
Replies: 1
Views: 432

yeah. i would definately like to know how to put a hud for a grunt. there isn't even a unhi dependency slot in grunt.bipd
by MadCactus
Fri Jun 11, 2004 6:44 pm
Forum: Modding Discussion
Topic: Turret Pitch
Replies: 1
Views: 352

Turret Pitch

Is there any way to change the max/min pitch (up and down movement) on the Warthog turret? Changing the HUD limit didn't do anything. This would be great for when a turret is placed on the upper regions of a map (it can't aim much lower than the horizon).
by MadCactus
Fri Jun 11, 2004 4:07 pm
Forum: Programming
Topic: If you know a thing or two of hex,read
Replies: 3
Views: 693

dude. hmt v.3 lets you extract and insert bitmaps. you just have to have the right program to read them.

And, no, if you go to 0x170 you'll just find a pointer to that bitmap. open up hmt v.3 (or 3.5) and then load characters\cyborg\bitmaps\cyborg reflection armor under the bitm tag. (mtib
by MadCactus
Fri Jun 11, 2004 4:00 pm
Forum: Programming
Topic: Elites and banshees PLUS *BONUS* Pelicans and Warthogs
Replies: 4
Views: 1103

longmont
by MadCactus
Thu Jun 10, 2004 5:00 pm
Forum: Programming
Topic: non_a conversions- dont just pass by!
Replies: 2
Views: 589

meta editing is definately tough. use the xml pages to your advantage. ignore the dependencies and the reflexive locations. focus on the reflexive translations. and, if there is a 4 byte string that ends in 40 (ex. 37 5F 34 40) it's more than likely a pointer to another section of the map. pointers ...
by MadCactus
Thu Jun 10, 2004 4:50 pm
Forum: Programming
Topic: HELP!!
Replies: 4
Views: 793

do a perfect model insert:
http://www.halomods.com/forums/viewtopi ... 72f4908e2,

reinstall Halo and HHT. replace the actv dependancies of a vehicle with the new ai actv tag.