Search found 29 matches
- Sun Apr 17, 2005 3:43 pm
- Forum: HEK General
- Topic: converting halo tags to halo ce tags
- Replies: 30
- Views: 4013
- Tue Mar 29, 2005 5:38 pm
- Forum: HEK General
- Topic: converting halo tags to halo ce tags
- Replies: 30
- Views: 4013
converting halo tags to halo ce tags
A while back I was working on a small project in order to convert regular Halo tags into Halo CE tags. The main reason for this was that I wanted to be able to mod single-player maps and have tons of grunts or something. I quit the project a little ways into it mainly because school started and I he...
- Mon Aug 09, 2004 2:41 pm
- Forum: Programming
- Topic: Reverse endianizer in C++
- Replies: 5
- Views: 1112
- Mon Aug 09, 2004 10:22 am
- Forum: Programming
- Topic: Reverse endianizer in C++
- Replies: 5
- Views: 1112
Reverse endianizer in C++
Well, my basic plan of attack was to just make an array that read in the data (4 bytes at a time) and wrote it to file backwards (4 bytes at a time). Here is the source code so far: #include <iostream.h> #include <fstream.h> #include <stdlib.h> #include <stddef.h> int main() { ifstream in_stream; of...
- Mon Aug 09, 2004 9:56 am
- Forum: HEK General
- Topic: Huge Community Tag Project - Please read...
- Replies: 64
- Views: 10931
- Thu Aug 05, 2004 7:51 pm
- Forum: HEK General
- Topic: Huge Community Tag Project - Please read...
- Replies: 64
- Views: 10931
- Thu Aug 05, 2004 7:03 pm
- Forum: HEK General
- Topic: Huge Community Tag Project - Please read...
- Replies: 64
- Views: 10931
Hmmm.... I have NO clue how the reflexives work in HaloCE tags, but I'm not sure if we need them: If I change all of the reflexives (at least I think that's what they are) in assault rifle.item_collections to 00 00 00 00 and open it in Guerilla, it seems just fine. It just adds them back in. More on...
- Thu Aug 05, 2004 6:52 pm
- Forum: HEK General
- Topic: Huge Community Tag Project - Please read...
- Replies: 64
- Views: 10931
- Sun Aug 01, 2004 8:45 pm
- Forum: HEK General
- Topic: tool, sounds, wtf?
- Replies: 6
- Views: 925
tool, sounds, wtf?
GOD! I cannot get tool to compile this sound. I made a 16-bit Stereo PCM Wave file in the sound\test\test directory called test.wav. I typed this: tool.exe sounds sound\test\test platform xbox (I have the xbox wav codec) It made the test.sound file, but it doesn't have any sounds in it! And, I found...
- Sun Aug 01, 2004 3:12 pm
- Forum: HEK General
- Topic: Huge Community Tag Project - Please read...
- Replies: 64
- Views: 10931
YIPEE! MORE FINDINGS! P.S. Sorry if those images aren't working. Well, I lied. This really isn't a finding. It's just I can't figure out the format change of these reflexive pointers. For instance, in Halo if you want to figure out what a reflexive is pointing to, you do a reverse endian and then su...
- Sun Aug 01, 2004 3:00 pm
- Forum: HEK General
- Topic: Huge Community Tag Project - Please read...
- Replies: 64
- Views: 10931
Followers: 1 YAY! Ok... I've done some more studies between the two types of tags and come up with some more results. All of the testing was done between assault rifle.item_collection and assault rifle.itmc from Danger Canyon. When converting a HaloCE tag to a normal Halo tag, you basically follow t...
- Sun Aug 01, 2004 10:23 am
- Forum: HEK General
- Topic: Huge Community Tag Project - Please read...
- Replies: 64
- Views: 10931
Listen, aside from ending world hunger, a tag converter could give us endless templates to use in our HaloCE maps. It would take the guesswork out of many things, allowing us to see how some of the better AI is written, how some of the scripts from SP are written, and allow us to put anything from S...
- Sat Jul 31, 2004 2:23 pm
- Forum: HEK General
- Topic: Huge Community Tag Project - Please read...
- Replies: 64
- Views: 10931
Huge Community Tag Project - Please read...
Okay. Something's been on everybody's wish lists and I think it's time to make it happen; a Halo/HaloCE tag converter. This would mean the ability to edit Halo with guerilla and import tags from Halo into HaloCE. Basically, it would mean limitless power. So, here is what my research has found as far...
- Wed Jul 21, 2004 6:02 pm
- Forum: Discussion
- Topic: Map decompiler and tags
- Replies: 0
- Views: 295
Map decompiler and tags
I am curious, is there some sort of Halo CE map decompiler a la HMT? It would be really nice to use all of guerilla's features on an official map. Also, how do you add a name and image to the created maps? Also, I noticed that the Halo CE tags are a bit different from the normal Halo meta tags becau...
- Tue Jun 22, 2004 2:22 pm
- Forum: Modding Discussion
- Topic: HUD Changes for different Bipeds
- Replies: 1
- Views: 432
- Fri Jun 11, 2004 6:44 pm
- Forum: Modding Discussion
- Topic: Turret Pitch
- Replies: 1
- Views: 352
Turret Pitch
Is there any way to change the max/min pitch (up and down movement) on the Warthog turret? Changing the HUD limit didn't do anything. This would be great for when a turret is placed on the upper regions of a map (it can't aim much lower than the horizon).
- Fri Jun 11, 2004 4:07 pm
- Forum: Programming
- Topic: If you know a thing or two of hex,read
- Replies: 3
- Views: 693
- Fri Jun 11, 2004 4:00 pm
- Forum: Programming
- Topic: Elites and banshees PLUS *BONUS* Pelicans and Warthogs
- Replies: 4
- Views: 1103
- Thu Jun 10, 2004 5:00 pm
- Forum: Programming
- Topic: non_a conversions- dont just pass by!
- Replies: 2
- Views: 589
meta editing is definately tough. use the xml pages to your advantage. ignore the dependencies and the reflexive locations. focus on the reflexive translations. and, if there is a 4 byte string that ends in 40 (ex. 37 5F 34 40) it's more than likely a pointer to another section of the map. pointers ...
- Thu Jun 10, 2004 4:50 pm
- Forum: Programming
- Topic: HELP!!
- Replies: 4
- Views: 793
do a perfect model insert:
http://www.halomods.com/forums/viewtopi ... 72f4908e2,
reinstall Halo and HHT. replace the actv dependancies of a vehicle with the new ai actv tag.
http://www.halomods.com/forums/viewtopi ... 72f4908e2,
reinstall Halo and HHT. replace the actv dependancies of a vehicle with the new ai actv tag.