Search found 164 matches

by akmassassin
Sat Jan 07, 2006 6:39 pm
Forum: Art Studio
Topic: [WIP] Phoenix, flame hog and molotov cocktail finished
Replies: 22
Views: 3195

what if you made the secondary fire on the flame hog shoot out a tank shell with the cocktail explosion and make the damage lower... this would be good so you dont have to get withing 5 feet for the hog to be effective, it can be used at a somwhat long range also... just a thought... omg thats grea...
by akmassassin
Tue Jan 03, 2006 8:28 pm
Forum: Art Studio
Topic: New Turret (7pics)
Replies: 11
Views: 1175

very nice it looks like a super owning turret 8)
by akmassassin
Tue Jan 03, 2006 8:24 pm
Forum: Art Studio
Topic: [WIP] Phoenix, flame hog and molotov cocktail finished
Replies: 22
Views: 3195

when will this be released and i think a lot of rooms still need to be added to the dropship it is huge but like has nothing. add more seating or maybe a vehicle holding room. It would be cool if the glass in the cockpit was transparent and maybe there are like a ton more rooms in the dropship. I c...
by akmassassin
Tue Jan 03, 2006 8:19 pm
Forum: Art Studio
Topic: [WIP] Desert Assault HUGE update!!@@
Replies: 20
Views: 1709

thx everyone for your comments :) hem theres gonna be a beta soon.. ive been doing nothing a whole week to take a break of computer for a bit so theres nothing new for now..
by akmassassin
Tue Dec 20, 2005 4:44 pm
Forum: Art Studio
Topic: [WIP] Desert Assault HUGE update!!@@
Replies: 20
Views: 1709

lol my card is only a ati readon 9200
by akmassassin
Tue Dec 20, 2005 2:48 pm
Forum: Art Studio
Topic: [WIP] Desert Assault HUGE update!!@@
Replies: 20
Views: 1709

PlasbianX wrote:U know what u need. My Pelican that can carry warthogs. U can have it after i release our map that has it in it first.
woa u found out THE secret how to carry hogs? I wanna know it! :P
by akmassassin
Tue Dec 20, 2005 2:03 pm
Forum: Art Studio
Topic: [WIP] Desert Assault HUGE update!!@@
Replies: 20
Views: 1709

[WIP] Desert Assault HUGE update!!@@

Hello, Heres what ive done this last month, these new vehicles will be part of my next map Desert Assault. The map needs bases, new scenery and there will be a huge underground base complex. The vehicles are gonna be destructible too. If you didint see my 1st update here is the link: [WIP] Phoenix, ...
by akmassassin
Tue Dec 13, 2005 2:29 pm
Forum: HEK General
Topic: Sound Pitch Ranges
Replies: 3
Views: 513

yes yes my sounds are bla_hi.wav, bla_med.wav, bla_low.wav, bla_idle.wav... but go check the warthog_7_engine.sound tag under pitch ranges... there are 4 and they each have a permutation sound..

btw get on msn pat!
by akmassassin
Tue Dec 13, 2005 2:22 pm
Forum: HEK General
Topic: Sound Pitch Ranges
Replies: 3
Views: 513

Sound Pitch Ranges

Hello, Ive been trying to add custom sounds for a vehicle i made and i have low, med, hi and idle sounds. so 4 sounds. but like the warthog engine sound it is seperated in 4 pitch ranges (in the warthog engine .sound tag under pitch ranges). how do I seperate my sound chucks so they would be in each...
by akmassassin
Sat Nov 12, 2005 2:00 pm
Forum: Art Studio
Topic: [WIP] Phoenix, flame hog and molotov cocktail finished
Replies: 22
Views: 3195

thx for your comments I was looking for negative comments to get those better...:D so hank you! Very nice stuff, Although how did you get that warthog to remodel it. when ever I extract a model it has a ton of errors =\ Well you need to export the mesh of the hog with GbxModelConverter and the nodes...
by akmassassin
Sat Nov 12, 2005 7:46 am
Forum: Art Studio
Topic: [WIP] Phoenix, flame hog and molotov cocktail finished
Replies: 22
Views: 3195

Hurrah for orignal concept on the dropship, but the texturing looks rather ugly. :X Plus, the pelican is actually a little more useful, as it has 8 passenger seats. Again, good job on trying an original concept. Also, you may want to turn off the instantaneous acceleration for the explosion damage ...
by akmassassin
Fri Nov 11, 2005 3:31 pm
Forum: Art Studio
Topic: [WIP] Phoenix, flame hog and molotov cocktail finished
Replies: 22
Views: 3195

[WIP] Phoenix, flame hog and molotov cocktail finished

After hours of work, heres a preview of my tags for my next map coming soon! Phoenix Here is my dropship its gonna have a turret under the front window later... It has a driver and 6 passenger seats http://img406.imageshack.us/img406/4890/haloce2005-11-1114-22-55-79.jpg http://img406.imageshack.us/i...
by akmassassin
Thu Nov 10, 2005 6:03 pm
Forum: HEK General
Topic: Sprite bitmaps
Replies: 7
Views: 760

lol you have good sources man!
by akmassassin
Thu Nov 10, 2005 4:11 pm
Forum: HEK General
Topic: Sprite bitmaps
Replies: 7
Views: 760

Well, his tut didint help me alot but for anyone who wanna know how to make a bitmap with multiple sprites thats how it should be: http://x11.putfile.com/11/31318033921.jpg so here my texture is divided by 4x4pix borders and BLUE(255.0.0) to make 49 sprites And in my .bitmap has these settings: type...
by akmassassin
Thu Nov 10, 2005 3:39 pm
Forum: HEK General
Topic: Sprite bitmaps
Replies: 7
Views: 760

ok thx pat... theghost is god!
by akmassassin
Thu Nov 10, 2005 3:32 pm
Forum: HEK General
Topic: Sprite bitmaps
Replies: 7
Views: 760

Sprite bitmaps

Hello all Anyone ever succesfuly created a sprite bitmap file? Im trying to find out.. I created my sprites (i got 15) and putted them in a directory and called them fire1.tif, fire2.tif, fire3.tif, fire4.tif... etc. then i type in tool: tool bitmaps weapons\my weapon\bitmaps\test fire (fire is the ...
by akmassassin
Sat Nov 05, 2005 2:51 pm
Forum: HEK General
Topic: ### ERROR couldn't add pathfinding sphere.
Replies: 0
Views: 215

### ERROR couldn't add pathfinding sphere.

Well I get this error when compiling the collision of my vehicle

### ERROR couldn't add pathfinding sphere.

what is it? anyone knows? thx for any help
by akmassassin
Wed Oct 26, 2005 4:54 pm
Forum: HEK General
Topic: Vehicle making, ask your questions!
Replies: 15
Views: 1193

I don't quite understand you post but is it MB possible to add the markers in the firing animations? yea but that place isint very good because you can only add .effect tags and .sound tags, and the flamethrower effects are some .sound_looping and .particle_system... Here is wat I mean: For "m...
by akmassassin
Wed Oct 26, 2005 4:23 pm
Forum: HEK General
Topic: Vehicle making, ask your questions!
Replies: 15
Views: 1193

ok I found an other good info: functions wont work on a weapon if you dont have a model for your .weapon tag. because the effects uses markers from a model to be spawned... but I dont know how to link it to use the markers from the model of my .vehicle :\
by akmassassin
Wed Oct 26, 2005 2:45 pm
Forum: HEK General
Topic: Vehicle making, ask your questions!
Replies: 15
Views: 1193

woah man, thats exacly the problem I have... no flame! only that stupid blue gas and the fire on your target... oh well... I wasent the 1st to think of it :) I tried to do the thing i said im my last post and created a new .effect file with .particle states of my main fire (invisible, initial fire, ...