Search found 164 matches
- Sat Jan 07, 2006 6:39 pm
- Forum: Art Studio
- Topic: [WIP] Phoenix, flame hog and molotov cocktail finished
- Replies: 22
- Views: 3195
what if you made the secondary fire on the flame hog shoot out a tank shell with the cocktail explosion and make the damage lower... this would be good so you dont have to get withing 5 feet for the hog to be effective, it can be used at a somwhat long range also... just a thought... omg thats grea...
- Tue Jan 03, 2006 8:28 pm
- Forum: Art Studio
- Topic: New Turret (7pics)
- Replies: 11
- Views: 1175
- Tue Jan 03, 2006 8:24 pm
- Forum: Art Studio
- Topic: [WIP] Phoenix, flame hog and molotov cocktail finished
- Replies: 22
- Views: 3195
when will this be released and i think a lot of rooms still need to be added to the dropship it is huge but like has nothing. add more seating or maybe a vehicle holding room. It would be cool if the glass in the cockpit was transparent and maybe there are like a ton more rooms in the dropship. I c...
- Tue Jan 03, 2006 8:19 pm
- Forum: Art Studio
- Topic: [WIP] Desert Assault HUGE update!!@@
- Replies: 20
- Views: 1709
- Tue Dec 20, 2005 4:44 pm
- Forum: Art Studio
- Topic: [WIP] Desert Assault HUGE update!!@@
- Replies: 20
- Views: 1709
- Tue Dec 20, 2005 2:48 pm
- Forum: Art Studio
- Topic: [WIP] Desert Assault HUGE update!!@@
- Replies: 20
- Views: 1709
- Tue Dec 20, 2005 2:03 pm
- Forum: Art Studio
- Topic: [WIP] Desert Assault HUGE update!!@@
- Replies: 20
- Views: 1709
[WIP] Desert Assault HUGE update!!@@
Hello, Heres what ive done this last month, these new vehicles will be part of my next map Desert Assault. The map needs bases, new scenery and there will be a huge underground base complex. The vehicles are gonna be destructible too. If you didint see my 1st update here is the link: [WIP] Phoenix, ...
- Tue Dec 13, 2005 2:29 pm
- Forum: HEK General
- Topic: Sound Pitch Ranges
- Replies: 3
- Views: 513
- Tue Dec 13, 2005 2:22 pm
- Forum: HEK General
- Topic: Sound Pitch Ranges
- Replies: 3
- Views: 513
Sound Pitch Ranges
Hello, Ive been trying to add custom sounds for a vehicle i made and i have low, med, hi and idle sounds. so 4 sounds. but like the warthog engine sound it is seperated in 4 pitch ranges (in the warthog engine .sound tag under pitch ranges). how do I seperate my sound chucks so they would be in each...
- Sat Nov 12, 2005 2:00 pm
- Forum: Art Studio
- Topic: [WIP] Phoenix, flame hog and molotov cocktail finished
- Replies: 22
- Views: 3195
thx for your comments I was looking for negative comments to get those better...:D so hank you! Very nice stuff, Although how did you get that warthog to remodel it. when ever I extract a model it has a ton of errors =\ Well you need to export the mesh of the hog with GbxModelConverter and the nodes...
- Sat Nov 12, 2005 7:46 am
- Forum: Art Studio
- Topic: [WIP] Phoenix, flame hog and molotov cocktail finished
- Replies: 22
- Views: 3195
Hurrah for orignal concept on the dropship, but the texturing looks rather ugly. :X Plus, the pelican is actually a little more useful, as it has 8 passenger seats. Again, good job on trying an original concept. Also, you may want to turn off the instantaneous acceleration for the explosion damage ...
- Fri Nov 11, 2005 3:31 pm
- Forum: Art Studio
- Topic: [WIP] Phoenix, flame hog and molotov cocktail finished
- Replies: 22
- Views: 3195
[WIP] Phoenix, flame hog and molotov cocktail finished
After hours of work, heres a preview of my tags for my next map coming soon! Phoenix Here is my dropship its gonna have a turret under the front window later... It has a driver and 6 passenger seats http://img406.imageshack.us/img406/4890/haloce2005-11-1114-22-55-79.jpg http://img406.imageshack.us/i...
- Thu Nov 10, 2005 6:03 pm
- Forum: HEK General
- Topic: Sprite bitmaps
- Replies: 7
- Views: 760
- Thu Nov 10, 2005 4:11 pm
- Forum: HEK General
- Topic: Sprite bitmaps
- Replies: 7
- Views: 760
Well, his tut didint help me alot but for anyone who wanna know how to make a bitmap with multiple sprites thats how it should be: http://x11.putfile.com/11/31318033921.jpg so here my texture is divided by 4x4pix borders and BLUE(255.0.0) to make 49 sprites And in my .bitmap has these settings: type...
- Thu Nov 10, 2005 3:39 pm
- Forum: HEK General
- Topic: Sprite bitmaps
- Replies: 7
- Views: 760
- Thu Nov 10, 2005 3:32 pm
- Forum: HEK General
- Topic: Sprite bitmaps
- Replies: 7
- Views: 760
Sprite bitmaps
Hello all Anyone ever succesfuly created a sprite bitmap file? Im trying to find out.. I created my sprites (i got 15) and putted them in a directory and called them fire1.tif, fire2.tif, fire3.tif, fire4.tif... etc. then i type in tool: tool bitmaps weapons\my weapon\bitmaps\test fire (fire is the ...
- Sat Nov 05, 2005 2:51 pm
- Forum: HEK General
- Topic: ### ERROR couldn't add pathfinding sphere.
- Replies: 0
- Views: 215
### ERROR couldn't add pathfinding sphere.
Well I get this error when compiling the collision of my vehicle
### ERROR couldn't add pathfinding sphere.
what is it? anyone knows? thx for any help
### ERROR couldn't add pathfinding sphere.
what is it? anyone knows? thx for any help
- Wed Oct 26, 2005 4:54 pm
- Forum: HEK General
- Topic: Vehicle making, ask your questions!
- Replies: 15
- Views: 1193
- Wed Oct 26, 2005 4:23 pm
- Forum: HEK General
- Topic: Vehicle making, ask your questions!
- Replies: 15
- Views: 1193
- Wed Oct 26, 2005 2:45 pm
- Forum: HEK General
- Topic: Vehicle making, ask your questions!
- Replies: 15
- Views: 1193
woah man, thats exacly the problem I have... no flame! only that stupid blue gas and the fire on your target... oh well... I wasent the 1st to think of it :) I tried to do the thing i said im my last post and created a new .effect file with .particle states of my main fire (invisible, initial fire, ...