Search found 22 matches
- Thu Apr 16, 2009 2:45 pm
- Forum: Modding Discussion
- Topic: HMT 3.5 doesnt work on 64-bit?
- Replies: 0
- Views: 11405
HMT 3.5 doesnt work on 64-bit?
I've been using HMT since forever to mod Halo Trial on a 32-bit copy of windows xp. Now, i upgraded to 64-bit because there were a couple of programs that i needed to run that couldnt be run on 32 bit. Everytime i try to open ANY unmodded or modded map with HMT, I get a "file not found" me...
- Fri Dec 12, 2008 2:54 pm
- Forum: Tutorials
- Topic: FP boxer stancish type thing(no CE)
- Replies: 5
- Views: 5346
FP boxer stancish type thing(no CE)
Well this aint much, but here goes, Step 1: In HMT, go to the [weap] plasma rifle tag, scroll down and you should see a list of boxes that say heat recovery threshold, overheated threshold, heat detination threshold, heat detonation fraction, heat loss per second, and illumination. Change all of the...
- Mon Nov 17, 2008 3:52 pm
- Forum: Art Studio
- Topic: Desertsnap
- Replies: 11
- Views: 7164
- Mon Nov 17, 2008 3:48 pm
- Forum: Modding Discussion
- Topic: Force Pixelshader 2.0 on bad gfx cards?
- Replies: 2
- Views: 648
- Sun Nov 16, 2008 9:22 am
- Forum: Modding Discussion
- Topic: Force Pixelshader 2.0 on bad gfx cards?
- Replies: 2
- Views: 648
Force Pixelshader 2.0 on bad gfx cards?
I realized that in the config.txt file in Halo pc, trial, and ce, some cards are forced to have there pixel shader set to 14(1.4). im wondering, can you for example, under your graphics card type ForceShader=20 and have it force your pixel shaders to 2.0? I'd appreciate it if someone would try it fo...
- Sun Oct 19, 2008 9:21 am
- Forum: Modding Discussion
- Topic: 2 things
- Replies: 15
- Views: 1470
- Sat Oct 18, 2008 6:43 pm
- Forum: Modding Discussion
- Topic: 2 things
- Replies: 15
- Views: 1470
- Sat Oct 18, 2008 12:19 pm
- Forum: Modding Discussion
- Topic: PMI'd door issue
- Replies: 8
- Views: 588
- Sat Oct 18, 2008 12:15 pm
- Forum: Modding Discussion
- Topic: 2 things
- Replies: 15
- Views: 1470
- Sat Oct 18, 2008 12:06 pm
- Forum: Modding Discussion
- Topic: 2 things
- Replies: 15
- Views: 1470
- Sat Oct 18, 2008 11:51 am
- Forum: Modding Discussion
- Topic: 2 things
- Replies: 15
- Views: 1470
2 things
alright, #1, how do you get rid of this glare thing on the plasma rifle? i know its one of the dependencies i have to null out but everytime i do that, the game exceptions as soon as i see a plasma rifle(please dont comment on how ugly the model looks, i think i already know that :P) http://i246.pho...
- Fri Oct 17, 2008 8:03 pm
- Forum: Modding Discussion
- Topic: Halo 3 HUD
- Replies: 46
- Views: 7236
- Mon Sep 29, 2008 12:40 pm
- Forum: Modding Discussion
- Topic: Halo 3 HUD
- Replies: 46
- Views: 7236
- Thu Sep 04, 2008 5:50 pm
- Forum: HEK General
- Topic: 3ds max 8 blitzkrieg plugin error
- Replies: 4
- Views: 1096
- Thu Sep 04, 2008 5:11 pm
- Forum: HEK General
- Topic: 3ds max 8 blitzkrieg plugin error
- Replies: 4
- Views: 1096
3ds max 8 blitzkrieg plugin error
When i open up 3dmax 8 with the Blitzkrieg plugin in the plugin folder, it says it fails to intialize or some crap like that. I have replaced the dlls in windows/system32 like 434933 times and have rebooted every time, and it still does not work. Help please BTW, please dont say get bluestreak, beca...
- Thu Sep 04, 2008 4:34 pm
- Forum: Discussion
- Topic: Blitzkrieg for 3ds max 8(error 127)
- Replies: 4
- Views: 1375
- Thu Sep 04, 2008 4:15 pm
- Forum: Discussion
- Topic: Blitzkrieg for 3ds max 8(error 127)
- Replies: 4
- Views: 1375
Blitzkrieg for 3ds max 8(error 127)
is there any blitzkrieg plugin for max8 or any script or somethin that will let me export animations? please dont tell me to get max 7 or something because i worked a long time on these anims and dont want to redo them.
- Thu Sep 04, 2008 4:01 pm
- Forum: Downloads
- Topic: Pixel/Shader 2.0 emulator- emulates shaders, cubemaps, etc.
- Replies: 24
- Views: 7250
- Mon Sep 01, 2008 4:40 pm
- Forum: Downloads
- Topic: Pixel/Shader 2.0 emulator- emulates shaders, cubemaps, etc.
- Replies: 24
- Views: 7250
Yes it works with other games, i have tried it with Bioshock(i could only get to the level loading screen, it takes probably like an hour to load Welcome to Rapture) and I have tried it with Half Life 2 as well(got a decent FPS with that). Pretty much any game that runs on dx8 or dx9 will work, thou...
- Sun Aug 31, 2008 6:52 pm
- Forum: Downloads
- Topic: Pixel/Shader 2.0 emulator- emulates shaders, cubemaps, etc.
- Replies: 24
- Views: 7250
Pixel/Shader 2.0 emulator- emulates shaders, cubemaps, etc.
I recently came across this program called swiftshader that can emulate shaders and stuff that crappy cards or integrated graphics can not display using your processor rather than your graphics card. This program is truly amazing. While it may not be very good for gameplay (You need a good processor...