Search found 25 matches

by BigSnaggle
Sat Apr 30, 2005 6:03 pm
Forum: Outstanding Mods
Topic: Descension
Replies: 360
Views: 109544

How are you managing placement? How'd you find the positions to put the thrones?
by BigSnaggle
Fri Jan 28, 2005 2:39 pm
Forum: Utilities
Topic: (Halo 2) -~! h2x 4.20 !~- --*UPDATED*-- 4/30/05
Replies: 106
Views: 26379

This was stated, but I want to be sure....H2 Models can be injected over any type of meta? How is that possible?
by BigSnaggle
Mon Nov 29, 2004 4:49 pm
Forum: Misc
Topic: *H2 mods +glitches* HaloGT#12 - "Trix are for kids"
Replies: 16
Views: 3944

Some Random Guy wrote:Wow. Very nice. Keep up the work GT. Anyway, wtf was that white room with all those things in it? Some sort of bug i dont know about?
That's the shared.map file
by BigSnaggle
Mon Oct 11, 2004 3:53 pm
Forum: NTSC Downloads
Topic: BA with Bridges and 82 Flying Ghosts
Replies: 15
Views: 5712

That many ghost has got to lag the map...
by BigSnaggle
Fri Oct 08, 2004 3:26 am
Forum: Outstanding Mods
Topic: Map: Snake's living room - Final
Replies: 117
Views: 61690

I can't wait for the xbox version... :D

MadModder: So you can convert too now!?!? I thought it was only ViperNeo who could do that!
by BigSnaggle
Wed Sep 29, 2004 12:15 pm
Forum: NTSC Downloads
Topic: [CE => XB] Conversions MapPack - TESTERS NEEDED
Replies: 50
Views: 8738

I think camtrack would be a good choice...it's just the right size and echos of gultch...everybody loves the gultch!
by BigSnaggle
Thu Sep 16, 2004 4:13 pm
Forum: NTSC Downloads
Topic: |===-- AC's Conversions Map Pack Release --===| w/Patch
Replies: 399
Views: 103350

You should put in the HCE conversion ViperNeo just did...awesome stuff.

Thread - http://www.halomods.com/forums/viewtopi ... highlight=

File - http://nmp.hxbdev.org/files/xbox_tutorial.rar

It's sick.
by BigSnaggle
Tue Sep 14, 2004 6:10 pm
Forum: NTSC Downloads
Topic: Model: UPDATEDJethog for BloodgulchUPDATED
Replies: 20
Views: 6345

Ah Ha! Found you!! :twisted:

Glad to see you got it in. I couldn't fix that problem with the windshield tho....i even tried remodelling it but same deal. It still needs some tweaking to be really usable, but at least it's in! :D
by BigSnaggle
Sun Sep 05, 2004 5:58 am
Forum: NTSC Downloads
Topic: Covenant Invasion - Version 3
Replies: 63
Views: 12571

halo CE is Halo: Custom Edition. Its an updated version of Halo PC that has an editing kit with it so you can create and edit maps.
by BigSnaggle
Sun Sep 05, 2004 5:46 am
Forum: Utilities
Topic: (Halo 1)Feedback: HHT 4
Replies: 115
Views: 34596

just used hht to save and inject the plasma cannon converted to xbox into pris. The level loads up, and i can see the third person model of the frg in the level, but it freezes when i pick it up. note: if the program ooks like its frozen for a long while after you hit inject, it's not frozen.....it ...
by BigSnaggle
Thu Jul 29, 2004 7:46 am
Forum: NTSC Downloads
Topic: new mod needs testers
Replies: 16
Views: 2747

dont all those ghosts slow down the game?
by BigSnaggle
Wed Jul 28, 2004 3:05 pm
Forum: NTSC Downloads
Topic: Iceworld2k for xbox-beta
Replies: 43
Views: 7561

i saw the one you did for HCE (or was it PC?) Either way very nice.....
when do you think you'll finish this up?
by BigSnaggle
Mon Jul 26, 2004 8:31 am
Forum: NTSC Downloads
Topic: Iceworld2k for xbox-beta
Replies: 43
Views: 7561

btw, is this compressable?
by BigSnaggle
Mon Jul 19, 2004 2:45 pm
Forum: Utilities
Topic: [Halo 1] ----- Xinject Final ----- *Updated 10/07/04*
Replies: 41
Views: 25064

could someone give me a little more thorough explaination of how to null the bsp decals? i've located the vnes string in the meta, but don't see the reflexive. i searched the meta and got to the section where there is a few vnes entries. where's the reflexive? what does it look like? is the chuck co...
by BigSnaggle
Thu Jul 15, 2004 9:16 am
Forum: NTSC Downloads
Topic: UPDATED | new map : Team-HASTE
Replies: 32
Views: 4715

Dolfhin wrote:Isn't it possible yet to remove the bloodgutch BSP?
Sure. Check the files forum for the bsp remover. I think they used it in the void a few months back. But be warned, from what i understand once you remove the bsp with it, you can't edit the map in SE anymore.
by BigSnaggle
Wed Jul 14, 2004 8:04 am
Forum: NTSC Downloads
Topic: UPDATED | new map : Team-HASTE
Replies: 32
Views: 4715

sure...i'll give it a go......i got a few bredge coming over tonight.
i'll try it out and let you know
by BigSnaggle
Mon Jun 28, 2004 12:44 pm
Forum: NTSC Downloads
Topic: HXE Version 3.0 (Map Building!!!!!!!!)
Replies: 61
Views: 10078

same here.....i can get the tag into the map, but it's stuck at 0 bytes. I haven't figured out how to get the meta data in the new tag. Can anyone give a slightly more detailed tut for this?
by BigSnaggle
Sat Jun 26, 2004 3:08 am
Forum: NTSC Downloads
Topic: Delayed Reticule Mod
Replies: 20
Views: 3781

can ne1 post a pic or 2?
by BigSnaggle
Fri Jun 25, 2004 2:57 pm
Forum: NTSC Downloads
Topic: SP->MP
Replies: 31
Views: 4183

Have you guys made any more progress?
by BigSnaggle
Tue Jun 22, 2004 7:42 pm
Forum: NTSC Downloads
Topic: SP->MP
Replies: 31
Views: 4183

has anyone figured out how to crack this spawn problem? is this the only thing holding back a working sp-mp map, or are there any other problems?