Search found 17 matches

by ChIck3n
Sun Jan 20, 2008 4:19 pm
Forum: Modding Discussion
Topic: Flying Covanent turret
Replies: 36
Views: 2458

Ok, thanks. I got it up and flying. :D For some reason though it still goes all crazy and bounces around the map sometimes. At least it flies now!!!!!! Thanks for all the help!
by ChIck3n
Sun Jan 20, 2008 2:49 pm
Forum: Modding Discussion
Topic: Flying Covanent turret
Replies: 36
Views: 2458

Don't set the weight that low... Set it to, say, 8000? then it should work. Okay sorry for the double post, but start all over. Just start all over and forget everything else. open up your stock map in HHT v5 (assuming you have the 64 plugin pack). NOT HMT, okay? Change the type to pelican. Change ...
by ChIck3n
Sun Jan 20, 2008 2:13 pm
Forum: Modding Discussion
Topic: Flying Covanent turret
Replies: 36
Views: 2458

hiheyhello wrote:yes the plugin pack is for HMT by phenom somehting like that anyways, you need win rar to download it, then open it up with win rar then copy all the contents into the hmt plugin folder
Yes, I have the one for HMT, I need the one for HHT.
by ChIck3n
Sun Jan 20, 2008 1:29 pm
Forum: Modding Discussion
Topic: Flying Covanent turret
Replies: 36
Views: 2458

Um, where is the 64 plugin pack? The only one I could find is for HMT. I tried that one, but I could not see anything new. I could not find any place that had the option to change type to pelican. Am I missing something? I have almost no experience with HHT.
by ChIck3n
Sat Jan 19, 2008 2:33 pm
Forum: Modding Discussion
Topic: Flying Covanent turret
Replies: 36
Views: 2458

Would this work in MP for ppl without map, or would they just see a banshee?
by ChIck3n
Sat Jan 19, 2008 1:15 pm
Forum: Modding Discussion
Topic: Flying Covanent turret
Replies: 36
Views: 2458

Thanks, the banshee thing worked. I would still prefer the actual turret (it is for a multiplayer server) but this will work if all else fails.
by ChIck3n
Sat Jan 19, 2008 12:50 pm
Forum: Modding Discussion
Topic: Flying Covanent turret
Replies: 36
Views: 2458

Um, I found the turret. It is floating WAAAAYYY above the map, out of reach of anything. I guess this was just the weight I put on it (5). On 50000 weight it is in normal place (any ideas on what the "perfect weight" should be?). But now that I swapped the weapon meta (with a needler) it w...
by ChIck3n
Sat Jan 19, 2008 11:47 am
Forum: Modding Discussion
Topic: Flying Covanent turret
Replies: 36
Views: 2458

Thanks, Im sure this will help. But I still can't see the turret in the map when I change its vehicle type to pelican. When its type is turret I can see it. What am I missing?
by ChIck3n
Sat Jan 19, 2008 8:45 am
Forum: Modding Discussion
Topic: Flying Covanent turret
Replies: 36
Views: 2458

Well, I swapped it with the needler projectile (and edited the needler trigger), but whenever I change type to pelican it does not show up in the map. Is all I need to do change the radio button from turret to pelican? I decreased the weight to like 4000. Also, what does the force on the trigger do?...
by ChIck3n
Fri Jan 18, 2008 9:26 pm
Forum: Modding Discussion
Topic: Flying Covanent turret
Replies: 36
Views: 2458

Im not trying to argue with you, I just misunderstood you. The only tag in damage for the turret is c gun turret\mp bolt. When I edit the force in that one it only makes the things I shoot fly away. There are a ton of options for that tag, but that is the only force i could find (right above Damage ...
by ChIck3n
Fri Jan 18, 2008 8:21 pm
Forum: Modding Discussion
Topic: Flying Covanent turret
Replies: 36
Views: 2458

Thanks, but I am sort of a noob when it comes to things like this. Wouldent this just make you fly backwards when you shoot? What I would like them to do is fly just like pelicans. This video sort of shows what I want: http://www.zippyvideos.com/120383833249915/halo_stunts_and_a_flying_turret_mod/ C...
by ChIck3n
Fri Jan 18, 2008 6:41 pm
Forum: Modding Discussion
Topic: Flying Covanent turret
Replies: 36
Views: 2458

You cant, Gearbox made it so that the turrets dont move, at all, no matter what you do. You could swap the model of a banshee with the seat, that might work. I've tried this for quite a while before I read about the turrets. Needless to say I was a bit upset, sorry if this caused the same effect. W...
by ChIck3n
Fri Jan 18, 2008 12:58 pm
Forum: Modding Discussion
Topic: Flying Covanent turret
Replies: 36
Views: 2458

Flying Covanent turret

Hi, I was wondering if anyone knew how to make a turret fly (or even move). I have seen this in a few MP maps, but when I tried to do it myself, either A, the turret bounced around the map faster than the speed of light :shock: , or B, sunk 100 miles below the level where I could not even get to it ...
by ChIck3n
Wed Jan 16, 2008 11:12 am
Forum: Modding Discussion
Topic: More Warthogs
Replies: 11
Views: 873

Thanks for all the help!
by ChIck3n
Wed Jan 16, 2008 7:50 am
Forum: Modding Discussion
Topic: More Warthogs
Replies: 11
Views: 873

Ok, Thanks. I had Sparkedit 3.01. One last question. Do I need to change all 3 of the dropdown boxes at the top to match the ones for scenery, or do I just change the one that says "Vehi" to "Scen". Thanks for all the help, ChIck3n
by ChIck3n
Tue Jan 15, 2008 10:39 am
Forum: Modding Discussion
Topic: More Warthogs
Replies: 11
Views: 873

Thanks for the tips, but I am stuck on importing the tag into sparkedit. I am not sure if I did the swap in HMT right. I selected the warthog, then changed the first dropdown box in the top corner from vehi to scen. In sparkedit it shows it in the import tag box under scenery, but it never shows up ...
by ChIck3n
Mon Jan 14, 2008 10:25 am
Forum: Modding Discussion
Topic: More Warthogs
Replies: 11
Views: 873

More Warthogs

I am trying to replace all other vehicles with hogs that can be seen in multiplayer. Can this be done? Does this work with replacing scenery also? I want as many hogs as possible in the map. Thanks, ChIck3n