Search found 19 matches

by XxXRandyManXxX
Thu Jul 24, 2008 7:15 pm
Forum: Downloads
Topic: Timberland
Replies: 22
Views: 23721

ZzDarkLegacyzZ? That rings a bell. Oh yeah all that porn screanshots i have seen on file shares.
by XxXRandyManXxX
Sat Jun 28, 2008 7:55 pm
Forum: Modding Discussion
Topic: Section Rules - Halo 3 Modding Q&A
Replies: 1224
Views: 192351

I have a question: How did we get the decription codes in the first place? (for halo 2).
by XxXRandyManXxX
Mon Jun 16, 2008 5:40 pm
Forum: Modding Discussion
Topic: Idea...i think
Replies: 9
Views: 1958

I know i would have to resign but i thought it would be a way of injecting .maps...
by XxXRandyManXxX
Mon Jun 09, 2008 11:49 am
Forum: Modding Discussion
Topic: Section Rules - Halo 3 Modding Q&A
Replies: 1224
Views: 192351

I'm about sick of your questions. There already are modding programs. :roll: You are asking people to predict the future. :roll: We are waiting on Xbox modding people before any public map modding can be done. If you consider Dothalo to be the best, you have very low standards. I havent been on thi...
by XxXRandyManXxX
Sat Jun 07, 2008 10:34 am
Forum: Modding Discussion
Topic: Section Rules - Halo 3 Modding Q&A
Replies: 1224
Views: 192351

Is there evver going to be a program to mod halo 3 like in halo 2...(Dot Halo)<-----I think that's the best.
by XxXRandyManXxX
Tue May 27, 2008 12:08 pm
Forum: Modding Discussion
Topic: Section Rules - Halo 3 Modding Q&A
Replies: 1224
Views: 192351

Ok thanks that helped for 1.(2 also but) Do you know where/if there is a tutorial on how to find your usermaps?
by XxXRandyManXxX
Tue May 27, 2008 11:28 am
Forum: Modding Discussion
Topic: Section Rules - Halo 3 Modding Q&A
Replies: 1224
Views: 192351

Ok i have a couple of questions :D. 1.) For the HEX foge modding can i just switch the identifier on the projectiles then switch it with another proj. identifier?(in HEX) 2.) When ever i see a video on you tube or somehting like that, it says in their forged map that its like "usermap(then a bu...
by XxXRandyManXxX
Mon May 26, 2008 9:24 am
Forum: Discussion
Topic: Halo 3 Screenshots Thread
Replies: 2160
Views: 390573

by XxXRandyManXxX
Sun May 25, 2008 7:38 am
Forum: Utilities
Topic: Halo 3 Forge Map Rehasher
Replies: 46
Views: 27042

I have a question, how did you no what mongoose and the tree were out of all those numbers and letters :roll:/And what does Rehashing do...
by XxXRandyManXxX
Sat May 10, 2008 8:27 am
Forum: Modding Discussion
Topic: Idea...i think
Replies: 9
Views: 1958

Idea...i think

Has anyone ever thought of making a new container, with all the same stuff as the one on Xplorer has(.map, .blf, .mapinfo) and then delete that one and replace it with the one you made? Good idea or am i wasting my time...?
by XxXRandyManXxX
Fri May 09, 2008 11:50 am
Forum: Modding Discussion
Topic: Section Rules - Halo 3 Modding Q&A
Replies: 1224
Views: 192351

1.)What are codes and plug-ins and how do i use them?
2.)Is this what i need to extract the Meta Functions? If not, how do I Inject/Extract Meta Functions?
Please quote me and don't do a quick reply because i usually froget to go to the thread(But i do check my e-mail)
by XxXRandyManXxX
Thu May 08, 2008 6:03 pm
Forum: Utilities
Topic: Engineer V1.17
Replies: 457
Views: 216710

Here I made this really quickly to show how your map folder should be set up http://img125.imageshack.us/img125/8427/89099494xa1.jpg All map images go in the images folder, all map infos in the info folder. Then in Engineer's settings set the map folder to the folder with your maps. If this does no...
by XxXRandyManXxX
Wed May 07, 2008 4:53 pm
Forum: Utilities
Topic: Engineer V1.17
Replies: 457
Views: 216710

Here I made this really quickly to show how your map folder should be set up http://img125.imageshack.us/img125/8427/89099494xa1.jpg All map images go in the images folder, all map infos in the info folder. Then in Engineer's settings set the map folder to the folder with your maps. If this does no...
by XxXRandyManXxX
Fri May 02, 2008 8:35 pm
Forum: Modding Discussion
Topic: WXPirs
Replies: 2
Views: 1023

WXPirs

I noticed all the forge variants and .maps in WXPirs in the DLC(not legendary) and i knew what they were but the one thing that got me was the spa.bin. Can someone explain what this is and if it is anything special?
by XxXRandyManXxX
Fri May 02, 2008 12:22 pm
Forum: Utilities
Topic: Engineer V1.17
Replies: 457
Views: 216710

This is really anoying, i keep getting this freaking error on Engineer that says: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: startIndex (And when i open it in Johnson there is no tags) I have all the .map, .info, .blf and the container from...
by XxXRandyManXxX
Wed Apr 02, 2008 5:41 pm
Forum: Modding Discussion
Topic: Dev Kit
Replies: 14
Views: 2058

Dev Kit

I see a Dev Kit for $700 and i just wanted to ask...if i were to get this what would i have as an advantage? Please dont start postin stuff like .xex because im not a smart modder...at all so please explain this as easy as possible.
Thanks
by XxXRandyManXxX
Wed Mar 19, 2008 7:55 pm
Forum: Tutorials
Topic: Troubleshooting Halo 3 Modding Applications
Replies: 2
Views: 9675

wow detailed :)
by XxXRandyManXxX
Fri Mar 14, 2008 7:12 pm
Forum: Modding Discussion
Topic: Halo 3 Retail Game Research
Replies: 673
Views: 233771

I really like the plugin system. I though about implementing plugins like this in a program a while back, but didn't think about doing it like this, I like this better than how I would have done it. Maybe I'll actually do some work with plugins if I actually get halo 3 and mod it, I'd be much more ...
by XxXRandyManXxX
Wed Mar 12, 2008 5:23 pm
Forum: Modding Discussion
Topic: Halo 3 Retail Plugins
Replies: 66
Views: 40635

Sorry im new and i have no clue were to put this code so can you help plz?