Search found 29 matches
- Sun Feb 17, 2008 6:12 am
- Forum: Modding Discussion
- Topic: Project DH
- Replies: 54
- Views: 5750
- Sun Feb 10, 2008 8:22 pm
- Forum: Modding Discussion
- Topic: Models Up for Free
- Replies: 18
- Views: 1382
try showing them outside of Wings, they will prolly look better than they do now, if they are actually in Halo instead of in wings. i thought he said he needed help getting them into halo anyways, if they do look as they do in the pic thats under them, theyd be awesome, binrg some new life into hal...
- Thu Feb 07, 2008 10:32 pm
- Forum: Modding Discussion
- Topic: Change default weapons
- Replies: 1
- Views: 351
Change default weapons
How would you mod a map for the normal start-up weapons to be a sniper rifle and pistol? While also still keeping all the other weapons in-game. I already searched for this, I get results that tell me how to hold multiple weapons, not what I'm looking for. And no, it's not the gametype also. Reread ...
- Wed Feb 06, 2008 7:45 pm
- Forum: Outstanding Mods
- Topic: Halo: FTW - A PepNess Project
- Replies: 406
- Views: 179133
this is a bit off topic, but does anyone know where i can get more post filters for dxtweaker, i googled it but i found tutorials on how to edit the code for different effects, but thats not what im looking for, if anyone could point me to a place where i can download finished post filters, it would...
- Tue Feb 05, 2008 5:08 pm
- Forum: Modding Discussion
- Topic: Maps Corrupted... CD Scratched.. and i need c10 and c20
- Replies: 19
- Views: 2208
- Sat Jan 26, 2008 9:57 pm
- Forum: Modding Discussion
- Topic: Mod Server Help
- Replies: 18
- Views: 1274
- Sun Jan 20, 2008 6:53 pm
- Forum: Modding Discussion
- Topic: Sniper Rifle Bullets
- Replies: 7
- Views: 765
Or use the needle projectile, remodel it to be smaller and.. like a bullet, and then use shader swaps to make it gray. what i did^ then added the contrail for sniper bullet and slowed it down in hmt to 0.8, and i dont know wth that walshy is edit: just watched that walshy stuff, he inscribed his na...
- Thu Jan 17, 2008 10:24 pm
- Forum: Modding Discussion
- Topic: Sniper Rifle Bullets
- Replies: 7
- Views: 765
Sniper Rifle Bullets
Sniper bullets don't have bitmaps or models for them for me to edit, how would I insert a bullet model to use in it. I need it for a slo-mo movie.
- Sat Jan 05, 2008 2:12 pm
- Forum: Modding Discussion
- Topic: The Guardians mod
- Replies: 7
- Views: 773
- Sat Jan 05, 2008 12:58 pm
- Forum: Modding Discussion
- Topic: The Guardians mod
- Replies: 7
- Views: 773
The Guardians mod
Has anyone been able to mod the Guardians to kill people ingame for different variables, such as standing in the same location for a given amount of time (campers).
- Sat Jan 05, 2008 6:27 am
- Forum: Modding Discussion
- Topic: Inject Scenery?
- Replies: 4
- Views: 602
am i supposed to be using this tutorial and just replacing the peli with the scen?27. When it asks if it should update the starting offset, click YES!
- Fri Jan 04, 2008 10:14 pm
- Forum: Modding Discussion
- Topic: Logos and Brands on skins?
- Replies: 8
- Views: 863
- Fri Jan 04, 2008 9:42 pm
- Forum: Outstanding Mods
- Topic: Halo: FTW - A PepNess Project
- Replies: 406
- Views: 179133
- Fri Jan 04, 2008 9:39 pm
- Forum: Modding Discussion
- Topic: Inject Scenery?
- Replies: 4
- Views: 602
Inject Scenery?
How do I inject scenery? I've followed that PMI Simplified tutorial and the one on Pepness.net, just replaced Pelican/Wraith with the scenery and done everything with no errors popping up except that while rebuilding it, I don't get a popup asking me to load the offsets. When I open the map in Spark...
- Fri Jan 04, 2008 3:14 pm
- Forum: Modding Discussion
- Topic: HMTv3.5 Keeps saying that the .dds must be DXT1, when it is.
- Replies: 16
- Views: 1590
- Fri Jan 04, 2008 2:43 pm
- Forum: Outstanding Mods
- Topic: Halo: FTW - A PepNess Project
- Replies: 406
- Views: 179133
- Fri Jan 04, 2008 2:33 pm
- Forum: Modding Discussion
- Topic: HMTv3.5 Keeps saying that the .dds must be DXT1, when it is.
- Replies: 16
- Views: 1590
- Fri Jan 04, 2008 1:09 am
- Forum: Outstanding Mods
- Topic: Halo: FTW - A PepNess Project
- Replies: 406
- Views: 179133
yea, the new fov is definitely better, i didnt notice the improvement, but i did notice when i felt slow anyways, im stuck on some stuff the gephy map in redux was my favorite and id like to use that instead of ftw, but how do i get that cool purple glass floor what do i swap the lifepod in bg to ge...
- Thu Jan 03, 2008 9:11 pm
- Forum: Outstanding Mods
- Topic: Halo: FTW - A PepNess Project
- Replies: 406
- Views: 179133
- Thu Jan 03, 2008 7:41 pm
- Forum: Outstanding Mods
- Topic: Halo: FTW - A PepNess Project
- Replies: 406
- Views: 179133
i didnt check the post render box so it didnt give the effects, its cool, but its too dark in some places, cough buildings, to see, did found one funny thing http://useruploads.mythica.org/view/jackals-1.wmv.html the jackals miss so much, out of about 32423423424 shots, 3 hit me? anyways doesnt matt...