Search found 9 matches

by tyronematrix
Mon Apr 13, 2009 6:13 pm
Forum: Modding Discussion
Topic: Question about Why the Pelican isen't land correctly
Replies: 7
Views: 3680

Re: Question about Why the Pelican isen't land correctly

You can also make a box that is roughly the same size as the pelican (use the program I can has cubez), and then swap the phmo of the box in for the phmo of the pelican. Then it will sit on the BSP without spinning. But the phmo won't be perfect, of course. Wow another way of doing this to mod Peli...
by tyronematrix
Sun Apr 12, 2009 7:29 pm
Forum: Downloads
Topic: [MOTM] Floodout Final!
Replies: 44
Views: 13466

Re: [MOTM] Floodout Final!

NotZachary82 wrote:Stop posting in bold, it's not making you look any smarter. Also, AI is lame.
Sorry about that, i like putting it in bold. I know AI is lame but. Is there any other way to make the AI to become an expert elites? Just like they did on the Campaign maps when u put on Legendary.
by tyronematrix
Sun Apr 12, 2009 7:05 pm
Forum: Downloads
Topic: [MOTM] Floodout Final!
Replies: 44
Views: 13466

Re: [MOTM] Floodout Final!

Bravo!!! I love it man 10/9 lolz! that only if u have AI in the mp then that would be 10 out of 10.
by tyronematrix
Sun Apr 12, 2009 6:46 pm
Forum: Downloads
Topic: Flood City
Replies: 53
Views: 20219

Re: Flood City

O yea that wat i m talking about. It's time for the alien and the flood to fight their ass off the mess lol. It awesome man, u rock!
by tyronematrix
Sun Apr 12, 2009 6:25 pm
Forum: Downloads
Topic: Mainmenu: -1000- Maps slots!
Replies: 111
Views: 36469

Re: Mainmenu: -1000- Maps slots!

Dang dude that a lot of slots map pack. I never thought that it would make a lot of it and i can't even imagine for goodiness thank neodos.
by tyronematrix
Sun Apr 12, 2009 6:19 pm
Forum: Modding Discussion
Topic: Question about Why the Pelican isen't land correctly
Replies: 7
Views: 3680

Re: Question about Why the Pelican isen't land correctly

It's because it doesn't have proper collision with the BSP. It can be fixed, but the method was never perfected. I see wat u mean, hopefully if they can upgrade it and put the Pelican in the BSP Viewer so they can have the Modders use the Pelican in the easy way. Thank you for the information. Plea...
by tyronematrix
Sun Apr 12, 2009 6:16 pm
Forum: Modding Discussion
Topic: Question about Why the Pelican isen't land correctly
Replies: 7
Views: 3680

Re: Question about Why the Pelican isen't land correctly

SpecOp44 wrote:Place it over a flat machine.
U mean the Brigde right?

Please do not write in all bold font. -s
by tyronematrix
Sun Apr 12, 2009 1:55 am
Forum: Tutorials
Topic: AI in MP
Replies: 18
Views: 10054

Re: AI in MP

Hm something is not right, i got an error for no reason. I know i should have done this two years ago but i didn't notice anything new about the Ai tho. When i reached to "Injecting Character" number 11 "Click Rebulid". So i click on rebulid to wait for a minutes later.Then the ...
by tyronematrix
Sat Mar 14, 2009 9:46 am
Forum: Modding Discussion
Topic: Question about Why the Pelican isen't land correctly
Replies: 7
Views: 3680

Question about Why the Pelican isen't land correctly

I have a question about the pelican. I know how to mod the pelican into the Mp but the problem is. Why the pelican still moving around weirdly. How can i put the pelican stay pecfectly land. I know how to mod but is there any other object i should keep the Pelican land still? For Halo 2 i mean. Plea...