Search found 9 matches
- Mon Apr 13, 2009 6:13 pm
- Forum: Modding Discussion
- Topic: Question about Why the Pelican isen't land correctly
- Replies: 7
- Views: 3680
Re: Question about Why the Pelican isen't land correctly
You can also make a box that is roughly the same size as the pelican (use the program I can has cubez), and then swap the phmo of the box in for the phmo of the pelican. Then it will sit on the BSP without spinning. But the phmo won't be perfect, of course. Wow another way of doing this to mod Peli...
- Sun Apr 12, 2009 7:29 pm
- Forum: Downloads
- Topic: [MOTM] Floodout Final!
- Replies: 44
- Views: 13466
Re: [MOTM] Floodout Final!
Sorry about that, i like putting it in bold. I know AI is lame but. Is there any other way to make the AI to become an expert elites? Just like they did on the Campaign maps when u put on Legendary.NotZachary82 wrote:Stop posting in bold, it's not making you look any smarter. Also, AI is lame.
- Sun Apr 12, 2009 7:05 pm
- Forum: Downloads
- Topic: [MOTM] Floodout Final!
- Replies: 44
- Views: 13466
Re: [MOTM] Floodout Final!
Bravo!!! I love it man 10/9 lolz! that only if u have AI in the mp then that would be 10 out of 10.
- Sun Apr 12, 2009 6:46 pm
- Forum: Downloads
- Topic: Flood City
- Replies: 53
- Views: 20219
Re: Flood City
O yea that wat i m talking about. It's time for the alien and the flood to fight their ass off the mess lol. It awesome man, u rock!
- Sun Apr 12, 2009 6:25 pm
- Forum: Downloads
- Topic: Mainmenu: -1000- Maps slots!
- Replies: 111
- Views: 36469
Re: Mainmenu: -1000- Maps slots!
Dang dude that a lot of slots map pack. I never thought that it would make a lot of it and i can't even imagine for goodiness thank neodos.
- Sun Apr 12, 2009 6:19 pm
- Forum: Modding Discussion
- Topic: Question about Why the Pelican isen't land correctly
- Replies: 7
- Views: 3680
Re: Question about Why the Pelican isen't land correctly
It's because it doesn't have proper collision with the BSP. It can be fixed, but the method was never perfected. I see wat u mean, hopefully if they can upgrade it and put the Pelican in the BSP Viewer so they can have the Modders use the Pelican in the easy way. Thank you for the information. Plea...
- Sun Apr 12, 2009 6:16 pm
- Forum: Modding Discussion
- Topic: Question about Why the Pelican isen't land correctly
- Replies: 7
- Views: 3680
Re: Question about Why the Pelican isen't land correctly
U mean the Brigde right?SpecOp44 wrote:Place it over a flat machine.
Please do not write in all bold font. -s
Re: AI in MP
Hm something is not right, i got an error for no reason. I know i should have done this two years ago but i didn't notice anything new about the Ai tho. When i reached to "Injecting Character" number 11 "Click Rebulid". So i click on rebulid to wait for a minutes later.Then the ...
- Sat Mar 14, 2009 9:46 am
- Forum: Modding Discussion
- Topic: Question about Why the Pelican isen't land correctly
- Replies: 7
- Views: 3680
Question about Why the Pelican isen't land correctly
I have a question about the pelican. I know how to mod the pelican into the Mp but the problem is. Why the pelican still moving around weirdly. How can i put the pelican stay pecfectly land. I know how to mod but is there any other object i should keep the Pelican land still? For Halo 2 i mean. Plea...