Search found 61 matches

by swampyevilnut117
Wed Mar 19, 2008 10:41 am
Forum: Downloads
Topic: [UI]New Halo Main menu
Replies: 29
Views: 5328

:shock: Thats VERY good, im going to download it right now. :)

I tested nulling out the music, I don't know about anyone elses preferences but I kinda think it "feels" better with just the birds in the background.
by swampyevilnut117
Thu Mar 13, 2008 6:52 am
Forum: Modding Discussion
Topic: AI spawn editor?
Replies: 7
Views: 1497

I can't check right now ill see when i get home but I think Eschaton should be able to. With the menu with the BSP of the map and stuff.
by swampyevilnut117
Wed Mar 12, 2008 2:44 pm
Forum: Downloads
Topic: another skin by me
Replies: 33
Views: 5544

:shock: Looks like a freakin photoshop vector brush set exploded on this thing. Kinda fugly if you ask me.
by swampyevilnut117
Wed Mar 12, 2008 2:15 pm
Forum: Modding Discussion
Topic: PMI gone baaaaad.
Replies: 12
Views: 1059

no problem :)
by swampyevilnut117
Wed Mar 12, 2008 12:30 pm
Forum: Modding Discussion
Topic: PMI gone baaaaad.
Replies: 12
Views: 1059

But they're right, PMI the HPC Peli and get it's sound's and bitmap's. What I think he means is redo the PMI with the CE pelican BUT along with that also PMI in the original Halo PC pelicans things too, so you get the shaders, sounds, effects, ect. Just don't forget to include all the stuff for the...
by swampyevilnut117
Wed Mar 12, 2008 6:25 am
Forum: Modding Discussion
Topic: PMI gone baaaaad.
Replies: 12
Views: 1059

this is very a nooby fix, but maybe just swap the bitmaps out with some standard Steel bitmap, you know the floor of the tunnels. Just an idea, and change the sounds to banshee? At least that would make it kinda ok till you fix it later.
by swampyevilnut117
Wed Mar 05, 2008 4:40 pm
Forum: Tutorials
Topic: Joiner Friendly
Replies: 24
Views: 3974

btw, dont vote yes for yourself. its tacky. I didn't and BTW, simple PMi'ing, like making the pelican in bloodgulch, thats not that advanced... all of my friends I've taught understood it after the first time I explained it to them, and were PMI'ing many more "advanced" things. PMI is not...
by swampyevilnut117
Tue Mar 04, 2008 3:21 pm
Forum: Tutorials
Topic: Joiner Friendly
Replies: 24
Views: 3974

what? how is HHT joiner friendly? So your saying no matter what changes i make with HHT the result will always be ok for joiners? HHT gives quick power to null things out very quickly and that alone can lead to alot of exception problems. Dependacy swapping can also too in alot of cases. You can si...
by swampyevilnut117
Mon Mar 03, 2008 2:36 pm
Forum: Tutorials
Topic: Joiner Friendly
Replies: 24
Views: 3974

Well this tutorial is for mods that BENEFIT the joiners, to enhance thier Halo PC enjoyment.
I imported the elite bipd to sidwinder and depency swaped the elite model and antr with chiefs: no one complained about lag or anything!
If they don't even see it whats the point for the joiner then.
by swampyevilnut117
Sat Feb 23, 2008 7:15 am
Forum: Modding Discussion
Topic: On SCNR Spawn Points
Replies: 32
Views: 2299

lies
^ agrees
Why youu guys doubting me... right after I figured out that I could use the Chunk Cloner for that I was about to post andI saw Alt beat me to it

Merged post.

His is just a much detailed version of what I was going to say

sorry bcnipod
by swampyevilnut117
Fri Feb 22, 2008 4:16 pm
Forum: Modding Discussion
Topic: On SCNR Spawn Points
Replies: 32
Views: 2299

I think so since this is kinda more of a tutorial about the SCNR stuff.
by swampyevilnut117
Fri Feb 22, 2008 3:55 pm
Forum: Utilities
Topic: Chunk cloner
Replies: 56
Views: 35880

Ok, I'm going to assume he was not talking to me lol.
I still would REALLY love that importer though. No rush though, just saying it would be a pretty darn good add to the program.
by swampyevilnut117
Fri Feb 22, 2008 3:31 pm
Forum: Modding Discussion
Topic: On SCNR Spawn Points
Replies: 32
Views: 2299

Gosh darn you lol... beat me to posting that :(

Lol, I had noticed that ability last night, nice post though very informative.
by swampyevilnut117
Fri Feb 22, 2008 3:28 pm
Forum: Utilities
Topic: Chunk cloner
Replies: 56
Views: 35880

This might be a pretty noob question but im dying to know the answer.

By inject a chunk, you mean if i cloned a trigger or something, such as the plasma pistols second trigger, I would be able to inject that cloned trigger into, i don't know, say a plasma riffle?
by swampyevilnut117
Fri Feb 22, 2008 2:24 pm
Forum: Modding Discussion
Topic: Only host needs mod?
Replies: 14
Views: 1522

Ah, just as I had thought, that's also stated in my tutorial. :)
by swampyevilnut117
Fri Feb 22, 2008 2:13 pm
Forum: Modding Discussion
Topic: Only host needs mod?
Replies: 14
Views: 1522

Well I've started working on that tutorial. I think the answer to your questions are definitely answered in there. Swampy's Uber Awsome Helpful List Tutorial About Joiner Friendly Mods Link And to hampster, I have PC and whenever I've made mod like that with scenery moved, no one seems to see it, wh...
by swampyevilnut117
Fri Feb 22, 2008 2:11 pm
Forum: Utilities
Topic: Chunk cloner
Replies: 56
Views: 35880

well... conure did fix the earlier bugs I noticed. And there were ALOT of em. But I really would love for him to get the tag creator working if he fixes the other bug I found. Would be great addition to the release :) But i could look into a chunk injector or something..... That would be just fine :...
by swampyevilnut117
Fri Feb 22, 2008 12:45 pm
Forum: Tutorials
Topic: Joiner Friendly
Replies: 24
Views: 3974

yes i mean its just not a fun experience, it will still let them join without exception error. Sorry, I had said that kinda wierd. EDIT: K I edited the original tutorial to say that instead, BTW, in the tutorial it never said they would crash it said "it would be very un-fun for the joiners&quo...
by swampyevilnut117
Fri Feb 22, 2008 7:58 am
Forum: Tutorials
Topic: Joiner Friendly
Replies: 24
Views: 3974

Joiner Friendly

This tutorial was for PC I don't know how much of this holds true with MAC users. I would imagine its almost exactly the same. Well this is kind of a tutorial, or a list almost of what people without the modded map can see. Meaning if the host has modded thier map and other people didn't download i...
by swampyevilnut117
Fri Feb 22, 2008 7:30 am
Forum: Modding Discussion
Topic: Only host needs mod?
Replies: 14
Views: 1522

bcnipod's correct, only mods like changing a projectiles force, or changing the ROF, they can't see scenery duplicated in Sparkedit (as far as I know at least) but they can use teleporters (obviously) You know what... I'm going to just write a list of what types of mods are joiner friendly and which...