Search found 49 matches

by #n3`Paul
Tue Nov 02, 2004 7:02 am
Forum: Tags & Resources
Topic: New SMG MODEL
Replies: 8
Views: 1582

sux.
just chamferboxes.
by #n3`Paul
Fri Oct 15, 2004 3:28 am
Forum: Tags & Resources
Topic: hmrls hovertank & UFO tags, Pics now!
Replies: 51
Views: 6362

hey people. this hovertank is so not original. i saw a million tuts for it heres one http://www.3dkingdom.org/modules.php?op=modload&name=News&file=article&sid=87&mode=thread&order=0&thold=0 you dirty little stealing beatch u im gonna make ur mom suck ndugu jesus dude, every...
by #n3`Paul
Thu Oct 14, 2004 7:12 am
Forum: Tags & Resources
Topic: Tag: Death Star Sky (Actual Death Star in the Sky)
Replies: 17
Views: 3833

u are the noob, and stop bumping your own topics, it's annnoying
by #n3`Paul
Wed Oct 06, 2004 5:27 am
Forum: Tags & Resources
Topic: hmrls hovertank & UFO tags, Pics now!
Replies: 51
Views: 6362

it's from a tutoarial. and i made it myself.
and ye, what he^^^^^said is right.
now stop whining ya babys

and again.. (and as usual) bansheeace2 and captainlag get 0wned
by #n3`Paul
Sun Oct 03, 2004 12:05 am
Forum: Tags & Resources
Topic: hmrls hovertank & UFO tags, Pics now!
Replies: 51
Views: 6362

ace im not gonna let you get flamed by this NOOB when your maps pwn, HE PROBABLY CANT EVEN MAP SINCE I DONT SEE ANY OF HIS MAPS!!! maybe u should know that i modelled and UVW-mapped the UFO and the hmrls. .. just telling. rafazum got them ingame he gets the (almost) all the credit do some backgroun...
by #n3`Paul
Sat Oct 02, 2004 2:35 am
Forum: Tags & Resources
Topic: hmrls hovertank & UFO tags, Pics now!
Replies: 51
Views: 6362

about damn time u die.
by #n3`Paul
Fri Oct 01, 2004 7:03 am
Forum: Tags & Resources
Topic: SWEET ASS MODDLES/\battlerifle tag info
Replies: 208
Views: 21856

Indien u meer vlaag wil weten die de mod dan ga naar versnellingsbak de kaarten verstuurden daar zijn niet volledig volledige zo niet verwacht dat het juist geen o en niet hindert te vertalen well i no thats german its dutch, and he used somekind of REALLY fucked up translator because it makes ABSO...
by #n3`Paul
Thu Sep 02, 2004 5:10 am
Forum: Tags & Resources
Topic: New Tag: Fire Cubemap Bitmap (CUBEMAP!!!)
Replies: 26
Views: 3771

ah man... this is getting too noobish again, im out of this topic, and banshee, maybe ur fuckfaced and cockeyed, but that thing on the ghost DOESNT fit.

and stop PM-ing me that u won a Halo game of me, because i DONT PLAY it.
by #n3`Paul
Wed Sep 01, 2004 8:47 am
Forum: Tags & Resources
Topic: Model: Character & Air Vehicle - WIP
Replies: 72
Views: 10538

u shouldnt keep adding stuff, when its done, its done. really, i have that very often as well, im like.. ... ... ... ... its done... i guess.... and then i just start UVW mapping and let some1 make a texture, because i cant. and then i let my teammates put it ingame (i suck @ guerilla) when ur done ...
by #n3`Paul
Wed Sep 01, 2004 8:45 am
Forum: Tags & Resources
Topic: New Tag: Fire Cubemap Bitmap (CUBEMAP!!!)
Replies: 26
Views: 3771

just forming a cube isnt enough, the texture has to FIT all around, and u just got 1 picture 6 times. they all have to link up to eachother, maybe not in Halo, not sure about it, but Halo isnt the only game i mod u know. anyway, YOU know ur right, and thats what its all about right? go be proud of i...
by #n3`Paul
Wed Sep 01, 2004 4:15 am
Forum: Tags & Resources
Topic: New Tag: Fire Cubemap Bitmap (CUBEMAP!!!)
Replies: 26
Views: 3771

u know u did it wrong right?
its all supposed to fit.

but im sure u knew that
by #n3`Paul
Mon Aug 30, 2004 5:03 am
Forum: Tags & Resources
Topic: Model: Character & Air Vehicle - WIP
Replies: 72
Views: 10538

ooooh, looks bitchin.

maybe.... nah nevemind, it wouldnt work,

nice plane, maybe make a missile pod under it or something.

anyhoo, looks gr8 more everytime
by #n3`Paul
Thu Aug 26, 2004 8:49 pm
Forum: Tags & Resources
Topic: RGM-79D
Replies: 9
Views: 2049

well, theres no option for makint it less poly, polys are the amount of triangles in a 3d model, and the more triangles, the harder it is for a computer to make it appear on the screen, high poly models make low-end computers have bad FPS, that is why i look down when i have a bad FPS, because the g...
by #n3`Paul
Sat Aug 21, 2004 12:06 am
Forum: Tags & Resources
Topic: Model: Character & Air Vehicle - WIP
Replies: 72
Views: 10538

w0rt, okay.

btw, hows that air vehicle comin?

that 1 wroks.
hehe, oh, when its done, can we have it? (we as in me, and Rafazum) and put it into halo?

anyhoo, when its done that iz.

keep it uppppha
by #n3`Paul
Fri Aug 20, 2004 12:43 pm
Forum: Tags & Resources
Topic: Model: Character & Air Vehicle - WIP
Replies: 72
Views: 10538

nice models, if u ever want ur shyt UVW-mapped, just ask me, im good at that hehe.. WHOOP.. ok, im bored, lets not mess this topic up now..

MUST.... RESTRAIN..... SELF.....
ok, taht'll do
by #n3`Paul
Thu Aug 19, 2004 9:27 am
Forum: Tags & Resources
Topic: Gun: HK USP TACTICAL-BY XTEAMHAVOCX!!!
Replies: 19
Views: 2962

u should do some better UVW mapping.

detatch the sides, and ull have toe horizontal faces remaining, detatch the onec facing up, that way, u can UW them as well, and not let the texture stretch from 1 side to the other, gj. keep it up
by #n3`Paul
Wed Aug 04, 2004 1:13 am
Forum: Tags & Resources
Topic: Model: Halo Boat
Replies: 57
Views: 10862

nice. they look a bit grainy, u should turn on SuperSampling.

gj on the models, keep it up
by #n3`Paul
Tue Aug 03, 2004 10:48 am
Forum: Tags & Resources
Topic: beggining SMG model
Replies: 27
Views: 3846

AGH THATS HORRIBLE!!!.

also, since that gun looks so crap, i hope the maps dont look ac shitty as that1
by #n3`Paul
Sat Jul 31, 2004 11:53 pm
Forum: Tags & Resources
Topic: Models: Turret, Artilery, Transport, Mortar
Replies: 10
Views: 3073

thats only with guns and vehicles. and scenery.... and..... ow.... everything exept the level geometry..... agh, i hate it when other ppl are right.
by #n3`Paul
Sat Jul 31, 2004 10:33 am
Forum: Tags & Resources
Topic: Models: Turret, Artilery, Transport, Mortar
Replies: 10
Views: 3073

still wouldnt work.