add the render later? The render is the picture...
render: to represent; depict, as in painting
when I said I made a figure out of masterchief, I only meant to make the model from the game suitable for animation, as a figure.
Search found 54 matches
- Tue Feb 24, 2009 5:51 pm
- Forum: Images
- Topic: Duel Wields Render
- Replies: 14
- Views: 4482
- Tue Feb 24, 2009 4:04 pm
- Forum: Images
- Topic: Duel Wields Render
- Replies: 14
- Views: 4482
Duel Wields Render
I just starting playing around with 3ds max, I decided to make a figure out of masterchief:
Not appropriate.
Not appropriate.
- Sun Jul 06, 2008 5:41 pm
- Forum: Downloads
- Topic: XZodia's Plugin's
- Replies: 327
- Views: 56257
re
I don't understand reflexive 360, and sub reflexive 40, you have it mapped as command list/command, grim has it mapped as AI encounters/firing positions, and I have sub reflexive 40 mapped as static path finding. Which one is it? For anyone who cares lol, float 0, 4, 8 of of reflex360, subreflex40 a...
- Sun Jan 20, 2008 2:34 pm
- Forum: Skin Downloads
- Topic: golden warthog
- Replies: 12
- Views: 5753
- Sun Jan 20, 2008 1:44 pm
- Forum: Skin Downloads
- Topic: golden warthog
- Replies: 12
- Views: 5753
- Sun Jan 20, 2008 5:24 am
- Forum: Skin Downloads
- Topic: golden warthog
- Replies: 12
- Views: 5753
golden warthog
this is a skin for the hog only, tell me what you think bumpmapping [yea] alpha editing [yea] preserved texture [yea] base [zanzibar] patch http://www.badongo.com/file/7401368 PIC: http://i121.photobucket.com/albums/o210/gobble13/cleanslate-1.jpg http://i121.photobucket.com/albums/o210/gobble13/clea...
- Thu Jan 17, 2008 5:33 pm
- Forum: Downloads
- Topic: bsdt Plugin
- Replies: 10
- Views: 1327
re
well what the plan was to get someone to find a bunch of possible xyz float then I can copy the coords into a obj file and see if it makes anything, I ahve made some wierd things with the current unknowns.
- Thu Jan 17, 2008 12:12 pm
- Forum: Downloads
- Topic: bsdt Plugin
- Replies: 10
- Views: 1327
re
I dont think this is redundant, yo dark thanx this might help me make fake ice lol.
Oh, and xzodia, I know you have some plugin skills, could you help me with some AI pathfinding stuff?
Oh, and xzodia, I know you have some plugin skills, could you help me with some AI pathfinding stuff?
- Tue Jan 08, 2008 7:37 pm
- Forum: Programming
- Topic: Programming: VB Programming Tutorial #3
- Replies: 19
- Views: 9753
re
This is very helpful, I am actually getting somewhere. THanx
- Tue Jan 08, 2008 6:36 pm
- Forum: Cafe
- Topic: Zits suck!
- Replies: 73
- Views: 3992
re
use cream based cleanser in the shower, and water based cleansers every once and a while, I have this stuff its strong
- Sun Jan 06, 2008 1:24 pm
- Forum: Tutorials
- Topic: Fixing Deathzones
- Replies: 10
- Views: 1928
re
usually when you use the cloner after building with h2core, it corrupts the map
- Sat Jan 05, 2008 2:59 am
- Forum: Project Recruitment
- Topic: Control
- Replies: 2
- Views: 616
re
I dont have to fix SLC in a rebuilt map, all of the predicted resources and what not are transfered. and the control platform machine has to be scripted into the map but I dont know how. So is the grav_lift in the middle.
Edit: NVM your right, that should work, but I have to fix the plugin
Edit: NVM your right, that should work, but I have to fix the plugin
- Fri Jan 04, 2008 5:11 pm
- Forum: Project Recruitment
- Topic: Control
- Replies: 2
- Views: 616
Control
I got the jumper and the mach spawned, toturous is pretty vicious but the other AI are braindead. Anyone good with AI?
- Wed Dec 19, 2007 8:30 pm
- Forum: Discussion
- Topic: Even though Halo 2 modding has pretty much died...
- Replies: 8
- Views: 1941
re
Im tied up with trying to debug my box
- Sat Dec 15, 2007 8:07 pm
- Forum: Utilities
- Topic: XZodia's Plugins 16/12/07
- Replies: 7
- Views: 1462
re
scnr plugin dosnt work and theres blank flag labels, you may want to fixify them
- Sun Dec 09, 2007 5:18 am
- Forum: Modding Discussion
- Topic: Halo 2 Modders UNITE!
- Replies: 154
- Views: 12577
- Sat Dec 08, 2007 1:03 pm
- Forum: Downloads
- Topic: ~:Ski Resort:~
- Replies: 85
- Views: 10433
re
looks real fun
- Wed Dec 05, 2007 5:08 pm
- Forum: Modding Discussion
- Topic: Non existent muzzle climb..
- Replies: 1
- Views: 315
re
it might be something in your profile settings, or try setting the error angles in entity to 0
edit: nvm the muzzle climb float is mislabeled
edit: nvm the muzzle climb float is mislabeled
- Tue Dec 04, 2007 7:02 pm
- Forum: Modding Discussion
- Topic: No pluggins!
- Replies: 7
- Views: 685
- Mon Dec 03, 2007 12:27 pm
- Forum: Project Recruitment
- Topic: Mod Recruitment
- Replies: 4
- Views: 839
re
I can be your skinner, I love photoshop lol