Search found 8 matches
- Fri Oct 19, 2007 1:07 pm
- Forum: Modding Discussion
- Topic: Halo 3 Gametype Editor
- Replies: 98
- Views: 32940
- Thu Oct 18, 2007 5:47 pm
- Forum: Modding Discussion
- Topic: Halo 3 Gametype Editor
- Replies: 98
- Views: 32940
- Wed Oct 17, 2007 10:20 pm
- Forum: Modding Discussion
- Topic: Halo 3 Gametype Editor
- Replies: 98
- Views: 32940
- Wed Oct 17, 2007 9:16 am
- Forum: Modding Discussion
- Topic: Halo 3 Gametype Editor
- Replies: 98
- Views: 32940
That is incorrect about the cache for the game saves, to have a game save, you must have either a memory unit, or an hdd. So they can depend on storing the unlock key on that hdd or memory unit. Also, there is a method in XNA to check if an MU is attached, I. haven't tried doing much with it but may...
- Wed Oct 17, 2007 8:48 am
- Forum: Modding Discussion
- Topic: Halo 3 Gametype Editor
- Replies: 98
- Views: 32940
- Wed Oct 17, 2007 7:44 am
- Forum: Cafe
- Topic: Starwars DOS Program!
- Replies: 9
- Views: 1718
Dead 
Code: Select all
C:\Documents and Settings\Robert Hollis>telnet towel.blinkenlights.nl
Connecting To towel.blinkenlights.nl...Could not open connection to the host, on
port 23: Connect failed
- Wed Oct 17, 2007 7:38 am
- Forum: Modding Discussion
- Topic: Halo 3 Gametype Editor
- Replies: 98
- Views: 32940
I assume the gametype files and profiles are signed, correct? Do we even know how to generate the signature for these files on the Xbox 360? I remember there was an app capable of doing it for pretty much any game on the original Xbox, but I haven't been following the scene for the 360 much and don...
- Tue Oct 16, 2007 9:05 pm
- Forum: Modding Discussion
- Topic: Halo 3 Gametype Editor
- Replies: 98
- Views: 32940
My Method, whether static or dynamic, works. You dont know the code behind my method so you cant make assumptions. Then release your app so we can see... Here's something to tickle your brain 63 68 74 62 is going to be dynamic. And this is fact: Start of desc is always 16 from 63 68 74 62 End of de...