Search found 16 matches

by jimmyg22
Sat Mar 14, 2009 10:34 am
Forum: Discussion
Topic: AI questions
Replies: 0
Views: 3032

AI questions

well ive been messing around with AI for a while now and have made a few maps for fun, i just have a few questions about AI. 1. what are "Fake start positions" 2. what is the purpose of "platoons" and how do you use them 3. when using move positions how do you get the ai to run? ...
by jimmyg22
Sun Sep 07, 2008 4:07 pm
Forum: Discussion
Topic: cryotube help
Replies: 0
Views: 657

cryotube help

ive tried everything and i cant get the thing open... does it even open lol. anyone?
by jimmyg22
Tue Sep 02, 2008 3:05 am
Forum: Tutorials
Topic: How to Modify Forge Maps [Tutorial]
Replies: 75
Views: 23349

ok thanks for the help, i guess i will stay off line with these
by jimmyg22
Mon Sep 01, 2008 8:44 pm
Forum: Tutorials
Topic: How to Modify Forge Maps [Tutorial]
Replies: 75
Views: 23349

just a question but what are the chances of getting banned from xbox live doing this? im guessing low because your not moddding the actual console just the map but i just wanted to be safe.
by jimmyg22
Mon Sep 01, 2008 8:28 pm
Forum: HEK General
Topic: a few questions
Replies: 0
Views: 707

a few questions

well my first post didnt get any hits, 20 views no responses so im just going to post a few questions and hope someone has the answers. 1. with ai what is the firing position? and how does it work? noob question lol 2. i found a script that allows you to have a biped (yes a biped) get into a vehicle...
by jimmyg22
Fri Dec 07, 2007 1:21 pm
Forum: Modding Discussion
Topic: Hi Guys... Pepsi sent me to you...
Replies: 15
Views: 1033

yea. I know how to do this i just need someone to make the bitmaps and i will do the bsp editing
by jimmyg22
Fri Dec 07, 2007 12:05 pm
Forum: Discussion
Topic: Scenario Help
Replies: 7
Views: 500

you have to put the .jms file in data\levels\test\splinter\models for it to work
by jimmyg22
Tue Nov 20, 2007 1:53 pm
Forum: Discussion
Topic: 3ds help
Replies: 7
Views: 488

k. i had this problem also. you need to right click on your object, go to object properties, and check backface cull.
by jimmyg22
Thu Nov 15, 2007 5:34 pm
Forum: Discussion
Topic: How do they do that?
Replies: 22
Views: 1178

cryticfarm wrote:3DSM divided by 10000 is gmax lol.
3DSM = $4000
GMAX = FREE. what do you expect
by jimmyg22
Thu Nov 15, 2007 3:07 pm
Forum: Discussion
Topic: How do they do that?
Replies: 22
Views: 1178

gmax works
by jimmyg22
Wed Nov 14, 2007 12:01 pm
Forum: HEK General
Topic: Sapien error
Replies: 4
Views: 526

yes that did it. thank you
by jimmyg22
Wed Nov 14, 2007 11:49 am
Forum: Discussion
Topic: How do they do that?
Replies: 22
Views: 1178

nvm
by jimmyg22
Mon Nov 12, 2007 3:17 pm
Forum: HEK General
Topic: Sapien error
Replies: 4
Views: 526

Sapien error

im having a problem with sapien. im trying to convert the d40 terrain bsp to multi-player and when i open the scenario with sapien it gives me this error 11.12.07 18:06:21 a hobo pc 01.01.00.0609 ---------------------------------------------- 11.12.07 18:06:21 reference function: _write_to_error_fil...
by jimmyg22
Thu Oct 25, 2007 5:56 pm
Forum: Discussion
Topic: Basic CE modding...
Replies: 7
Views: 432

just load every map you have including PC singleplayer maps and extract all the levels to your tags directory
by jimmyg22
Thu Oct 25, 2007 5:51 pm
Forum: Discussion
Topic: 3ds max help
Replies: 5
Views: 380

if your using 3ds max 9 blitz doesnt work. you need to get the .jms exporter script
by jimmyg22
Sun Oct 14, 2007 3:26 pm
Forum: HEK General
Topic: Question about weapon anims. and Hek+ error
Replies: 1
Views: 299

when you extract the secnario you need to extract the entire map or do some serious tag editing in guerilla because of all the dependeces referenced in the scenario tag you need to export the bsp, sky and any files included in the scenario