Search found 29 matches
- Sun Apr 13, 2008 10:48 am
- Forum: Art Studio
- Topic: NEW vehicle: Warthcargo
- Replies: 8
- Views: 2311
Ok, I reduced and closed any open edges tothe model and exported to physics. Finally the collision-model was compiled. With great curiosity I opend Sapien and when I try to load warthcargo - an error apiers something saying warthcargo will not be collidable. I placed it to the ground and when I sele...
- Fri Apr 11, 2008 1:15 pm
- Forum: Art Studio
- Topic: NEW vehicle: Warthcargo
- Replies: 8
- Views: 2311
- Fri Apr 11, 2008 11:09 am
- Forum: Art Studio
- Topic: NEW vehicle: Warthcargo
- Replies: 8
- Views: 2311
NEW vehicle: Warthcargo
Hi to all. I've tried to build or modify one of halo vehicles, but I'm staked at one point: compiling collision-geometry. It's a sort of human cargo (seat nodes from pelican). http://img160.imageshack.us/img160/3830/warthcargoconceptpp5.jpg All the other files were compiled sucessfully, exept collis...
- Sun Mar 16, 2008 7:36 am
- Forum: Art Studio
- Topic: My new map ready for test.
- Replies: 10
- Views: 1974
Ok, here it is: http://hce.halomaps.org/index.cfm?fid=3326
Give it a try and tell me what U think!
Give it a try and tell me what U think!
- Fri Mar 14, 2008 10:42 am
- Forum: Art Studio
- Topic: My new map ready for test.
- Replies: 10
- Views: 1974
- Fri Mar 14, 2008 10:31 am
- Forum: Art Studio
- Topic: HOW to Optimize my new map?
- Replies: 25
- Views: 4548
- Sun Nov 04, 2007 2:36 pm
- Forum: Art Studio
- Topic: My new map ready for test.
- Replies: 10
- Views: 1974
My new map ready for test.
My new map ready for test. I've just finished my latest map: varjatopetlart. It's a sort of hangemhigh map, but with equal bases and some new bridges to walk. It is more colorefull and very nice to play it in myltiplayer mode with your friends. I play it every day at work with my friends, in CTF rok...
- Fri Oct 19, 2007 3:29 pm
- Forum: HEK General
- Topic: How to make AI recognise each team player?
- Replies: 6
- Views: 816
- Tue Oct 16, 2007 11:28 am
- Forum: HEK General
- Topic: How to make AI recognise each team player?
- Replies: 6
- Views: 816
- Mon Oct 15, 2007 3:35 pm
- Forum: HEK General
- Topic: How to make AI recognise each team player?
- Replies: 6
- Views: 816
- Mon Oct 15, 2007 2:33 pm
- Forum: HEK General
- Topic: How to make AI recognise each team player?
- Replies: 6
- Views: 816
How to make AI recognise each team player?
Hi, I've was experimenting today with some AI on my new map, and wanted to make them as a support feedback for any team. At last to be in defense mode if the oponent team comes closer to any base for instane. I tried different options and the results were selfdestructive. They shoot to any one on th...
- Mon Oct 01, 2007 8:01 am
- Forum: Art Studio
- Topic: HOW to Optimize my new map?
- Replies: 25
- Views: 4548
Hi and thanks for the support cryticfarm. I reduced the portals falf the number and the wired effect is gone, but the frame rete droped to 24-25 fps and near the bases it drops to 16-18 fps. Anytime I to export the level with +exactportals max crashes. How to fix the +exactportals problem? Maybe it'...
- Sun Sep 30, 2007 11:43 am
- Forum: Art Studio
- Topic: HOW to Optimize my new map?
- Replies: 25
- Views: 4548
- Sun Sep 30, 2007 7:43 am
- Forum: Art Studio
- Topic: HOW to Optimize my new map?
- Replies: 25
- Views: 4548
Hi again, Finally some updates to my map. As U may remember I had that problem with the map size and fps performance. I've experimented a little bit with portals and solved some of my problems, but other errors comed to life. First I divaded my map to 5/4 ratio +portal, and my final map size was red...
- Sat Sep 22, 2007 3:24 pm
- Forum: HEK General
- Topic: AI loading problem...
- Replies: 4
- Views: 687
- Wed Sep 19, 2007 4:02 pm
- Forum: HEK General
- Topic: AI loading problem...
- Replies: 4
- Views: 687
- Wed Sep 19, 2007 2:28 pm
- Forum: HEK General
- Topic: How to make all other vehicles load in game?
- Replies: 0
- Views: 459
How to make all other vehicles load in game?
Hi, Im having an ugly problem. After skined two warthogs red&blue, I've added them to globals.globals and I can put them to any map I want now, but when I insert other vehicles: warthog, rwarthog, ghosts, scorpions, ect I can see them in sapien but not in game. I've tryied this with my new map a...
- Tue Sep 18, 2007 1:49 pm
- Forum: HEK General
- Topic: AI loading problem...
- Replies: 4
- Views: 687
AI loading problem...
Hi, I'm trying to insert some AI to my map, and the first problem I encountered is when trying to load any .actor_variant in sapien. The only character I can load and compile with, is the captain. Am I missing any step? How to make all the other actor_variant load in sapien? Do I have to modify the ...
- Sat Sep 15, 2007 12:09 pm
- Forum: Art Studio
- Topic: HOW to Optimize my new map?
- Replies: 25
- Views: 4548
- Fri Sep 14, 2007 1:52 pm
- Forum: Art Studio
- Topic: HOW to Optimize my new map?
- Replies: 25
- Views: 4548