Search found 29 matches

by dorg
Sun Apr 13, 2008 10:48 am
Forum: Art Studio
Topic: NEW vehicle: Warthcargo
Replies: 8
Views: 2311

Ok, I reduced and closed any open edges tothe model and exported to physics. Finally the collision-model was compiled. With great curiosity I opend Sapien and when I try to load warthcargo - an error apiers something saying warthcargo will not be collidable. I placed it to the ground and when I sele...
by dorg
Fri Apr 11, 2008 1:15 pm
Forum: Art Studio
Topic: NEW vehicle: Warthcargo
Replies: 8
Views: 2311

Thanks man for replying, 1)I imported the base mesh & nodes from warthog gbx model. 2)edited the mesh, turning it in warthcargo (there are some open edges that comed from the initial warthog mesh) 3)Imported the seat nodes from pelican gbx model for the cargo seats. 4)I've added a skin modifier ...
by dorg
Fri Apr 11, 2008 11:09 am
Forum: Art Studio
Topic: NEW vehicle: Warthcargo
Replies: 8
Views: 2311

NEW vehicle: Warthcargo

Hi to all. I've tried to build or modify one of halo vehicles, but I'm staked at one point: compiling collision-geometry. It's a sort of human cargo (seat nodes from pelican). http://img160.imageshack.us/img160/3830/warthcargoconceptpp5.jpg All the other files were compiled sucessfully, exept collis...
by dorg
Sun Mar 16, 2008 7:36 am
Forum: Art Studio
Topic: My new map ready for test.
Replies: 10
Views: 1974

Ok, here it is: http://hce.halomaps.org/index.cfm?fid=3326
Give it a try and tell me what U think!
by dorg
Fri Mar 14, 2008 10:42 am
Forum: Art Studio
Topic: My new map ready for test.
Replies: 10
Views: 1974

Hi and thanks for the replyies. Bytheway, I play it every day with my work mates and it's a lot of fun, its fast. I'll try to upload another time, because the first one didn't sucesssed. See U later.
by dorg
Fri Mar 14, 2008 10:31 am
Forum: Art Studio
Topic: HOW to Optimize my new map?
Replies: 25
Views: 4548

Hi again & thanks for posting sugestions to my topic. I've been very busy with my work and didn't have enough time to answer to all your replies. Hi T1xAnton, I have adual xeon3.6GHz, 1Gb ram, nVidia256, and the textures are mainly at 512x512pix.
by dorg
Sun Nov 04, 2007 2:36 pm
Forum: Art Studio
Topic: My new map ready for test.
Replies: 10
Views: 1974

My new map ready for test.

My new map ready for test. I've just finished my latest map: varjatopetlart. It's a sort of hangemhigh map, but with equal bases and some new bridges to walk. It is more colorefull and very nice to play it in myltiplayer mode with your friends. I play it every day at work with my friends, in CTF rok...
by dorg
Fri Oct 19, 2007 3:29 pm
Forum: HEK General
Topic: How to make AI recognise each team player?
Replies: 6
Views: 816

Thanks for helping man.
by dorg
Tue Oct 16, 2007 11:28 am
Forum: HEK General
Topic: How to make AI recognise each team player?
Replies: 6
Views: 816

OK, sorry!
Anyway I fix it. I've tryied to change the color for the marin armored for each team making them slightly reg & blue but with no sucess. Is there any fast way to do that without moding the bitmaps?
Thanks!
by dorg
Mon Oct 15, 2007 3:35 pm
Forum: HEK General
Topic: How to make AI recognise each team player?
Replies: 6
Views: 816

NO? I see a lot of technical discused here too! Anyway thanks for replying.
by dorg
Mon Oct 15, 2007 2:33 pm
Forum: HEK General
Topic: How to make AI recognise each team player?
Replies: 6
Views: 816

How to make AI recognise each team player?

Hi, I've was experimenting today with some AI on my new map, and wanted to make them as a support feedback for any team. At last to be in defense mode if the oponent team comes closer to any base for instane. I tried different options and the results were selfdestructive. They shoot to any one on th...
by dorg
Mon Oct 01, 2007 8:01 am
Forum: Art Studio
Topic: HOW to Optimize my new map?
Replies: 25
Views: 4548

Hi and thanks for the support cryticfarm. I reduced the portals falf the number and the wired effect is gone, but the frame rete droped to 24-25 fps and near the bases it drops to 16-18 fps. Anytime I to export the level with +exactportals max crashes. How to fix the +exactportals problem? Maybe it'...
by dorg
Sun Sep 30, 2007 11:43 am
Forum: Art Studio
Topic: HOW to Optimize my new map?
Replies: 25
Views: 4548

Thanks for replying, I liked the fact that it was so fast in game, anyway I'll try to reduce the portals. See U later!
by dorg
Sun Sep 30, 2007 7:43 am
Forum: Art Studio
Topic: HOW to Optimize my new map?
Replies: 25
Views: 4548

Hi again, Finally some updates to my map. As U may remember I had that problem with the map size and fps performance. I've experimented a little bit with portals and solved some of my problems, but other errors comed to life. First I divaded my map to 5/4 ratio +portal, and my final map size was red...
by dorg
Sat Sep 22, 2007 3:24 pm
Forum: HEK General
Topic: AI loading problem...
Replies: 4
Views: 687

Thanks for helping. I fixed it. Some sound tags was missing, now its all fine.
by dorg
Wed Sep 19, 2007 4:02 pm
Forum: HEK General
Topic: AI loading problem...
Replies: 4
Views: 687

Thanks man, fixed it with some extra tags.
by dorg
Wed Sep 19, 2007 2:28 pm
Forum: HEK General
Topic: How to make all other vehicles load in game?
Replies: 0
Views: 459

How to make all other vehicles load in game?

Hi, Im having an ugly problem. After skined two warthogs red&blue, I've added them to globals.globals and I can put them to any map I want now, but when I insert other vehicles: warthog, rwarthog, ghosts, scorpions, ect I can see them in sapien but not in game. I've tryied this with my new map a...
by dorg
Tue Sep 18, 2007 1:49 pm
Forum: HEK General
Topic: AI loading problem...
Replies: 4
Views: 687

AI loading problem...

Hi, I'm trying to insert some AI to my map, and the first problem I encountered is when trying to load any .actor_variant in sapien. The only character I can load and compile with, is the captain. Am I missing any step? How to make all the other actor_variant load in sapien? Do I have to modify the ...
by dorg
Sat Sep 15, 2007 12:09 pm
Forum: Art Studio
Topic: HOW to Optimize my new map?
Replies: 25
Views: 4548

Very good site, thanks for helping cryticfarm.
by dorg
Fri Sep 14, 2007 1:52 pm
Forum: Art Studio
Topic: HOW to Optimize my new map?
Replies: 25
Views: 4548

Mmm, I need a good tutorial on portals!...