Search found 21 matches
- Wed Aug 25, 2004 5:30 am
- Forum: Art Studio
- Topic: Spas 12 Model
- Replies: 15
- Views: 1587
- Thu Aug 19, 2004 12:31 pm
- Forum: Art Studio
- Topic: jump pads....
- Replies: 25
- Views: 2683
- Tue Aug 17, 2004 12:47 am
- Forum: Art Studio
- Topic: NEED A PROGRAMMER SKINNER AND MAPPER FOR A NEW YORK CITY MAP
- Replies: 5
- Views: 611
you don't have to make it super-detailed thru the geometry, you can make super-detailed skins and it'll be the same. the lower the polys, the easier it is to skin. although it will take you a long time to produce the textures that will be skinned to all the buildings unless you're really good at gra...
- Tue Aug 17, 2004 12:35 am
- Forum: HEK General
- Topic: Guerrilla Question
- Replies: 1
- Views: 316
- Tue Aug 17, 2004 12:34 am
- Forum: HEK General
- Topic: exploding materials?
- Replies: 4
- Views: 516
- Sun Aug 15, 2004 8:47 pm
- Forum: HEK General
- Topic: exploding materials?
- Replies: 4
- Views: 516
exploding materials?
does anybody know how to create a material that explodes when a player touches it? i need it for a land mine scenery.
is this possible?
is this possible?
- Sat Aug 14, 2004 11:05 am
- Forum: HEK General
- Topic: Guerilla and me being a n00b
- Replies: 5
- Views: 666
you can't edit the existing levels without hex editing them since the original files don't come with the HEK. as far as i'm aware, sapien only opens *.scenario files so *.map files and replacing items on existing levels are either hard to do or out of the question. as for creating your own levels, y...
- Mon Aug 09, 2004 5:45 pm
- Forum: Art Studio
- Topic: area sounds
- Replies: 0
- Views: 209
area sounds
can somebody explain how to put different sounds in different areas of the map? example... an ocean sound when you're outside of the base and mechanical sounds while inside the base. i found sound_scenery but the range is limited when i put it in the map and i'm not sure how to increase it's range.
- Sun Aug 08, 2004 3:29 pm
- Forum: HEK General
- Topic: MC scenery for HCE
- Replies: 3
- Views: 686
- Sat Aug 07, 2004 4:29 pm
- Forum: HEK General
- Topic: MC scenery for HCE
- Replies: 3
- Views: 686
MC scenery for HCE
does anybody know how to make a scenery with the MC model where he's lying on the ground like he's dead? i really need this for my level.
- Sat Aug 07, 2004 1:59 pm
- Forum: HEK General
- Topic: How to you make custom crosshairs?
- Replies: 9
- Views: 1051
- Sat Aug 07, 2004 1:14 pm
- Forum: HEK General
- Topic: Making it snow
- Replies: 9
- Views: 1228
- Sun Aug 01, 2004 7:39 pm
- Forum: HEK General
- Topic: weapon ui
- Replies: 1
- Views: 390
weapon ui
hi all
i made a weapon modification and i wanted to change the hud imagery at the top left specifically what type of ammo it has. does anybody know how i can make my own tif for it and have it show correctly as the ammo goes down and all?
i made a weapon modification and i wanted to change the hud imagery at the top left specifically what type of ammo it has. does anybody know how i can make my own tif for it and have it show correctly as the ammo goes down and all?
- Tue Jul 27, 2004 7:22 pm
- Forum: Art Studio
- Topic: modeling woes
- Replies: 1
- Views: 383
modeling woes
i don't understand why tool has to be so anal when it comes to the models. i've created a custom scenery items and i ran a STL check and it says "no errors"... i bring it into to the level, attach, etc and tool says there's degenerate triangles. i've tried deleting the bad triangles using ...
- Tue Jul 20, 2004 6:51 pm
- Forum: HEK General
- Topic: Vehicle Weapons and Wind
- Replies: 2
- Views: 636
Vehicle Weapons and Wind
before i start, i'm not sure if this is the right section to put this... sorry if it is. question 1... does anybody know how to take a weapon off a vehicle and place it on a map as a standalone weapon like the cov turret via the HEK and not hex'ing (hex editing)? for example... taking the minigun of...
- Mon Jun 07, 2004 8:41 pm
- Forum: HEK General
- Topic: Weapons Tutorials?
- Replies: 15
- Views: 1544
Weapons Tutorials?
does anybody know if there's a tutorial for modifying existing weapons or creating them from scratch?
- Fri Jun 04, 2004 10:50 am
- Forum: Art Studio
- Topic: Glass Texturing
- Replies: 0
- Views: 334
Glass Texturing
can anybody help me? i'm having some problems with my glass texturing. i've found glass textures under a10, a30, b30 etc but when i put it in, it looks fine in MAX but in Sapien, looks like crap and nothing like how it looks on Prisoner. i compressed them with explicit alpha (suggested by kirks4 tut...
- Sun May 23, 2004 6:43 pm
- Forum: Art Studio
- Topic: Force Field Bridges
- Replies: 11
- Views: 1831
- Thu May 20, 2004 3:37 pm
- Forum: Art Studio
- Topic: Force Field Bridges
- Replies: 11
- Views: 1831
- Thu May 20, 2004 1:55 pm
- Forum: Art Studio
- Topic: Force Field Bridges
- Replies: 11
- Views: 1831