Search found 397 matches

by CaptainPoopface
Sun Aug 17, 2008 2:25 pm
Forum: Modding Discussion
Topic: Bullet Explosion?
Replies: 8
Views: 687

The direction of chainspawned objects is difficult to manipulate with precision. To make more than one proj, copy the proj chunk for as many projectiles as you need. Also, IIRC, the rocket explosion is tricky because it has two events - the explosion, and the wispy smoke afterwards. Verify that your...
by CaptainPoopface
Fri Aug 08, 2008 8:54 pm
Forum: Modding Discussion
Topic: has anyone ever made a scarab drivable?
Replies: 32
Views: 2283

I was bored enough to find this many, but not bored enough to find more. :wink: http://forums.halomods.com/viewtopic.php?search_id=2140466009&t=33417 http://forums.halomods.com/viewtopic.php?search_id=2140466009&t=36411 http://forums.halomods.com/viewtopic.php?search_id=2140466009&t=4537...
by CaptainPoopface
Fri Aug 08, 2008 6:59 pm
Forum: Modding Discussion
Topic: has anyone ever made a scarab drivable?
Replies: 32
Views: 2283

I don't know why this has always been one of the holy grails of H2 modding for some people... The scarab was designed to walk along a predetermined (scripted) path. It was not designed to move in free space. If you could somehow control the legs, it would control very awkwardly, if at all. What happ...
by CaptainPoopface
Thu Aug 07, 2008 1:17 pm
Forum: Tutorials
Topic: Using effects to accelerate objects
Replies: 0
Views: 3207

Using effects to accelerate objects

There are a couple of effects in H2 that are used to accelerate objects, such as when you break open the air canisters on Headlong, or when you fire the Scorpion turret. By using markers and a bit of trickery, you can do any of the following things: - Thrust yourself forward (grappling hook) - Yank ...
by CaptainPoopface
Thu Aug 07, 2008 12:15 pm
Forum: Tutorials
Topic: Grav lifts of any size and strength
Replies: 0
Views: 876

Grav lifts of any size and strength

There are many different types of grav lifts in H2, and they're each a little different. The jump pad in Gemini is by far the easiest to edit and control, so that's the one I use. You will need neodos's phmo plugin to edit the properties of the lift. Clever things you can do with grav lifts: - Tramp...
by CaptainPoopface
Tue Aug 05, 2008 4:43 pm
Forum: Images
Topic: Halo W.I.P. Photography
Replies: 832
Views: 79152

Turk discovered it via the jpt method, and he had a video of a primitive cloaking vehicle ( Cassandra ). I think my innovation is how I impose the time limit, whereas by default, it lasts until you die or take a certain kind/amount of damage. It seems like Turk tried to use an effect delay for the c...
by CaptainPoopface
Tue Aug 05, 2008 2:51 pm
Forum: Images
Topic: Halo W.I.P. Photography
Replies: 832
Views: 79152

Fun with grav thrones. I love this thing. It makes me feel like a James Bond villain. http://img523.imageshack.us/img523/4488/usurp4or6.jpg http://img224.imageshack.us/img224/1013/usurp1mh5.jpg http://img149.imageshack.us/img149/5603/usurp2ka2.jpg This one temporarily invisibilizes when you push L t...
by CaptainPoopface
Mon Aug 04, 2008 9:14 pm
Forum: Tutorials
Topic: [TUT]Turn off Rocket launcher Lockon for INDIVIDUAL VEHICLES
Replies: 52
Views: 10752

I don't think it's possible to lock on to a biped the way a rocket locks on to a vehicle. Bipeds and vehicles seem to share many properties, but not all of them make sense for both. The "lock on with biped" bit means, when a biped is occupying it (presumed a vehicle), allow other weapons t...
by CaptainPoopface
Mon Aug 04, 2008 4:56 pm
Forum: Modding Discussion
Topic: How do I change the color of the Sentinel Beam's Projectile?
Replies: 13
Views: 1444

Try naming it zanzibar.map. I don't mean to be condescending, but "failed to load" errors usually mean you goofed up something, such as trying to load a different instance of the game on your HDD that does not have the modded map in it, forgetting to resign as Kibito mentioned, or having a...
by CaptainPoopface
Mon Aug 04, 2008 9:10 am
Forum: Modding Discussion
Topic: Are these BSPs convertible?
Replies: 20
Views: 1991

OK... These are the ones I want most: - 05b_deltatowers\bsp_03 (converted by HSM but the area I want freezes the game) - 07a_highcharity\high_1 - 04a_gasgiant\alphagasgiant These are lower priority than the above but would be nice to have also: - 07a_highcharity\high_2 and high_3 - 04a_gasgiant\prod...
by CaptainPoopface
Sun Aug 03, 2008 10:09 pm
Forum: Modding Discussion
Topic: Are these BSPs convertible?
Replies: 20
Views: 1991

Bump. Is anyone still working on converting some of these?
by CaptainPoopface
Sun Aug 03, 2008 10:00 pm
Forum: Modding Discussion
Topic: How do I change the color of the Sentinel Beam's Projectile?
Replies: 13
Views: 1444

"Failed to load" means the mainmenu couldn't find the map. Check the name, or rename it to a map you know is on the mainmenu.

I've never had any problems with the tdtl editor.
by CaptainPoopface
Sun Aug 03, 2008 6:34 pm
Forum: Modding Discussion
Topic: How do I change the color of the Sentinel Beam's Projectile?
Replies: 13
Views: 1444

You may also want to change the colors in the firing effect, overheat effect, and the material effect.
by CaptainPoopface
Sun Aug 03, 2008 6:24 pm
Forum: Modding Discussion
Topic: Stealth map
Replies: 6
Views: 729

Try converting to a different format, such as PCM .wav, then try to lower the volume, then convert back to the original format.
by CaptainPoopface
Sun Aug 03, 2008 12:17 pm
Forum: GFX
Topic: GEE-MC Complete!
Replies: 401
Views: 33740

This looks fun. Now just add support for a GEElite and I'll make mine. :P
by CaptainPoopface
Sun Aug 03, 2008 11:59 am
Forum: Contests
Topic: Mod of the Month
Replies: 5
Views: 3961

I think he meant it in a positive spirit. I still have a good time with the old pound-the-ground-and-go-flying trick.

I will post a couple of tutorials for H2X about some things you can do to make gameplay extra wacky, for those who are interested.

I'm stoked about this month's competition.
by CaptainPoopface
Sun Aug 03, 2008 9:37 am
Forum: Images
Topic: Halo Art Showcase / Critique
Replies: 623
Views: 276603

Tural wrote: Gotcha
Image
The caption should be:

"Can you fly, Bobby?"

From Robocop.
by CaptainPoopface
Sat Aug 02, 2008 8:00 pm
Forum: Modding Discussion
Topic: Stealth map
Replies: 6
Views: 729

Check out my mod Lab Raiders. It uses Monkey Terd's method, but the lights are configured differently for FP and 3P. DemonicSandwich made a nice tut for how to get a trigger-activated flashlight here. You could also use short-duration active camo, either by using the equipment or the jpt method. As ...
by CaptainPoopface
Sat Aug 02, 2008 3:14 pm
Forum: Modding Discussion
Topic: WHO IS UP FOR MAKING...
Replies: 45
Views: 3730

The way these things tend to go.... * Everyone is fired up in the beginning. But then very little happens. * It is difficult to coordinate with people. Some lose interest and become hard to get ahold of. * Seemingly simple things take a very long time. * The project dissolves with little to show for...
by CaptainPoopface
Sat Aug 02, 2008 12:44 pm
Forum: Downloads
Topic: High Resolution Bitmaps
Replies: 9
Views: 1879

I'd like to see what can be done with these...