Search found 397 matches
- Sun Aug 17, 2008 2:25 pm
- Forum: Modding Discussion
- Topic: Bullet Explosion?
- Replies: 8
- Views: 687
The direction of chainspawned objects is difficult to manipulate with precision. To make more than one proj, copy the proj chunk for as many projectiles as you need. Also, IIRC, the rocket explosion is tricky because it has two events - the explosion, and the wispy smoke afterwards. Verify that your...
- Fri Aug 08, 2008 8:54 pm
- Forum: Modding Discussion
- Topic: has anyone ever made a scarab drivable?
- Replies: 32
- Views: 2283
- Fri Aug 08, 2008 6:59 pm
- Forum: Modding Discussion
- Topic: has anyone ever made a scarab drivable?
- Replies: 32
- Views: 2283
I don't know why this has always been one of the holy grails of H2 modding for some people... The scarab was designed to walk along a predetermined (scripted) path. It was not designed to move in free space. If you could somehow control the legs, it would control very awkwardly, if at all. What happ...
- Thu Aug 07, 2008 1:17 pm
- Forum: Tutorials
- Topic: Using effects to accelerate objects
- Replies: 0
- Views: 3207
Using effects to accelerate objects
There are a couple of effects in H2 that are used to accelerate objects, such as when you break open the air canisters on Headlong, or when you fire the Scorpion turret. By using markers and a bit of trickery, you can do any of the following things: - Thrust yourself forward (grappling hook) - Yank ...
- Thu Aug 07, 2008 12:15 pm
- Forum: Tutorials
- Topic: Grav lifts of any size and strength
- Replies: 0
- Views: 876
Grav lifts of any size and strength
There are many different types of grav lifts in H2, and they're each a little different. The jump pad in Gemini is by far the easiest to edit and control, so that's the one I use. You will need neodos's phmo plugin to edit the properties of the lift. Clever things you can do with grav lifts: - Tramp...
- Tue Aug 05, 2008 4:43 pm
- Forum: Images
- Topic: Halo W.I.P. Photography
- Replies: 832
- Views: 79152
Turk discovered it via the jpt method, and he had a video of a primitive cloaking vehicle ( Cassandra ). I think my innovation is how I impose the time limit, whereas by default, it lasts until you die or take a certain kind/amount of damage. It seems like Turk tried to use an effect delay for the c...
- Tue Aug 05, 2008 2:51 pm
- Forum: Images
- Topic: Halo W.I.P. Photography
- Replies: 832
- Views: 79152
Fun with grav thrones. I love this thing. It makes me feel like a James Bond villain. http://img523.imageshack.us/img523/4488/usurp4or6.jpg http://img224.imageshack.us/img224/1013/usurp1mh5.jpg http://img149.imageshack.us/img149/5603/usurp2ka2.jpg This one temporarily invisibilizes when you push L t...
- Mon Aug 04, 2008 9:14 pm
- Forum: Tutorials
- Topic: [TUT]Turn off Rocket launcher Lockon for INDIVIDUAL VEHICLES
- Replies: 52
- Views: 10752
- Mon Aug 04, 2008 4:56 pm
- Forum: Modding Discussion
- Topic: How do I change the color of the Sentinel Beam's Projectile?
- Replies: 13
- Views: 1444
- Mon Aug 04, 2008 9:10 am
- Forum: Modding Discussion
- Topic: Are these BSPs convertible?
- Replies: 20
- Views: 1991
OK... These are the ones I want most: - 05b_deltatowers\bsp_03 (converted by HSM but the area I want freezes the game) - 07a_highcharity\high_1 - 04a_gasgiant\alphagasgiant These are lower priority than the above but would be nice to have also: - 07a_highcharity\high_2 and high_3 - 04a_gasgiant\prod...
- Sun Aug 03, 2008 10:09 pm
- Forum: Modding Discussion
- Topic: Are these BSPs convertible?
- Replies: 20
- Views: 1991
- Sun Aug 03, 2008 10:00 pm
- Forum: Modding Discussion
- Topic: How do I change the color of the Sentinel Beam's Projectile?
- Replies: 13
- Views: 1444
- Sun Aug 03, 2008 6:34 pm
- Forum: Modding Discussion
- Topic: How do I change the color of the Sentinel Beam's Projectile?
- Replies: 13
- Views: 1444
- Sun Aug 03, 2008 6:24 pm
- Forum: Modding Discussion
- Topic: Stealth map
- Replies: 6
- Views: 729
- Sun Aug 03, 2008 12:17 pm
- Forum: GFX
- Topic: GEE-MC Complete!
- Replies: 401
- Views: 33740
- Sun Aug 03, 2008 11:59 am
- Forum: Contests
- Topic: Mod of the Month
- Replies: 5
- Views: 3961
- Sun Aug 03, 2008 9:37 am
- Forum: Images
- Topic: Halo Art Showcase / Critique
- Replies: 623
- Views: 276603
- Sat Aug 02, 2008 8:00 pm
- Forum: Modding Discussion
- Topic: Stealth map
- Replies: 6
- Views: 729
Check out my mod Lab Raiders. It uses Monkey Terd's method, but the lights are configured differently for FP and 3P. DemonicSandwich made a nice tut for how to get a trigger-activated flashlight here. You could also use short-duration active camo, either by using the equipment or the jpt method. As ...
- Sat Aug 02, 2008 3:14 pm
- Forum: Modding Discussion
- Topic: WHO IS UP FOR MAKING...
- Replies: 45
- Views: 3730
The way these things tend to go.... * Everyone is fired up in the beginning. But then very little happens. * It is difficult to coordinate with people. Some lose interest and become hard to get ahold of. * Seemingly simple things take a very long time. * The project dissolves with little to show for...
- Sat Aug 02, 2008 12:44 pm
- Forum: Downloads
- Topic: High Resolution Bitmaps
- Replies: 9
- Views: 1879