Search found 111 matches

by Orchid
Mon Nov 06, 2006 8:47 am
Forum: Downloads
Topic: [skin] one of my skins resurrected and improved upon
Replies: 18
Views: 3897

This so freakin' cool y0!
by Orchid
Tue Feb 07, 2006 4:26 pm
Forum: Images
Topic: [WIP]Assault Rifle/Autosniper?
Replies: 17
Views: 2169

Indeed it does, wish I was such a perfectionist.
by Orchid
Mon Feb 06, 2006 9:13 am
Forum: Images
Topic: [WIP]Assault Rifle/Autosniper?
Replies: 17
Views: 2169

Couldn't get the proportions right onteh back so I left the small stock on.
by Orchid
Sun Jan 22, 2006 1:32 pm
Forum: Images
Topic: [WIP]Assault Rifle/Autosniper?
Replies: 17
Views: 2169

For something that's not finished, easily edited and not designed to be any existing weapon.
by Orchid
Sun Jan 22, 2006 12:58 pm
Forum: Images
Topic: [WIP]Assault Rifle/Autosniper?
Replies: 17
Views: 2169

Yeah I wasn't modelling with games inmind, just for fun and so on.
I know I could have easily lowered the poly count when making it, decided not to. It's only a WIP as i've said, still to be porportioned correctly etc.
by Orchid
Sun Jan 22, 2006 10:42 am
Forum: Images
Topic: [WIP]Assault Rifle/Autosniper?
Replies: 17
Views: 2169

Wire shade renders.

Image

Image
by Orchid
Sun Jan 22, 2006 9:07 am
Forum: Images
Topic: [WIP]Assault Rifle/Autosniper?
Replies: 17
Views: 2169

[WIP]Assault Rifle/Autosniper?

http://img.photobucket.com/albums/v292/118118/Renders/newrifle1.jpg http://img.photobucket.com/albums/v292/118118/Renders/newrifle3.jpg http://img.photobucket.com/albums/v292/118118/Renders/newrifle5800x600.jpg http://img.photobucket.com/albums/v292/118118/Renders/newrifle6800x600.jpg Still to fini...
by Orchid
Tue Nov 29, 2005 9:13 am
Forum: Images
Topic: My model gallery (not 56k friendly)
Replies: 23
Views: 2632

Awesome, very impressed.
by Orchid
Sat Nov 19, 2005 1:41 pm
Forum: Images
Topic: model: m4a1
Replies: 26
Views: 2261

Awesome :)
by Orchid
Thu Nov 17, 2005 9:16 am
Forum: Images
Topic: Model: M4A1
Replies: 21
Views: 2748

Yea possibly.

I also thought the max poly count was 3000-4000 although it may be 10x that.
by Orchid
Tue Nov 15, 2005 12:30 pm
Forum: Images
Topic: Model: M4A1
Replies: 21
Views: 2748

[gx]shadow wrote:
Orchid wrote:1776 polygons. Too many for CE but i'll ask about and see what can be done.
Thats not too much...
If your not being sarcastic then I just forgot what the recommended max poly count was for a CE map.
by Orchid
Sun Nov 13, 2005 1:45 pm
Forum: Images
Topic: Model: M4A1
Replies: 21
Views: 2748

I could easily lower it for a 3rd person model. First person could be lowered of course also.
by Orchid
Sun Nov 13, 2005 9:14 am
Forum: Images
Topic: Model: M4A1
Replies: 21
Views: 2748

1776 polygons. Too many for CE but i'll ask about and see what can be done.
by Orchid
Sun Nov 13, 2005 8:49 am
Forum: Images
Topic: Model: M4A1
Replies: 21
Views: 2748

Thats a smoothing groups error.

Image

Image
by Orchid
Sun Nov 13, 2005 8:12 am
Forum: Images
Topic: Model: M4A1
Replies: 21
Views: 2748

Model: M4A1

Only a work in progress.

Image
by Orchid
Fri Jul 01, 2005 2:52 pm
Forum: Tags & Resources
Topic: Models Released
Replies: 4
Views: 1458

Thank you very much :)
by Orchid
Fri Jul 01, 2005 12:12 pm
Forum: Tags & Resources
Topic: Models Released
Replies: 4
Views: 1458

No.
by Orchid
Fri Jul 01, 2005 4:29 am
Forum: Tags & Resources
Topic: Models Released
Replies: 4
Views: 1458

Models Released

Ok i'm sure many people have been thinking about people not releasing stuff to the community and i've been thinking about it also. Most of these models are just things that i've made over the past few months. Scenery from Halo2, random things and some content that could be used in HaloCE or worked o...
by Orchid
Sat Feb 12, 2005 1:08 pm
Forum: Art Studio
Topic: [WIP] Halo2---CE: Project Ascension
Replies: 12
Views: 1429

Ohh yea i forgot....

NO BETA TESTERS
by Orchid
Sat Feb 12, 2005 5:45 am
Forum: Art Studio
Topic: [WIP] Halo2---CE: Project Ascension
Replies: 12
Views: 1429

[WIP] Halo2---CE: Project Ascension

"First of all i would like to state at this map has nothing what so ever to do with the Halo2MapTeam (Nitrous, rec0 etc) This map is a recreation of the Halo2 map Ascension. It has been under construction for 2 days at the moment so don't expect much right now. The general idea came about after...