Search found 93 matches
- Wed Jan 19, 2005 1:46 pm
- Forum: Outstanding Mods
- Topic: Map TriggerHappy
- Replies: 33
- Views: 26744
Map TriggerHappy
Right this took me three days and its a VERY fast running tight spooky map :P , I guarentee you will jump more than once on this map, it is basically a ctf map but it supports slayer, koth and oddball, there is only 1 vehicle in the map and it is of major strategic importance, as is the room it is h...
- Tue Jan 04, 2005 1:39 pm
- Forum: HEK General
- Topic: New Biped Model. Can it be done
- Replies: 8
- Views: 1034
- Tue Jan 04, 2005 1:36 pm
- Forum: Discussion
- Topic: omg i need to no if this is true or not
- Replies: 6
- Views: 971
- Tue Jan 04, 2005 1:31 pm
- Forum: HEK General
- Topic: New Biped Model. Can it be done
- Replies: 8
- Views: 1034
- Fri Sep 17, 2004 7:54 am
- Forum: HEK General
- Topic: HEK: How To Make Custom Vehicles
- Replies: 64
- Views: 53852
- Thu Sep 16, 2004 10:25 am
- Forum: HEK General
- Topic: help with tags...
- Replies: 6
- Views: 888
- Wed Sep 15, 2004 5:56 am
- Forum: Discussion
- Topic: cheating in ce and noobs
- Replies: 31
- Views: 3784
- Fri Sep 10, 2004 1:10 pm
- Forum: HEK General
- Topic: Tool Problem
- Replies: 8
- Views: 1067
- Fri Sep 10, 2004 1:43 am
- Forum: HEK General
- Topic: Tool Problem
- Replies: 8
- Views: 1067
- Fri Sep 10, 2004 1:41 am
- Forum: HEK General
- Topic: Is there a...
- Replies: 4
- Views: 674
- Thu Sep 09, 2004 8:43 am
- Forum: HEK General
- Topic: yet another problem with tool
- Replies: 2
- Views: 596
Re: yet another problem with tool
### ERROR couldnt build bsp because of overlapping surfaces (orange) I think that pretty much answers your question, but if not just look for object/surfaces that are touching or extremely close to one another, to find them look in your halo ce folder and you should find a file called (your map nam...
- Thu Sep 09, 2004 8:41 am
- Forum: HEK General
- Topic: Is there a...
- Replies: 4
- Views: 674
- Wed Sep 08, 2004 11:10 am
- Forum: HEK General
- Topic: HEK: Custom Weapon Creation
- Replies: 22
- Views: 30493
forget anything about changing the materials for your collision geometry model, I have found out that it does'nt matter, you just make your model and save it once in models for your gbx and then once in physics for your collision geometry, no need to change any of the materials or re-name anything. ...
- Sun Sep 05, 2004 2:34 am
- Forum: HEK General
- Topic: Add Extra Vehicles to your scenerio w/o swapping
- Replies: 15
- Views: 1991
The first in the list are function tabs, like when it says 'Press e to pick up weapon' so you cant overwrite them, I have tried for a while to get vehicles in without overwriting but it all comes down to the fact that you cant select them even if you did get thm in. The vehicle list is part of the m...
- Sat Sep 04, 2004 11:39 am
- Forum: HEK General
- Topic: Custom Reticles
- Replies: 57
- Views: 5120
d00D your missing the whole point here, this thread is asking how the indexing works, but seeing as its simpler not to make sprites in the first place, eg bitmaps you should check the box to tell halo that it is not a sprite, then halo bypasses the whole indexing all together. ergo you will have no ...
- Sat Sep 04, 2004 11:30 am
- Forum: HEK General
- Topic: Custom Reticles
- Replies: 57
- Views: 5120
- Sat Sep 04, 2004 11:20 am
- Forum: HEK General
- Topic: Custom Reticles
- Replies: 57
- Views: 5120
- Sat Sep 04, 2004 1:12 am
- Forum: Tags & Resources
- Topic: New Tag: Fire Cubemap Bitmap (CUBEMAP!!!)
- Replies: 26
- Views: 3426
- Sat Sep 04, 2004 1:07 am
- Forum: Tags & Resources
- Topic: Model-FA-MAS
- Replies: 7
- Views: 1661
- Thu Sep 02, 2004 5:16 am
- Forum: HEK General
- Topic: Add Extra Vehicles to your scenerio w/o swapping
- Replies: 15
- Views: 1991
Halo is hardcoded to recognise 6 vehicles only, if you want your vehicle to be usable in the game you must either ... A - delete all the vehicles in globals and just put yours instead. B - Insert your vehicle anywhere in the first 6 vehicles in globals, you can have as many vehicles as you want but ...