Search found 7 matches
- Sat Jun 23, 2007 8:27 pm
- Forum: Modding Discussion
- Topic: Mach's
- Replies: 6
- Views: 449
Here's how: 1. open entity and select containment 2. go to the ltmp tag and select: scenarios\multi\containment\containment_containment_lightmap 3. check in recursive and parsed and then save meta, save it to a new folder 4. open the map you want to put the lightmap into. 5. click build, find the f...
- Fri Jun 22, 2007 9:20 pm
- Forum: Modding Discussion
- Topic: Mach's
- Replies: 6
- Views: 449
- Fri Jun 22, 2007 9:11 pm
- Forum: Modding Discussion
- Topic: Mach's
- Replies: 6
- Views: 449
- Fri Jun 22, 2007 8:52 pm
- Forum: Modding Discussion
- Topic: Mach's
- Replies: 6
- Views: 449
Mach's
I was wondering, does anybody have a way to remove the green glow from machs? Ive tried xheadshotmastax's way of editing the values in the mode tag, and it removes the green, but turns my mach white, and it stays white no matter how much i change the values. Ive also tried editing the values in the ...
- Mon Jun 18, 2007 11:24 pm
- Forum: Modding Discussion
- Topic: illuminate MC
- Replies: 7
- Views: 500
- Mon Jun 18, 2007 9:02 pm
- Forum: Modding Discussion
- Topic: illuminate MC
- Replies: 7
- Views: 500
thanks, that helped alot =D does anyone know how to illuminate parts of master chief like in the night-ops mod?xzodia wrote:http://www.tlmstudios.org/forums/viewtopic.php?t=75
- Mon Jun 18, 2007 1:48 pm
- Forum: Modding Discussion
- Topic: illuminate MC
- Replies: 7
- Views: 500
illuminate MC
hello, sorry if this is the wrong section for these questions, (im new here =/). I was wondering if i could get some help on 2 things. My first question is, how can you illuminate parts of master chief, as seen in the Night-Ops mod. I know you can illuminate the elite, but that method doesnt work fo...