Search found 587 matches

by wanksta
Wed Apr 16, 2008 10:46 am
Forum: Art Studio
Topic: NEW vehicle: Warthcargo
Replies: 8
Views: 1796

post the entry from your Debug.txt ( its in your halo ce directory) we wont know whats wrong until you do.

but as a guess...
you probably forgot to add the collision and stuff to the vehicle tag.
by wanksta
Wed Apr 16, 2008 10:44 am
Forum: Art Studio
Topic: Doom 1 - Hanger
Replies: 67
Views: 19921

looks nostalgic :)

ill play it when its released although its probably gonna have very flat game play since its almost all on 1 level.
by wanksta
Wed Apr 16, 2008 10:42 am
Forum: Downloads
Topic: Deathgulch [AI]
Replies: 19
Views: 3803

congratulations you are bloodgulch ai mod number 927643736723!!!!
you have won a score of 3/10!!!!

for your supreme lack of originality and extreme use of ripped tags!
your welcome and have a nice day!
by wanksta
Sat Apr 12, 2008 7:48 am
Forum: Discussion
Topic: how do i put chrs in (halo ce)?????????
Replies: 1
Views: 382

1. Wrong section post in Halo CE modding disscussion.
2. I dont understand what you mean do you want to take a model you made and make it into a halo CE character. or do you want to take a bunch of elites in put them standing around in your map. or do you want AI in a map.
by wanksta
Fri Apr 11, 2008 5:47 pm
Forum: Art Studio
Topic: NEW vehicle: Warthcargo
Replies: 8
Views: 1796

just build a collision mesh seperetely. model it so that it is
A: ) using as few polys as possible
B: ) has NO open edges whatsoever
C: ) has no edges with more than or less that 2 faces attached to it.
by wanksta
Wed Apr 02, 2008 12:36 pm
Forum: Art Studio
Topic: CaSkEt
Replies: 24
Views: 3446

yeah but still... 1 picture :roll:

btw it looks a little open you may want more cover than just those C_generaters. maybe some rocks...
by wanksta
Tue Apr 01, 2008 5:47 pm
Forum: Discussion
Topic: [WIP] A custom single player mission
Replies: 11
Views: 1103

looks like a good scenario although i personally prefer my battles to have more elite than marines. you may want to reduce the number that help you.

-edit-
agh sorry i bumped that a bit.
by wanksta
Tue Apr 01, 2008 5:40 pm
Forum: Discussion
Topic: Cant Host games no more....
Replies: 1
Views: 421

Cant Host games no more....

Recently my ability to host games has disappeared.. i have no idea what caused it but its REALLY getting on my nerves. :x before recently to host a game i would unplug my router and plug my internet cable directly into my computer. this would keep the routers firewall from blocking halo. But for som...
by wanksta
Tue Apr 01, 2008 5:35 pm
Forum: Art Studio
Topic: CaSkEt
Replies: 24
Views: 3446

yeah i guess. map does definetely have a nice style so far... similar to mystic. but seriously you need to get like 5 more pictures or else a mods gonna get on to you .
by wanksta
Tue Apr 01, 2008 3:44 pm
Forum: Art Studio
Topic: CaSkEt
Replies: 24
Views: 3446

why would you make a topic with 1 picture? :?
by wanksta
Mon Mar 31, 2008 4:13 pm
Forum: Discussion
Topic: Halo 3 Weapons (W.I.P's)
Replies: 15
Views: 2041

oh how i wish i could model weapons like that. :shock:
by wanksta
Mon Mar 31, 2008 4:08 pm
Forum: Downloads
Topic: Hangem EVEN higher
Replies: 4
Views: 1480

its not that it wasn't hard to do. its the idea that makes it a funny map. :P as i said it only took me 2 hours to complete the entire map. hell, most of the time i spent was modeling the secret room and creating shaders for the "posters" :roll: and if you wanna see some of my really good ...
by wanksta
Mon Mar 31, 2008 1:40 pm
Forum: Downloads
Topic: Hangem EVEN higher
Replies: 4
Views: 1480

Hangem EVEN higher

This was a map i did for my clan as a fun 2 hour project. The premise of the map being, "what if master chief was 3 inches tall?" Instead of describeing with words im just going to give pictures. http://screenshot.xfire.com/screenshot/large/c195b819978977e057f8404f3a4a284630d50e38.jpg http...
by wanksta
Sat Mar 15, 2008 7:49 am
Forum: Misc
Topic: 4 sargent johnson at the end of halo 2
Replies: 5
Views: 3734

lol thats pretty funny

bungie probably added a script that spawned them if you got a spector into that trigger or something.
by wanksta
Mon Mar 10, 2008 1:29 pm
Forum: Modding Discussion
Topic: Halo (XBox Originals) Modification
Replies: 6
Views: 1580

i cant really help much but im also interested in modding halo XBO. I have some good ideas of how to start working on modding the .con files that the game is compressed in but i first need to know if there is a .con compress/decompresser out there and if where the files are on the hardrive. also wha...
by wanksta
Sun Dec 30, 2007 2:29 pm
Forum: Discussion
Topic: Pickup elephant in forge glitch : P
Replies: 18
Views: 1554

your obviously against me and any thing i say is gonna be "stupid" from your point of view. You are stating, blatantly, right there, that we/I am against you, regardless of what you say. That claims it has nothing to do with the situation or logic, and is related to a personal vendetta. Y...
by wanksta
Sun Dec 30, 2007 2:15 pm
Forum: Discussion
Topic: Pickup elephant in forge glitch : P
Replies: 18
Views: 1554

im not saying that, im saying you see this differently than i do.

im not "commanding your opinions" i mean really :roll:

and where is this "vendetta" coming from?
by wanksta
Sun Dec 30, 2007 1:37 pm
Forum: Forge
Topic: Bubble Bath
Replies: 6
Views: 908

no spawns outside of the map just done work in custom games for some reason.

never could figure out why though.. i deleted all the original spawns then placed new ones underwater.
by wanksta
Sun Dec 30, 2007 12:44 pm
Forum: Discussion
Topic: Pickup elephant in forge glitch : P
Replies: 18
Views: 1554

meh whatever i just consider it a trick. i don't really care what you think cause your obviously against me and any thing i say is gonna be "stupid" from your point of view. </thread>
by wanksta
Sat Dec 29, 2007 9:33 pm
Forum: Discussion
Topic: Pickup elephant in forge glitch : P
Replies: 18
Views: 1554

no, the game directs you to killing enemy troops and small vehicles but it NEVER directs you to kill drop ships and therefore finding that you can destroy them is a sort of trick.