Search found 16 matches

by mdshort
Mon Jan 10, 2005 7:38 pm
Forum: Art Studio
Topic: New Models
Replies: 3
Views: 562

Make the models into Scenery and put them in with Sapien.
by mdshort
Mon Oct 18, 2004 4:47 pm
Forum: Halo Discussion
Topic: two covenant "doin it"
Replies: 43
Views: 3171

Your right on one thing, it is childish.

However it's still funny as hell :twisted:
by mdshort
Fri Oct 15, 2004 3:59 pm
Forum: Discussion
Topic: JUST A QUICK ISLAND HOP QUESTION
Replies: 5
Views: 668

Starcraft owned.

Anyways, if we HAD avatars it'd be a specific unit.
by mdshort
Fri Oct 15, 2004 3:53 pm
Forum: Discussion
Topic: A note to the Halo2 mod team
Replies: 34
Views: 3571

The point of the MODS wasn't to make it better than HALO2's maps, it was just to have it.
by mdshort
Thu Sep 23, 2004 4:05 am
Forum: Art Studio
Topic: *Petition Please Support!
Replies: 26
Views: 2134

Mike - says:
I ddindt even do anyhting
*cough* *cough*

BTW if it was truly a real contract they have every right to use your work reguardless if anyone thinks otherwise. In fact, if they are denied using your work, they have every right to persue you in court.

-Mike
by mdshort
Wed Sep 08, 2004 4:16 pm
Forum: Hardware & Software
Topic: cant post at gearbox forums
Replies: 11
Views: 1579

kaptainkommie

Aww man. :(

I was living on the hope that someone would reinstate avatars, I think I just might leave.
by mdshort
Wed Sep 08, 2004 4:07 pm
Forum: Discussion
Topic: {mod idea} auto download for halo ce
Replies: 38
Views: 2567

All you've got to do is get an unRAR script.
by mdshort
Wed Sep 08, 2004 4:01 pm
Forum: News
Topic: -------------
Replies: 28
Views: 3159

Could someone delete this post or somethin?

No offense, but it kinda doesn't have anything to do with mapping.

EDIT: Nevermind, I just finished reading the post.
by mdshort
Wed Sep 08, 2004 12:50 pm
Forum: Art Studio
Topic: 3d Studio Max: Cannot Compile with Extruded Faces
Replies: 1
Views: 277

Please guys, I really need to know if it's just the fact that I'm not supposed to extrude. This map is due on the 19th-
by mdshort
Wed Sep 08, 2004 4:05 am
Forum: Art Studio
Topic: [wip] stargate type map
Replies: 71
Views: 5444

Is it possible to turn it off/on with a DHD?

That would be sweet. :)
by mdshort
Wed Sep 08, 2004 3:56 am
Forum: Art Studio
Topic: 3d Studio Max: Cannot Compile with Extruded Faces
Replies: 1
Views: 277

3d Studio Max: Cannot Compile with Extruded Faces

Hello guys, I can't seem to get my extruded faces to compile right. Half the time I don't even get past "tool structure" (with extruded faces), I was able to get past this time, but when compiling lightmaps (radiosity) it gave me a degenerate triangle error for every single one of the extr...
by mdshort
Mon Sep 06, 2004 6:51 pm
Forum: Art Studio
Topic: !!AWSOME NEW MAP!! Blue Prints !!! NEEDS CREATOR !!!!
Replies: 53
Views: 4983

It will probably be set up as:

Level Design by: Someone
Design Concept by: Someone else
by mdshort
Sat Sep 04, 2004 4:43 pm
Forum: Art Studio
Topic: !!AWSOME NEW MAP!! Blue Prints !!! NEEDS CREATOR !!!!
Replies: 53
Views: 4983

These are great plans, the base interior is awsome. I myself would be glad to make a map like this. I have alot of things however that I need to do, but consider this one of them. PS The land blueprints are a bit confusing, are they just hills, cliffs, something else? (The interior is really inspiri...
by mdshort
Mon May 17, 2004 12:45 pm
Forum: Art Studio
Topic: Creating a Custom Shader
Replies: 1
Views: 283

Creating a Custom Shader

Is it possible to create a custom water shader ? And how would I go about doing it ?
by mdshort
Sun May 16, 2004 5:36 pm
Forum: Art Studio
Topic: First Time Learner - HEK Tutorial Error?
Replies: 2
Views: 456

Help...

Does no one care that a fellow mapper is in distress ?
by mdshort
Sat May 15, 2004 8:20 pm
Forum: Art Studio
Topic: First Time Learner - HEK Tutorial Error?
Replies: 2
Views: 456

First Time Learner - HEK Tutorial Error?

Alright, so I've got 3dsmax5 and blitzkrieg, and I've completed Level Creation - Part 1 . And with that completed my current Modifier list is comprised of: --Edit Mesh --UVW Mapping Editable Mesh So after looking over and checking for mistakes, checking my work with the screenshots, I save and move ...