Search found 20 matches
- Sat Jul 14, 2007 8:29 am
- Forum: Modding Discussion
- Topic: 9/8/07 New Heads Up On AI Revision v2
- Replies: 49
- Views: 6948
- Fri Jun 22, 2007 11:55 am
- Forum: Modding Discussion
- Topic: Let's Get Going on this
- Replies: 5
- Views: 509
Lol red_butcher, I am John the person ur speakin off rofl i got the sheild workin properly(No generator, Although if anyone has a model for the Generator in the middle im pretty sure i know a way of making that work.) just a matter of finding the perfect way to deploy it, thru grenades or a custom ...
- Fri Jun 22, 2007 11:44 am
- Forum: Modding Discussion
- Topic: Yelo isn't working!!!
- Replies: 12
- Views: 798
Just follow this post and you should be able to get it workingYamagushi wrote:I tried using explorer but it wont accept the username and password...
http://modz.us/index.php?showtopic=4792
- Fri Jun 22, 2007 11:29 am
- Forum: Modding Discussion
- Topic: Yelo isn't working!!!
- Replies: 12
- Views: 798
- Fri Jun 22, 2007 11:22 am
- Forum: Modding Discussion
- Topic: Yelo isn't working!!!
- Replies: 12
- Views: 798
- Fri Jun 22, 2007 11:15 am
- Forum: Modding Discussion
- Topic: Yelo isn't working!!!
- Replies: 12
- Views: 798
I had to back up all of my halo 2 files (Im not allowed to tell you how either [no --> TDATA <--, or UDATA discussion allowed) and comletely uninstall halo 2 (delete everything). I then installed Yelo using the guide at afterdawn. Which does include one step that you must do in your TDATA folder (on...
- Fri Jun 22, 2007 10:56 am
- Forum: Modding Discussion
- Topic: Let's Get Going on this
- Replies: 5
- Views: 509
- Mon Jun 18, 2007 10:32 pm
- Forum: Downloads
- Topic: A Coagulation AI mod V1
- Replies: 35
- Views: 4325
- Sun Jun 17, 2007 9:38 pm
- Forum: Downloads
- Topic: A Coagulation AI mod V1
- Replies: 35
- Views: 4325
- Sat Jun 16, 2007 7:33 pm
- Forum: Downloads
- Topic: A Coagulation AI mod V1
- Replies: 35
- Views: 4325
sorry to double post but I have a couple of ideas that might help out with the AI. (1) to make the AI more responsive, you could probably just turn up the uggression ussing the usual programs. (2) I have another idea that might make it possible to use AI online. if you created a host map with the A...
- Sat Jun 16, 2007 7:29 pm
- Forum: Downloads
- Topic: A Coagulation AI mod V1
- Replies: 35
- Views: 4325
- Sat Jun 16, 2007 11:01 am
- Forum: Downloads
- Topic: A Coagulation AI mod V1
- Replies: 35
- Views: 4325
- Sat Jun 16, 2007 9:23 am
- Forum: Downloads
- Topic: A Coagulation AI mod V1
- Replies: 35
- Views: 4325
sorry to double post but I have a couple of ideas that might help out with the AI. (1) to make the AI more responsive, you could probably just turn up the uggression ussing the usual programs. (2) I have another idea that might make it possible to use AI online. if you created a host map with the AI...
- Sat Jun 16, 2007 8:52 am
- Forum: Modding Discussion
- Topic: A Dot halo/ Entity tut?
- Replies: 13
- Views: 1744
I have tried the recharge ammo mod before and it only worked when I hosted. you can however change how many bullets per shot that you fire. Also I have imported the pelican into coagulation and it works ok but I need to put it on a flat surface to make it stop spinning. If you could add to the pelic...
- Sat Jun 16, 2007 7:55 am
- Forum: Downloads
- Topic: A Coagulation AI mod V1
- Replies: 35
- Views: 4325
- Fri Jun 15, 2007 10:01 pm
- Forum: Downloads
- Topic: A Coagulation AI mod V1
- Replies: 35
- Views: 4325
- Fri Jun 15, 2007 8:23 pm
- Forum: Downloads
- Topic: A Coagulation AI mod V1
- Replies: 35
- Views: 4325
- Fri Jun 15, 2007 1:27 pm
- Forum: Downloads
- Topic: A Coagulation AI mod V1
- Replies: 35
- Views: 4325
lol, I dont think replacing a bitmap is going to affect anything :roll: . I just found this same mod on anothere site and was saying how much I loved this mod. If you need any help with this than I would be glad to help. I have no knowledge of ai, but I do know a little about moving objects and vehi...
- Fri Jun 15, 2007 1:15 pm
- Forum: Downloads
- Topic: Main Menu Patch - Every New Map (DLC)
- Replies: 89
- Views: 42757
- Fri Jun 15, 2007 12:14 pm
- Forum: Outstanding Mods
- Topic: [MOD] Paraiso || xHeadshotmastax - (PUBLISHED ON MIMESIS)
- Replies: 93
- Views: 39823
This is one of my favorite mods for halo 2. I love it!!! I am also working on a mod right now, and have imported the pelican into coagulation. The only problem is that I dont know how to make it set properly; The nose sticks up and the rest of it is in the ground. I can fly it and everything but whe...