Search found 29 matches

by Gothamite
Sat Sep 27, 2008 2:17 pm
Forum: Discussion
Topic: Animating Elevators In Gmax
Replies: 3
Views: 1050

This means that your nodes aren't linked properly. Here is a tutorial resource.


http://www.h2ek.com/resources/hce-tutorials/index.html
by Gothamite
Sat Sep 27, 2008 9:45 am
Forum: Discussion
Topic: Animating Elevators In Gmax
Replies: 3
Views: 1050

Ok here is an animation exporter that works for gmax. http://hce.halomaps.org/index.cfm?fid=3627 There are two script files included in the download one for gmax the other for 3dsmax; use the one named cad_animationExporter_compact.mse. To do this, run the script and save it using the grablistner.ex...
by Gothamite
Sat Sep 27, 2008 6:55 am
Forum: Discussion
Topic: Rigging question
Replies: 2
Views: 806

Rigging question

Well I'm trying to make a bow, I rigged it in max, and exported it with the blue streak model exporter, but when I import it back into max to see if it worked it is not rigged.
Also I've tried using weight injectors, buy they also don't work.

Any help would be nice, thanks.
by Gothamite
Sat Sep 27, 2008 6:42 am
Forum: Discussion
Topic: Tool + Custom Animations = -_-
Replies: 6
Views: 1321

Well if they are for a biped then I would compare the model animations tag with the cyborgs model animations tag in guerrilla (or kornaman00) and change it to be set up like the cyborgs.
by Gothamite
Fri Sep 26, 2008 8:29 am
Forum: HEK General
Topic: player clipping
Replies: 2
Views: 687

It should have a separate multi-material, and as for creating the the the player clipping surface here is a quote from the official hek tutorial 7) Select the level object. 8) Select the 2 faces that form the top of the sky. Delete these faces. The third image further explains the above procedures. ...
by Gothamite
Sun Sep 14, 2008 8:08 am
Forum: HEK General
Topic: Animation question....
Replies: 0
Views: 826

Animation question....

Well I'm trying to make the spinner from zelda and I want it to spin constatntly, but I cant get the animation to loop. Ive seen looping animations before so I know its possible, I just can't figure out how to do it in guerilla.



Help would be nice thanks...
by Gothamite
Sat Aug 30, 2008 9:56 am
Forum: HEK General
Topic: Vehicle problem.
Replies: 1
Views: 698

Vehicle problem.

Well I've made vehicles before and this one is very simple. Anywhay, the problem is that when I place the vehicle in sapien it crashes. In the debug text it says: 08.30.08 09:34:21 EAX: 0xFFFFFFFE 08.30.08 09:34:21 EBX: 0x00000001 08.30.08 09:34:21 ECX: 0x0012BF40 08.30.08 09:34:21 EDX: 0x000002CC 0...
by Gothamite
Fri Aug 22, 2008 7:40 pm
Forum: Art Studio
Topic: Grenade model
Replies: 2
Views: 5131

Grenade model

Well I was bored so I decided to post a pic of this grenade I made :) .


http://s384.photobucket.com/albums/oo28 ... =nades.jpg


Feedback would be cool, but i don't care :wink: .
by Gothamite
Sat Aug 16, 2008 10:26 am
Forum: HEK General
Topic: Sound tag problem.
Replies: 0
Views: 829

Sound tag problem.

I'm trying to make some long sound tags. They play for a bit then sapien or halo crashes. I have closley compared them with other simillar sound tags, but have been unable to figure out what the problem is. They are split into a fair amount of long permutations (around 15), but I dont think this is ...
by Gothamite
Sat Aug 16, 2008 10:12 am
Forum: Discussion
Topic: Changing the camera position on the Longsword?
Replies: 5
Views: 1301

I realize this may be bumping.
I do not have an MSN acount,
If you have an xfire acount my xfire is ajkills3.
Also xfire is free if you don't have it.
by Gothamite
Sun Aug 10, 2008 9:43 am
Forum: Discussion
Topic: Changing the camera position on the Longsword?
Replies: 5
Views: 1301

Idk

Not that I know of, but I know how to easily add\move markers to gbxmodels.
by Gothamite
Sat Aug 09, 2008 1:54 pm
Forum: Discussion
Topic: Changing the camera position on the Longsword?
Replies: 5
Views: 1301

Open the longswords vehicle tag in guerilla, scroll down to "seats", select the driver seat, and un-check the flag "third pirson camera". Note: You may want to import the model into 3dsmax or gmax and adjust the camera marker for the driver seat and then re-export and compile the...
by Gothamite
Sat Aug 09, 2008 1:28 pm
Forum: Discussion
Topic: Collision error...
Replies: 2
Views: 852

Collision error...

I'm having projectile collision errors... The problem is that in certain areas projectiles go right through the collision bsp, but other objects don't. The map compiled without errors, and I didn't use tool** so I dont know whats wrong. Also vehicles often get stuck in these areas. I've obviosly nev...
by Gothamite
Sat Jul 12, 2008 12:22 pm
Forum: HEK General
Topic: Tool error collision bsp is empty
Replies: 4
Views: 1166

I decided to take a look at the official HEK tutorial because it has a trouble shooting section on tool. So here's what it says about the error you're getting. "This error can occur when a .jms file is exported that contains valid geometry that has no collision and is attached to the frame. Suc...
by Gothamite
Fri Jul 11, 2008 5:58 pm
Forum: Discussion
Topic: I have some Questions
Replies: 8
Views: 1390

I beilieve to open the console hit the ~ key. On my keyboard it is under the Escape button.
by Gothamite
Thu Jul 10, 2008 2:21 pm
Forum: HEK General
Topic: Vehicle problem!
Replies: 8
Views: 1841

I believe there can be a maximum of six vehicles listed in the globals.globals tag; so all the vehicles listed after the sixth are not created. so you have to overwrite an unwanted or unneeded vehicle. I'm not great with CE so there might be something like a maximum vehicles number somewhere, but id...
by Gothamite
Sat Jul 05, 2008 10:57 am
Forum: HEK General
Topic: 3DS Max Version
Replies: 3
Views: 1052

It is 5; they say it is in the official HEK tut.
by Gothamite
Fri Jun 13, 2008 9:04 am
Forum: HEK General
Topic: tool puzzler
Replies: 10
Views: 1812

Theres a whole lot more problems than I thought there were. I could fix it ,but it would take hours. you should take a look at the sealed world rules that are in the official HEK tutorial included with HEK. If you want to know more xfire me at ajkills3.
by Gothamite
Fri Jun 13, 2008 7:50 am
Forum: HEK General
Topic: tool puzzler
Replies: 10
Views: 1812

well I downloaded it and I'm starting to fix it. it looks like you need to read the sealed world rules. But it looks good otherwise.
by Gothamite
Fri Jun 13, 2008 5:41 am
Forum: HEK General
Topic: I'm having trouble animating my vehicles ect.
Replies: 4
Views: 1137

It won't let me copy and past the checksum numbers.