This means that your nodes aren't linked properly. Here is a tutorial resource.
http://www.h2ek.com/resources/hce-tutorials/index.html
Search found 29 matches
- Sat Sep 27, 2008 2:17 pm
- Forum: Discussion
- Topic: Animating Elevators In Gmax
- Replies: 3
- Views: 1050
- Sat Sep 27, 2008 9:45 am
- Forum: Discussion
- Topic: Animating Elevators In Gmax
- Replies: 3
- Views: 1050
Ok here is an animation exporter that works for gmax. http://hce.halomaps.org/index.cfm?fid=3627 There are two script files included in the download one for gmax the other for 3dsmax; use the one named cad_animationExporter_compact.mse. To do this, run the script and save it using the grablistner.ex...
- Sat Sep 27, 2008 6:55 am
- Forum: Discussion
- Topic: Rigging question
- Replies: 2
- Views: 806
Rigging question
Well I'm trying to make a bow, I rigged it in max, and exported it with the blue streak model exporter, but when I import it back into max to see if it worked it is not rigged.
Also I've tried using weight injectors, buy they also don't work.
Any help would be nice, thanks.
Also I've tried using weight injectors, buy they also don't work.
Any help would be nice, thanks.
- Sat Sep 27, 2008 6:42 am
- Forum: Discussion
- Topic: Tool + Custom Animations = -_-
- Replies: 6
- Views: 1321
- Fri Sep 26, 2008 8:29 am
- Forum: HEK General
- Topic: player clipping
- Replies: 2
- Views: 687
It should have a separate multi-material, and as for creating the the the player clipping surface here is a quote from the official hek tutorial 7) Select the level object. 8) Select the 2 faces that form the top of the sky. Delete these faces. The third image further explains the above procedures. ...
- Sun Sep 14, 2008 8:08 am
- Forum: HEK General
- Topic: Animation question....
- Replies: 0
- Views: 826
Animation question....
Well I'm trying to make the spinner from zelda and I want it to spin constatntly, but I cant get the animation to loop. Ive seen looping animations before so I know its possible, I just can't figure out how to do it in guerilla.
Help would be nice thanks...
Help would be nice thanks...
- Sat Aug 30, 2008 9:56 am
- Forum: HEK General
- Topic: Vehicle problem.
- Replies: 1
- Views: 698
Vehicle problem.
Well I've made vehicles before and this one is very simple. Anywhay, the problem is that when I place the vehicle in sapien it crashes. In the debug text it says: 08.30.08 09:34:21 EAX: 0xFFFFFFFE 08.30.08 09:34:21 EBX: 0x00000001 08.30.08 09:34:21 ECX: 0x0012BF40 08.30.08 09:34:21 EDX: 0x000002CC 0...
- Fri Aug 22, 2008 7:40 pm
- Forum: Art Studio
- Topic: Grenade model
- Replies: 2
- Views: 5131
Grenade model
Well I was bored so I decided to post a pic of this grenade I made
.
http://s384.photobucket.com/albums/oo28 ... =nades.jpg
Feedback would be cool, but i don't care
.

http://s384.photobucket.com/albums/oo28 ... =nades.jpg
Feedback would be cool, but i don't care

- Sat Aug 16, 2008 10:26 am
- Forum: HEK General
- Topic: Sound tag problem.
- Replies: 0
- Views: 829
Sound tag problem.
I'm trying to make some long sound tags. They play for a bit then sapien or halo crashes. I have closley compared them with other simillar sound tags, but have been unable to figure out what the problem is. They are split into a fair amount of long permutations (around 15), but I dont think this is ...
- Sat Aug 16, 2008 10:12 am
- Forum: Discussion
- Topic: Changing the camera position on the Longsword?
- Replies: 5
- Views: 1301
- Sun Aug 10, 2008 9:43 am
- Forum: Discussion
- Topic: Changing the camera position on the Longsword?
- Replies: 5
- Views: 1301
Idk
Not that I know of, but I know how to easily add\move markers to gbxmodels.
- Sat Aug 09, 2008 1:54 pm
- Forum: Discussion
- Topic: Changing the camera position on the Longsword?
- Replies: 5
- Views: 1301
- Sat Aug 09, 2008 1:28 pm
- Forum: Discussion
- Topic: Collision error...
- Replies: 2
- Views: 852
Collision error...
I'm having projectile collision errors... The problem is that in certain areas projectiles go right through the collision bsp, but other objects don't. The map compiled without errors, and I didn't use tool** so I dont know whats wrong. Also vehicles often get stuck in these areas. I've obviosly nev...
- Sat Jul 12, 2008 12:22 pm
- Forum: HEK General
- Topic: Tool error collision bsp is empty
- Replies: 4
- Views: 1166
- Fri Jul 11, 2008 5:58 pm
- Forum: Discussion
- Topic: I have some Questions
- Replies: 8
- Views: 1390
- Thu Jul 10, 2008 2:21 pm
- Forum: HEK General
- Topic: Vehicle problem!
- Replies: 8
- Views: 1841
I believe there can be a maximum of six vehicles listed in the globals.globals tag; so all the vehicles listed after the sixth are not created. so you have to overwrite an unwanted or unneeded vehicle. I'm not great with CE so there might be something like a maximum vehicles number somewhere, but id...
- Sat Jul 05, 2008 10:57 am
- Forum: HEK General
- Topic: 3DS Max Version
- Replies: 3
- Views: 1052
- Fri Jun 13, 2008 9:04 am
- Forum: HEK General
- Topic: tool puzzler
- Replies: 10
- Views: 1812
- Fri Jun 13, 2008 7:50 am
- Forum: HEK General
- Topic: tool puzzler
- Replies: 10
- Views: 1812
- Fri Jun 13, 2008 5:41 am
- Forum: HEK General
- Topic: I'm having trouble animating my vehicles ect.
- Replies: 4
- Views: 1137