Search found 46 matches
- Fri Jun 11, 2004 11:19 am
- Forum: Art Studio
- Topic: Mojo map (WIP)
- Replies: 18
- Views: 2702
one more thing, could you put some nice bases with good interiors? I don't wana see another Grass+trees+rocks map Hmmmm - I'm working on it.. but having loadsa trouble trying to create underground bases. This is the steps.. (see if you can spot what Im doing wrong). 1. make a hole in the ground (ie...
- Sun Jun 06, 2004 8:12 am
- Forum: Art Studio
- Topic: Mojo map (WIP)
- Replies: 18
- Views: 2702
- Sat Jun 05, 2004 1:04 pm
- Forum: HEK General
- Topic: Flag does not appear on flag pole - PLZ HELP
- Replies: 6
- Views: 1279
- Sat Jun 05, 2004 1:01 pm
- Forum: Art Studio
- Topic: Mojo map (WIP)
- Replies: 18
- Views: 2702
- Sat Jun 05, 2004 2:34 am
- Forum: HEK General
- Topic: Flag does not appear on flag pole - PLZ HELP
- Replies: 6
- Views: 1279
- Sat Jun 05, 2004 2:26 am
- Forum: HEK General
- Topic: Sapien prob
- Replies: 8
- Views: 1438
- Sat Jun 05, 2004 2:20 am
- Forum: Art Studio
- Topic: Mojo map (WIP)
- Replies: 18
- Views: 2702
- Sat Jun 05, 2004 2:19 am
- Forum: Art Studio
- Topic: Mojo map (WIP)
- Replies: 18
- Views: 2702
Not that hot. But still nice. I'm almost done with a model for my map. I just got my modeling style back. :o Well it's my first attempt at a map that works.. :D Im sure there's a lot to do on a map taht will rock, but theres not enough tuts and tips 'n tricks also I think there should have been mor...
- Sat Jun 05, 2004 2:16 am
- Forum: Art Studio
- Topic: Mojo map (WIP)
- Replies: 18
- Views: 2702
I think it'll fell like playing army men lol, with huge boxes of crackers and giant books. not bad, how long have you been working on it? Thanks... :D Ive been working on it for about a week, from the initial ground layout and then tweaking the raised reigons... Only last night I managed to get the...
- Sat Jun 05, 2004 2:12 am
- Forum: Art Studio
- Topic: Mojo map (WIP)
- Replies: 18
- Views: 2702
Re: oooh
.:R/\CHD/\:. wrote:whats with the Copyright er watever sign, r u afraid sum1 is goin to steal those pics?
But its ok, i guess for a first attempt
About the
- Fri Jun 04, 2004 3:59 pm
- Forum: Art Studio
- Topic: Mojo map (WIP)
- Replies: 18
- Views: 2702
Mojo map (WIP)
WIP... (So No flaming) I'm still trying to figure out how all this S**t works.. http://homepages.nildram.co.uk/~domw/Mojo1.jpg _________________________________________________________ http://homepages.nildram.co.uk/~domw/Mojo2.jpg _________________________________________________________ http://hom...
- Fri Jun 04, 2004 3:13 pm
- Forum: HEK General
- Topic: Sapien prob
- Replies: 8
- Views: 1438
I am still having problems, whatever I do (quality) it still shows my map with no bitmap on it, its really annoying. :D try re-applying +sky to your level and exporting it again as JMS etc.... then Guerilla (multiplayer, sky.... etc..) and then into Sapien and see if it picks it up. Sounds to me li...
- Fri Jun 04, 2004 1:55 pm
- Forum: HEK General
- Topic: Collision Problems - like walking straight through scenery
- Replies: 3
- Views: 811
okay, make sure you saved 2 diff .JMS's. one for the model itself, and you do the tool.exe model scenery\model, the other .JMS for the collision-geometry and you do tool.exe collision-geometry scenery\model. one thing, before you made the second .jms for collision-geometry, did you texture it with ...
- Fri Jun 04, 2004 1:54 pm
- Forum: HEK General
- Topic: Why don't some trees have collision models?
- Replies: 4
- Views: 912
didnt gearbox / bungie put collision models in the hek tags??? Well Ive followed the collision tuts, and I dont get any errors... must be doing something right... but Im still walking through the scenery I placed on the map... Funny thing is that scenery_object.scenery in guerilla - has at the top ...
- Fri Jun 04, 2004 1:35 pm
- Forum: Art Studio
- Topic: JMS Export Crashes
- Replies: 1
- Views: 428
- Fri Jun 04, 2004 1:30 pm
- Forum: Art Studio
- Topic: Gravity?
- Replies: 11
- Views: 1485
Unfortunately Im not using HMT and if someone could point me in the direction of the 'lowering gravity' tut - that would be a good starting point.[XBOX]BigAFair wrote:Yea you can change his jump heigh in HMT or you can follow that tut on lowing gravity.Specter wrote:ya, check out mp_cyborg.biped
Thanks for the assist chaps
- Fri Jun 04, 2004 1:26 pm
- Forum: HEK General
- Topic: Why don't some trees have collision models?
- Replies: 4
- Views: 912
- Fri Jun 04, 2004 1:24 pm
- Forum: Tutorials
- Topic: HEK: Complete Scenery Creation Video Tutorials
- Replies: 45
- Views: 13547
Ive followed the tuts - I'm walking through my scenery.. :evil: I'm not getting the collision working at all!!! - all the compiles are NOT giving me any errors - so Im assuming they're ok. What's the bext resolution in viewing the tuts? Im running 1280x1024 and the tuts are kinda fuzzy... I could be...
- Fri Jun 04, 2004 1:15 pm
- Forum: HEK General
- Topic: Collision Problems - like walking straight through scenery
- Replies: 3
- Views: 811
- Fri Jun 04, 2004 12:29 pm
- Forum: HEK General
- Topic: Collision Problems - like walking straight through scenery
- Replies: 3
- Views: 811
Collision Problems - like walking straight through scenery
:cry: I followed the Collision tuts.. :D ... But.... I cant get the collision to work... I just walk through my scenery... Steps (in a nutshell).. 1. Create model 2. copy in the necessary bitmap & shaders so tool compile doesnt bitch.. 2a. make sure shaders using correct bitmaps. 3. tool models ...