Search found 46 matches

by Lima14
Fri Jun 11, 2004 11:19 am
Forum: Art Studio
Topic: Mojo map (WIP)
Replies: 18
Views: 2702

one more thing, could you put some nice bases with good interiors? I don't wana see another Grass+trees+rocks map Hmmmm - I'm working on it.. but having loadsa trouble trying to create underground bases. This is the steps.. (see if you can spot what Im doing wrong). 1. make a hole in the ground (ie...
by Lima14
Sun Jun 06, 2004 8:12 am
Forum: Art Studio
Topic: Mojo map (WIP)
Replies: 18
Views: 2702

[quote="maca_
by Lima14
Sat Jun 05, 2004 1:04 pm
Forum: HEK General
Topic: Flag does not appear on flag pole - PLZ HELP
Replies: 6
Views: 1279

The Ghost wrote:Yeah but the wind won't work unless you reference it. Just because it's there doesn't mean it'll blow.
And you reference that how?? Ive got the same problem as sorby - just flagpoles.... no flapping flags.
by Lima14
Sat Jun 05, 2004 1:01 pm
Forum: Art Studio
Topic: Mojo map (WIP)
Replies: 18
Views: 2702

:lol:

Just wanted to answer y'all questions...
by Lima14
Sat Jun 05, 2004 2:34 am
Forum: HEK General
Topic: Flag does not appear on flag pole - PLZ HELP
Replies: 6
Views: 1279

HAL9000 wrote:u need wind in the map thats how stuff like that functions
Ive tried via guerilla getting a weather/wind environment.. could not do it.. so can you explain how?
by Lima14
Sat Jun 05, 2004 2:26 am
Forum: HEK General
Topic: Sapien prob
Replies: 8
Views: 1438

Superfly wrote:I am still having problems, whatever I do (quality) it still shows my map with no bitmap on it, its really annoying.
So you've done the map, applied the material and the UVW map?
by Lima14
Sat Jun 05, 2004 2:20 am
Forum: Art Studio
Topic: Mojo map (WIP)
Replies: 18
Views: 2702

hydroxic wrote:
[XBOX]BigAFair wrote:Not that hot.
But still nice.
I'm almost done with a model for my map.
I just got my modeling style back.
you did??? could ya donate some over here plz? :) lol
and yea, that maps nice
:D Thanks ...
by Lima14
Sat Jun 05, 2004 2:19 am
Forum: Art Studio
Topic: Mojo map (WIP)
Replies: 18
Views: 2702

Not that hot. But still nice. I'm almost done with a model for my map. I just got my modeling style back. :o Well it's my first attempt at a map that works.. :D Im sure there's a lot to do on a map taht will rock, but theres not enough tuts and tips 'n tricks also I think there should have been mor...
by Lima14
Sat Jun 05, 2004 2:16 am
Forum: Art Studio
Topic: Mojo map (WIP)
Replies: 18
Views: 2702

I think it'll fell like playing army men lol, with huge boxes of crackers and giant books. not bad, how long have you been working on it? Thanks... :D Ive been working on it for about a week, from the initial ground layout and then tweaking the raised reigons... Only last night I managed to get the...
by Lima14
Sat Jun 05, 2004 2:12 am
Forum: Art Studio
Topic: Mojo map (WIP)
Replies: 18
Views: 2702

Re: oooh

.:R/\CHD/\:. wrote:whats with the Copyright er watever sign, r u afraid sum1 is goin to steal those pics?

But its ok, i guess for a first attempt
:D Thanks..

About the
by Lima14
Fri Jun 04, 2004 3:59 pm
Forum: Art Studio
Topic: Mojo map (WIP)
Replies: 18
Views: 2702

Mojo map (WIP)

WIP... (So No flaming) I'm still trying to figure out how all this S**t works.. http://homepages.nildram.co.uk/~domw/Mojo1.jpg _________________________________________________________ http://homepages.nildram.co.uk/~domw/Mojo2.jpg _________________________________________________________ http://hom...
by Lima14
Fri Jun 04, 2004 3:13 pm
Forum: HEK General
Topic: Sapien prob
Replies: 8
Views: 1438

I am still having problems, whatever I do (quality) it still shows my map with no bitmap on it, its really annoying. :D try re-applying +sky to your level and exporting it again as JMS etc.... then Guerilla (multiplayer, sky.... etc..) and then into Sapien and see if it picks it up. Sounds to me li...
by Lima14
Fri Jun 04, 2004 1:55 pm
Forum: HEK General
Topic: Collision Problems - like walking straight through scenery
Replies: 3
Views: 811

okay, make sure you saved 2 diff .JMS's. one for the model itself, and you do the tool.exe model scenery\model, the other .JMS for the collision-geometry and you do tool.exe collision-geometry scenery\model. one thing, before you made the second .jms for collision-geometry, did you texture it with ...
by Lima14
Fri Jun 04, 2004 1:54 pm
Forum: HEK General
Topic: Why don't some trees have collision models?
Replies: 4
Views: 912

didnt gearbox / bungie put collision models in the hek tags??? Well Ive followed the collision tuts, and I dont get any errors... must be doing something right... but Im still walking through the scenery I placed on the map... Funny thing is that scenery_object.scenery in guerilla - has at the top ...
by Lima14
Fri Jun 04, 2004 1:35 pm
Forum: Art Studio
Topic: JMS Export Crashes
Replies: 1
Views: 428

Shame...

Was hoping for some help... looks like there's none in here!!!!
by Lima14
Fri Jun 04, 2004 1:30 pm
Forum: Art Studio
Topic: Gravity?
Replies: 11
Views: 1485

[XBOX]BigAFair wrote:
Specter wrote:ya, check out mp_cyborg.biped
Yea you can change his jump heigh in HMT or you can follow that tut on lowing gravity.
Unfortunately Im not using HMT and if someone could point me in the direction of the 'lowering gravity' tut - that would be a good starting point.

Thanks for the assist chaps :D
by Lima14
Fri Jun 04, 2004 1:26 pm
Forum: HEK General
Topic: Why don't some trees have collision models?
Replies: 4
Views: 912

I've created simple walls and blocks and I can still walk through them...
Either we're:-

(a) Missing something or some step along the way...
(b) Tuts dont work...

I'm praying it's (a) :lol:
by Lima14
Fri Jun 04, 2004 1:24 pm
Forum: Tutorials
Topic: HEK: Complete Scenery Creation Video Tutorials
Replies: 45
Views: 13547

Ive followed the tuts - I'm walking through my scenery.. :evil: I'm not getting the collision working at all!!! - all the compiles are NOT giving me any errors - so Im assuming they're ok. What's the bext resolution in viewing the tuts? Im running 1280x1024 and the tuts are kinda fuzzy... I could be...
by Lima14
Fri Jun 04, 2004 1:15 pm
Forum: HEK General
Topic: Collision Problems - like walking straight through scenery
Replies: 3
Views: 811

Grrrr..... :evil:

Just went through collision tuts again!!!!!!!!!
just created a simple box instead of a ramp...!!!!!

Still walk through the damn thing!!!!!!!!

Grrrrr....... :!: :!: :!:

Come on peeps.. Anyone else had bespoke scenery / collision probs??
by Lima14
Fri Jun 04, 2004 12:29 pm
Forum: HEK General
Topic: Collision Problems - like walking straight through scenery
Replies: 3
Views: 811

Collision Problems - like walking straight through scenery

:cry: I followed the Collision tuts.. :D ... But.... I cant get the collision to work... I just walk through my scenery... Steps (in a nutshell).. 1. Create model 2. copy in the necessary bitmap & shaders so tool compile doesnt bitch.. 2a. make sure shaders using correct bitmaps. 3. tool models ...