Search found 6 matches

by Zeridian
Sun Aug 26, 2007 3:55 pm
Forum: Outstanding Mods
Topic: [Mod]Gravity Gun
Replies: 341
Views: 104289

Dude, I've had this mod since it came out, and I just thought when I checked up on it again, that someone(probably going to be me) should make a cool trail connecting to whatever object in which is being moved like a tractor beam :D. Or a sweet muzzle glow like the grav gun from halflife 2. I was al...
by Zeridian
Tue Jun 19, 2007 7:25 pm
Forum: Discussion
Topic: Map Modding
Replies: 14
Views: 1845

Ya, I am going to get started doing that and possibly(with permission of course) edit the program to have some other functionality.

Though, it still might be easier editing dothalo or one of those programs, because all the exceptions are, are size(and probably path) issues.
by Zeridian
Sun Jun 17, 2007 3:21 pm
Forum: Discussion
Topic: Map Modding
Replies: 14
Views: 1845

well, see, thats not rly a editor(yet)...but what im thinking now is maybe we can fix up the h2 xbox editors to work with the vista version....
by Zeridian
Sat Jun 16, 2007 3:52 pm
Forum: Discussion
Topic: Map Modding
Replies: 14
Views: 1845

Anyone?....ya i know this is a double post but this topic is losing attention....though the topic name seems to warrant that.
by Zeridian
Fri Jun 15, 2007 7:18 pm
Forum: Discussion
Topic: Map Modding
Replies: 14
Views: 1845

I wouldnt know, thats why I am asking about the tools to use for geometry...but maya is supposed to be the tool professionals use. By the way, I tried a bunch of the old tools, including dothalo, and they all give exeptions when opening the maps. It may be because of vista, but probably not. I found...
by Zeridian
Thu Jun 14, 2007 7:40 pm
Forum: Discussion
Topic: Map Modding
Replies: 14
Views: 1845

What should you use to create the geometry for the maps, cause thats where I get stuck. Everything else is simple to use.

Would you use 3d max or maya(woot) to do it?