Search found 18 matches
- Wed May 26, 2004 7:38 pm
- Forum: Tutorials
- Topic: HEK: Complete Scenery Creation Video Tutorials
- Replies: 45
- Views: 13553
- Wed May 26, 2004 7:34 pm
- Forum: HEK General
- Topic: F'd up ground after radiosity
- Replies: 14
- Views: 2491
When you are in sapien and hit ~ and type radiosity_quality 0 and hit return. the 0 will stay there..And when you type radiosity_start wait til that 0 right about the ~ command line disappears completely then type radiostiy_save. And you should be able to see your terrain. That is what i had to do ...
- Tue May 25, 2004 12:54 pm
- Forum: Tutorials
- Topic: HEK: Complete Scenery Creation Video Tutorials
- Replies: 45
- Views: 13553
- Tue May 25, 2004 12:53 pm
- Forum: HEK General
- Topic: F'd up ground after radiosity
- Replies: 14
- Views: 2491
Did you edit your shader in Geurilla so it maps your .bitmap file? yes Well I had been following the tutuorial and the video tuturials that Kirks4 and Mattp001 made and I had problems with radiosity too.. If you get 3 sets of zeros I like was getting you need to wait til the 0 on the bottom left co...
- Mon May 24, 2004 7:59 pm
- Forum: HEK General
- Topic: F'd up ground after radiosity
- Replies: 14
- Views: 2491
F'd up ground after radiosity
Ok pretty much what the title says i have done everything i am supposed to do or at least i think, and looked every where here i have found nothing on this. well lets cut to the chase. the problem im having is with the ground image after radiosity. I type in radiosity_quality 0/1 (either one) then r...
- Mon May 24, 2004 5:56 pm
- Forum: Tutorials
- Topic: HEK: Complete Scenery Creation Video Tutorials
- Replies: 45
- Views: 13553
- Sun May 23, 2004 3:42 pm
- Forum: HEK General
- Topic: Sapien Problem
- Replies: 27
- Views: 4347
- Sun May 23, 2004 11:21 am
- Forum: HEK General
- Topic: "camera cannot be teleported into bsp" error
- Replies: 6
- Views: 1041
- Sun May 23, 2004 7:37 am
- Forum: HEK General
- Topic: Sapien Problem
- Replies: 2
- Views: 584
- Sun May 23, 2004 7:36 am
- Forum: HEK General
- Topic: Sapien Problem
- Replies: 27
- Views: 4347
- Sun May 23, 2004 7:33 am
- Forum: HEK General
- Topic: Tool, Guerilla issues & directory structure questions
- Replies: 5
- Views: 894
- Sun May 23, 2004 7:32 am
- Forum: HEK General
- Topic: .toolbeta.map
- Replies: 2
- Views: 568
- Wed May 19, 2004 5:59 am
- Forum: Modding Discussion
- Topic: The LongSword
- Replies: 31
- Views: 2346
OK GET BACK ON TOPIC THE LONG SWORD HAS BEEN DONE AND IS TOTTALY AWSOME!!!!! sry for caps the only problem with it i saw was the texturing was messed up and it flew to fast so u fall out of it and it felll through the ground. im trying to make the long sword in my new map so once my map is complete ...
- Mon May 17, 2004 5:05 pm
- Forum: Art Studio
- Topic: longsword mod
- Replies: 25
- Views: 3881
- Mon May 17, 2004 4:00 pm
- Forum: Art Studio
- Topic: Mesh Import Obj
- Replies: 6
- Views: 816
- Fri May 14, 2004 12:23 pm
- Forum: Modding Discussion
- Topic: More than 2 weapons
- Replies: 34
- Views: 5024
ok all i know is that in POA u can get 3 wepons by going to talk to the cpt and run out of the bridge before it says saved then u notice the pistol never came up keep going and get the assualt rifle then a plasma pistol/rifle (it dosnt matter) as soon as u have 2 wepons return to the bridge and vawl...
- Fri May 14, 2004 11:46 am
- Forum: Discussion
- Topic: 3dsMax 6 plugin help!!
- Replies: 9
- Views: 1684
- Tue May 11, 2004 7:38 pm
- Forum: Discussion
- Topic: Great map/mod ideal
- Replies: 1
- Views: 596
Great map/mod ideal
Ok Im a begginer at this modding and mapping stuff but i can do some and am trying to learn with the other i have got this plan for a map that will actully take place in a very large gultch type area simular to blood gultch. That isnt the good part of my ideal it will take time and im not even shure...