Search found 18 matches

by smeagol8799
Wed May 26, 2004 7:38 pm
Forum: Tutorials
Topic: HEK: Complete Scenery Creation Video Tutorials
Replies: 45
Views: 13553

it aint workin it just isnt converting into a cmd promt thing it is staying a text file.
by smeagol8799
Wed May 26, 2004 7:34 pm
Forum: HEK General
Topic: F'd up ground after radiosity
Replies: 14
Views: 2491

When you are in sapien and hit ~ and type radiosity_quality 0 and hit return. the 0 will stay there..And when you type radiosity_start wait til that 0 right about the ~ command line disappears completely then type radiostiy_save. And you should be able to see your terrain. That is what i had to do ...
by smeagol8799
Tue May 25, 2004 12:54 pm
Forum: Tutorials
Topic: HEK: Complete Scenery Creation Video Tutorials
Replies: 45
Views: 13553

mattp001 wrote:what ever.bat
it dont work
by smeagol8799
Tue May 25, 2004 12:53 pm
Forum: HEK General
Topic: F'd up ground after radiosity
Replies: 14
Views: 2491

Did you edit your shader in Geurilla so it maps your .bitmap file? yes Well I had been following the tutuorial and the video tuturials that Kirks4 and Mattp001 made and I had problems with radiosity too.. If you get 3 sets of zeros I like was getting you need to wait til the 0 on the bottom left co...
by smeagol8799
Mon May 24, 2004 7:59 pm
Forum: HEK General
Topic: F'd up ground after radiosity
Replies: 14
Views: 2491

F'd up ground after radiosity

Ok pretty much what the title says i have done everything i am supposed to do or at least i think, and looked every where here i have found nothing on this. well lets cut to the chase. the problem im having is with the ground image after radiosity. I type in radiosity_quality 0/1 (either one) then r...
by smeagol8799
Mon May 24, 2004 5:56 pm
Forum: Tutorials
Topic: HEK: Complete Scenery Creation Video Tutorials
Replies: 45
Views: 13553

in the third tutorial what do u rename the text file to.
by smeagol8799
Sun May 23, 2004 3:42 pm
Forum: HEK General
Topic: Sapien Problem
Replies: 27
Views: 4347

That is like where it wrights down all the (whats the word um whatever) things it has done meaning errors and opened projects. if that aint it then i dont know but the same thing happen to me. When u open it can u go anywhere or does it load then quit.
by smeagol8799
Sun May 23, 2004 11:21 am
Forum: HEK General
Topic: "camera cannot be teleported into bsp" error
Replies: 6
Views: 1041

export your ground.tif file with tool tool.exe bitmap (your directery to your level)/bitmap pretty much where your bitmap files are for your level get kirks tutorial same thing hapened to me so i watched his to save you time it is on the 7th one.
by smeagol8799
Sun May 23, 2004 7:37 am
Forum: HEK General
Topic: Sapien Problem
Replies: 2
Views: 584

try to remake ur map then open it or lower your priority (it could be ram) remember to fix it with gurilla first.
by smeagol8799
Sun May 23, 2004 7:36 am
Forum: HEK General
Topic: Sapien Problem
Replies: 27
Views: 4347

well it could be ram but try to reinstall it or remake ur map(i know it was a long time to make but just the 3dsmax part) then exportit again fix it up with guriella then open it if u want and u have windows xp and lower the priority.
by smeagol8799
Sun May 23, 2004 7:33 am
Forum: HEK General
Topic: Tool, Guerilla issues & directory structure questions
Replies: 5
Views: 894

move ur comand promt button to your halo directery then open it not a shortcut a copy
by smeagol8799
Sun May 23, 2004 7:32 am
Forum: HEK General
Topic: .toolbeta.map
Replies: 2
Views: 568

Its a Glitch it works fine dont worry about. The file is in tags levels test (Your map name) at least it should be open it with gureilla
by smeagol8799
Wed May 19, 2004 5:59 am
Forum: Modding Discussion
Topic: The LongSword
Replies: 31
Views: 2346

OK GET BACK ON TOPIC THE LONG SWORD HAS BEEN DONE AND IS TOTTALY AWSOME!!!!! sry for caps the only problem with it i saw was the texturing was messed up and it flew to fast so u fall out of it and it felll through the ground. im trying to make the long sword in my new map so once my map is complete ...
by smeagol8799
Mon May 17, 2004 5:05 pm
Forum: Art Studio
Topic: longsword mod
Replies: 25
Views: 3881

Dont forget it in D40 to
by smeagol8799
Mon May 17, 2004 4:00 pm
Forum: Art Studio
Topic: Mesh Import Obj
Replies: 6
Views: 816

ditto someone help us please
by smeagol8799
Fri May 14, 2004 12:23 pm
Forum: Modding Discussion
Topic: More than 2 weapons
Replies: 34
Views: 5024

ok all i know is that in POA u can get 3 wepons by going to talk to the cpt and run out of the bridge before it says saved then u notice the pistol never came up keep going and get the assualt rifle then a plasma pistol/rifle (it dosnt matter) as soon as u have 2 wepons return to the bridge and vawl...
by smeagol8799
Fri May 14, 2004 11:46 am
Forum: Discussion
Topic: 3dsMax 6 plugin help!!
Replies: 9
Views: 1684

i have the same question
by smeagol8799
Tue May 11, 2004 7:38 pm
Forum: Discussion
Topic: Great map/mod ideal
Replies: 1
Views: 596

Great map/mod ideal

Ok Im a begginer at this modding and mapping stuff but i can do some and am trying to learn with the other i have got this plan for a map that will actully take place in a very large gultch type area simular to blood gultch. That isnt the good part of my ideal it will take time and im not even shure...