hey, I just realized, in the credits....heh, you misnamed your "credits" song...it's not "Rush'n Attack Hardcore" it's "Green Beret HardCore"....
although if you'd rather not rerender credits I can understand why, heheh.
Search found 7 matches
- Wed Apr 25, 2007 11:17 pm
- Forum: Movies
- Topic: Halo 2: Why We Mod
- Replies: 55
- Views: 22281
- Thu Apr 12, 2007 5:17 pm
- Forum: Tutorials
- Topic: Halo 2 Rendering
- Replies: 299
- Views: 74373
- Sun Apr 08, 2007 12:45 pm
- Forum: Tutorials
- Topic: Halo 2 Rendering
- Replies: 299
- Views: 74373
- Fri Apr 06, 2007 9:55 pm
- Forum: Utilities
- Topic: Entity 1.4 WIP
- Replies: 100
- Views: 16755
- Fri Apr 06, 2007 12:18 am
- Forum: Tutorials
- Topic: Halo 2 Rendering
- Replies: 299
- Views: 74373
I used the updated model extractor and didn't have any holes in my model. Did I still need to do the part with the welding the verts, attaching everything, and unifying the faces? you only need to weld and so on if you plan on actually rigging and using the model...it is considerably easier to skin...
- Thu Apr 05, 2007 1:16 am
- Forum: Hardware & Software
- Topic: 3dsmax *.obj batch import
- Replies: 2
- Views: 329
3dsmax *.obj batch import
awright, here's a problem I've had for the past few...years. I hate *.obj's. Hate 'em. Only recently have I been able to tolerate them, and that's only because I finally figured out how to import them without having half the polygons flipped. now they've found a new way to piss me off. okay, not the...
- Wed Apr 04, 2007 11:17 pm
- Forum: Tutorials
- Topic: Halo 2 Rendering
- Replies: 299
- Views: 74373