Search found 11 matches
- Sun Apr 08, 2007 12:33 pm
- Forum: Tutorials
- Topic: Halo 2 Rendering
- Replies: 299
- Views: 74348
I did the tut over again, this time instead i used elite stuff, and i got this http://i71.photobucket.com/albums/i152/jacobson500148740/TUTfollowedinsteadelite.jpg Looks good man one question though cause it was driving me nuts does the right side of the elites mouth seem like he's missing his goul...
- Wed Apr 04, 2007 2:59 pm
- Forum: Tutorials
- Topic: Halo 2 Rendering
- Replies: 299
- Views: 74348
edit Found a PIC :) http://img402.imageshack.us/img402/8092/cheifcoffiecn4.jpg If I am correct in my memory, Veegie (Vegito619) had a hand in creating that image, along with RW. Yeah he did I actually PM'd him and asked its a very nice render :) i like it with chips, but what you should do is set u...
- Wed Apr 04, 2007 1:48 pm
- Forum: Tutorials
- Topic: Halo 2 Rendering
- Replies: 299
- Views: 74348
Looks pretty bad. Im fairly new to this so I didnt expect it to be perfect but ill work on it cause i know its possible to do cause the pic in your advatar does shows it perfectly. Of course that is probably done by someone who actually knows what they are doing rather than a carpenter who plays ar...
- Wed Apr 04, 2007 1:20 pm
- Forum: Tutorials
- Topic: Halo 2 Rendering
- Replies: 299
- Views: 74348
All this talk about Detail and what not got me looking at my spartan. In alot of renders ive seen from bungie there are chip details. Ive been trying to work out a way to maybe have another material on the spartan to make the chips basically another material but dont have enough knowledge on how to ...
- Wed Mar 28, 2007 7:17 pm
- Forum: Tutorials
- Topic: Halo 2 Rendering
- Replies: 299
- Views: 74348
its not that you look like a jackass, but try using the entire cubemap? it might look better. I edited my first post before I saw this. To be honest man I dont know much about how to do any of this im just messing around and read tuts so im not sure how to use a whole cube map :( but I think my mis...
- Wed Mar 28, 2007 7:00 pm
- Forum: Tutorials
- Topic: Halo 2 Rendering
- Replies: 299
- Views: 74348
thats really weird that your material works.. you have the br bump on the mc's visor and partial cubemaps all over the place. Its there (BR height map) and it was put in as a mistake but it seemes to work so ill go with that for now. As far as all the partial cube maps...i didnt like the way a sing...
- Wed Mar 28, 2007 2:25 pm
- Forum: Tutorials
- Topic: Halo 2 Rendering
- Replies: 299
- Views: 74348
i just use print screen a bunch of times, and then link it all together in photoshop. one question, are you using the cubemap for the diffuse? if so, it would look better IMO if you just use the regular diffuse and kept the falloff colors to color in the reflection. I didnt use the cube map for the...
- Tue Mar 27, 2007 8:21 pm
- Forum: Tutorials
- Topic: Halo 2 Rendering
- Replies: 299
- Views: 74348
Thanks man i really appreciate it. Hope this does it....also this may sound like a dumb question but how do you get the entire material tree into one pic? I try teh print screen but I get just that the whole screen. Im messing around with 3d renders and whatnot but i just dont know the simple stuff ...
- Tue Mar 27, 2007 7:40 pm
- Forum: Tutorials
- Topic: Halo 2 Rendering
- Replies: 299
- Views: 74348
did you use entity to extract the bump? Yeah i did but i used 1.5. I think i inverted it before I applied the normal map filter to it. This look better ? http://i4.photobucket.com/albums/y110/Bi0slayer/Now.png edit thought this was funny...i made this before i saw your tut http://i4.photobucket.com...
- Tue Mar 27, 2007 7:28 pm
- Forum: Tutorials
- Topic: Halo 2 Rendering
- Replies: 299
- Views: 74348
- Tue Mar 27, 2007 7:09 pm
- Forum: Tutorials
- Topic: Halo 2 Rendering
- Replies: 299
- Views: 74348