Search found 23 matches

by Super_Sunny
Fri Apr 13, 2007 3:21 pm
Forum: Art Studio
Topic: Looking for Blitzkrieg? Look in here.
Replies: 14
Views: 11127

Just use Bluestreak.
by Super_Sunny
Wed Apr 11, 2007 5:23 pm
Forum: Art Studio
Topic: WIP - Church
Replies: 540
Views: 102526

Churches are ironically like organized cults :P
by Super_Sunny
Wed Apr 11, 2007 1:49 pm
Forum: Utilities
Topic: HAX
Replies: 10
Views: 12935

You are amazing <3 Good work my friend
by Super_Sunny
Wed Apr 11, 2007 1:04 pm
Forum: Art Studio
Topic: [WIP] map that needs a name[updated]
Replies: 19
Views: 2462

Destination
by Super_Sunny
Mon Apr 09, 2007 12:13 pm
Forum: Art Studio
Topic: WIP - Springfield
Replies: 34
Views: 4761

You are new at modeling? Good job!
by Super_Sunny
Wed Apr 04, 2007 7:25 pm
Forum: HEK General
Topic: how should i...
Replies: 4
Views: 749

Flat, yes. If bump-maps, bumped. If you want a mirror, make it only on one flat plane and dynamic mirror.
by Super_Sunny
Wed Apr 04, 2007 5:15 pm
Forum: HEK General
Topic: custom light
Replies: 1
Views: 314

Top of a shader file in Guerilla, radiosity power, color, and detail. Apply that custom shader to an area, and it'll emit light.

Image

Like that.
by Super_Sunny
Fri Mar 30, 2007 3:58 pm
Forum: Art Studio
Topic: WIP - Valkryie
Replies: 24
Views: 4533

by Super_Sunny
Thu Mar 29, 2007 7:59 pm
Forum: Art Studio
Topic: List of links for tools needed for making custom guns.
Replies: 7
Views: 9197

The Halo Editing Kit is pretty much for all fully custom created content. Since...well...it's the...official editing kit. You forgot BlueStreak I think. The maxscript by TheGhost that allows .jms exporting in Gmax and 3ds Max without Blitz. Beats the crap out of chimp, and works for scenery/weapons ...
by Super_Sunny
Thu Mar 29, 2007 5:01 pm
Forum: HEK General
Topic: map extractor
Replies: 14
Views: 1571

Use Halo Editing Kit Plus. HEK+, look for it at HaloMaps.org.

It can extract any Halo Map into it's full tag editable format.
by Super_Sunny
Thu Mar 29, 2007 4:58 pm
Forum: HEK General
Topic: map extractor
Replies: 14
Views: 1571

Don't use SparkEdit, at ALL for any of this. Stick to the BSP Tag Converter. It'll convert a native structure BSP to .obj format with the UV's retained and no errors. Portalling, and other data can be retained as well.

The extracted BSP will be in the data\levels\test\BloodGulch folder.
by Super_Sunny
Thu Mar 29, 2007 4:50 pm
Forum: Art Studio
Topic: WIP - Valkryie
Replies: 24
Views: 4533

I'll make a custom skin for the ladder, but thanks guys!
by Super_Sunny
Thu Mar 29, 2007 11:27 am
Forum: HEK General
Topic: Flag Shader
Replies: 2
Views: 596

It's a .flag tag. Check it out in Guerilla.
by Super_Sunny
Tue Mar 27, 2007 7:34 pm
Forum: Tags & Resources
Topic: [Tags & Script] "Backpack" Weapons Mod
Replies: 11
Views: 3204

Did you extract the tags correctly? The script basically references the new tags from the download, so, make sure you have.
by Super_Sunny
Mon Mar 26, 2007 11:20 am
Forum: Art Studio
Topic: WIP - Valkryie
Replies: 24
Views: 4533

Backpack Weapons Mod added!

Image
Image
Image
by Super_Sunny
Sun Mar 25, 2007 2:06 pm
Forum: Art Studio
Topic: WIP - Valkryie
Replies: 24
Views: 4533

Thank you! Indeed, this game is capable of so much, I really don't know why Bungie didn't use it all : P
by Super_Sunny
Sun Mar 25, 2007 9:29 am
Forum: Art Studio
Topic: WIP - Valkryie
Replies: 24
Views: 4533

Very nice, the rocks look less hard and more soft so that's an improvement. The lightning is phenomenal, as well as the underground pit. Thank you! Seems I finally got the effect right! http://i5.tinypic.com/40cvbev.jpg http://i3.tinypic.com/40aykqo.jpg http://i9.tinypic.com/43rpj7o.jpg http://i13....
by Super_Sunny
Sat Mar 24, 2007 11:17 pm
Forum: Art Studio
Topic: WIP - Valkryie
Replies: 24
Views: 4533

I edited some things. http://img224.imageshack.us/img224/8248/24053997ym4.jpg http://img144.imageshack.us/img144/2456/40537584qb4.jpg http://img224.imageshack.us/img224/8083/58875272yq0.jpg http://img85.imageshack.us/img85/2540/73915161ku3.jpg http://img95.imageshack.us/img95/5181/23958549la4.jpg
by Super_Sunny
Sat Mar 24, 2007 1:59 pm
Forum: Images
Topic: WIP : DBHalo
Replies: 12
Views: 1653

Same pictures, compiled to singularity, more updates coming soon.
by Super_Sunny
Sat Mar 24, 2007 1:58 pm
Forum: Art Studio
Topic: WIP - Valkryie
Replies: 24
Views: 4533

kwazy wrote:wow that so impressive! keep up the good work!
Thanks!

I guess I could cubemap the "mud" a bit to make it more muddy looking!