Search found 10 matches

by haloCE
Fri May 28, 2004 8:19 am
Forum: Art Studio
Topic: anyone good with edges?
Replies: 3
Views: 545

I almost have the same problem, except tool gives me several "couldnt update edge" errors. I tried fixing em, but i had no luck.

Wth, you supposed to do to fix them?
by haloCE
Wed May 26, 2004 2:01 pm
Forum: Art Studio
Topic: I need help fixing these errors that tool gave me.
Replies: 0
Views: 362

I need help fixing these errors that tool gave me.

I keep gettting 3 degenerate triangles, but have no idea where they are or how to fix them. I also keep getting about 12 couldnt update edge # errors. Ive read the tutorial but they dont really help me out, or i jsut dont know what to do. Ive checked the wrl and have tried detaching or attaching stu...
by haloCE
Fri May 21, 2004 1:17 pm
Forum: Art Studio
Topic: anyone got a .tif of grass
Replies: 8
Views: 999

Probably every texture you need is already on youre computer dude. Go into youre halo ce folder. Then the data folder. From there, go into levels. Then just explore the different levels and their bitmaps. I found the grass under haloce\data\levels\a30\bitmaps.

it should be there for you too.
by haloCE
Fri May 21, 2004 12:33 pm
Forum: Art Studio
Topic: Map making with GMax
Replies: 4
Views: 925

Good news.

Some one else at the gbx forums finished a exporter too. :D

here's teh link

http://gbxforums.gearboxsoftware.com/sh ... t=1#201562
by haloCE
Fri May 21, 2004 12:29 pm
Forum: Art Studio
Topic: WOOOOOHOOOOOO! GMAX to JMS expoter done!
Replies: 2
Views: 662

WOOOOOHOOOOOO! GMAX to JMS expoter done!

Good News!

Us poor folk can make maps now! Get the exporter at the gearbox forums.

http://gbxforums.gearboxsoftware.com/sh ... t=1#201562

Im so happy. theres no more excuses for not making maps now.
by haloCE
Wed May 19, 2004 1:52 pm
Forum: Art Studio
Topic: Portal making question
Replies: 4
Views: 804

Re: Portal making question

the part where it makes these "portals" to divide the level or something, can anyone go into more detail in how to do it? cause i got stuck at the part where it goes west-east or something like that. i think he means the part of "exactportals" and "portals" that divide...
by haloCE
Sun May 16, 2004 9:22 am
Forum: Art Studio
Topic: Do I have to attach stuff when making maps?
Replies: 3
Views: 550

Linking and attaching are two seperate things. You DO have to LINK them to the reference frame. ------------------------------------------------------------------------------------- I have a question too. What i am wondering, is if you have to integrate an objects mesh into the levels mesh(like they...
by haloCE
Sat May 15, 2004 7:06 am
Forum: Art Studio
Topic: About to start, Level references
Replies: 4
Views: 951

If youre using generic units(as suggested in the HEK), then every ten units equals one foot. I remember reading something that said mc is 7 ft tall, or 70 units in 3dmax. I, personally, just pictured out my map in my head, and thought about the dimensions. I came up with 400ft by 300ft. Then i just ...
by haloCE
Fri May 14, 2004 8:41 pm
Forum: Art Studio
Topic: Mesh Question
Replies: 7
Views: 1270

Im making my first map right now, and i have teh level linked to the frame, and all the objects linked under the level. Will they export, or do the objects have to be linked directly to the frame?

Mine right now:
frame
**-level
****-objects

or

frame
**-level
**-objects
by haloCE
Fri May 14, 2004 3:28 pm
Forum: Art Studio
Topic: Negative Shapes
Replies: 7
Views: 1274

"Also, how do you make walls around a plane and roof over the tallest object?" You should read teh HEK tutorial(the level creating part). It tells you how to make the "level" or box where everything goes inside. The box is the floor, walls, and roof and you just build everything ...