Search found 17 matches

by mmmjoy
Tue Jul 27, 2004 1:38 am
Forum: Modding Discussion
Topic: HALO CE (Need answers quick)
Replies: 7
Views: 870

omg
by mmmjoy
Sun Jul 25, 2004 1:15 am
Forum: NTSC Downloads
Topic: Iceworld2k for xbox-beta
Replies: 43
Views: 8848

good work

this is a great map but like haloslayer said, it is quite difficult to get up those rocks, maybe just put ramps or model your own easily mountable rocks? maybe if you broke it up into pieces in 3dsmaz and imported them as seperate objects (i dont know how that would go with the space available, but ...
by mmmjoy
Thu Jul 22, 2004 1:09 am
Forum: NTSC Downloads
Topic: NEW MAP: The Cathedral v3 aka Training Sector 22A *UPDATED*
Replies: 6
Views: 3020

Great work

this is a brilliant map, one of the best ive ever played
keep up the good work
by mmmjoy
Sun Jul 18, 2004 10:09 pm
Forum: NTSC Downloads
Topic: "Over the Creek" -=Final Version=- (CXE)
Replies: 45
Views: 13871

Very Impresive

Looks really cool and I wanna try it how difficult would it be to make a bg version? mostly because us pal halo owners can only use bg patches (thanks to the work of those guys who did the pal to ntsc patches, and whos names i forget) I dont really know how viable that is, but if its not to difficul...
by mmmjoy
Mon Jun 28, 2004 10:20 pm
Forum: NTSC Downloads
Topic: Halo 2 Spartan Skin V.2
Replies: 17
Views: 5237

could someone please put up a ppf for bloodgulch ? i cant run hmt
by mmmjoy
Thu Jun 10, 2004 10:34 pm
Forum: NTSC Downloads
Topic: HXE Version 3.0 (Map Building!!!!!!!!)
Replies: 61
Views: 11547

Whats the compatability like?

Great work!

Does this work with both NTSC and PAL?
How about HaloPC?
This could make inserting a HaloPC rocket hog alot easier.
by mmmjoy
Sat Jun 05, 2004 10:09 pm
Forum: Modding Discussion
Topic: not really halo, but still worth a read.
Replies: 7
Views: 1033

How about just removing your windows drive from your computer and putting in the xbox drive, and boot from the install cd of your distro of choice (gentoo is the best :) If your harddrive is locked then you will find out about it as soon as you try and partition/install it (and use whatever tool you...
by mmmjoy
Mon May 31, 2004 6:26 am
Forum: NTSC Downloads
Topic: .-.--.-; Xinject 2.6 ;-.--.-. *** Updated Again ***
Replies: 31
Views: 7419

Editing?

great work poke, my first thought was: could this be used (or edited) to be compatable with haloce maps? if we could import directly from there then there would be many more quality mods for xbox this may be impossible, but its just a thought also i assume it does the collision models too? how does ...
by mmmjoy
Sun May 30, 2004 9:58 pm
Forum: Modding Discussion
Topic: Ghost Booster Idea
Replies: 5
Views: 643

cool, could you put up a ppf? for either bloodgulch ntsc or pal?

and did you try adding any light effects to it?, maybe you could get a blueish glow ?? ;)
by mmmjoy
Fri May 28, 2004 3:48 am
Forum: Modding Discussion
Topic: Ghost Booster Idea
Replies: 5
Views: 643

Ghost Booster Idea

I had an idea after watching the Halo2 multiplayer video from e3 If you've seen it you'll know that the ghost will have a `booster' when you pull the left trigger You might be able to do this in Halo 1 if you set the ghost to have a secondary fire (like the imported banshees do), but have it fire an...
by mmmjoy
Thu May 27, 2004 4:27 am
Forum: Modding Discussion
Topic: xbox bsp editing
Replies: 84
Views: 12227

File locations

In the NTSC Bloodgulch offset list, the structure BSP is listed to be at 0x023492B8, does anyone know if this is the visual/collision? Also, whichever it is does the other come directly after or are they at seperate locations? Does anyone know the sizes of these? It doesn't seem to be listed in the ...
by mmmjoy
Thu May 27, 2004 3:42 am
Forum: NTSC Downloads
Topic: Gravity Rifle & Energy sword
Replies: 29
Views: 8444

Possibly for Blood Gulch?

I realise that theres very little chance of a PAL port, so could these posibly be put into Blood Gulch?

because we Pal folks can play ntsc bloodgulch thanks to the conversion patches

great work btw, cant wait to try the sword
by mmmjoy
Thu May 20, 2004 12:17 am
Forum: Modding Discussion
Topic: Issues with Jungle Gulch and Snow Gulch?
Replies: 2
Views: 557

Try the Halo Cache Editor (from the "usual places") it can patch the maps directly on the xbox (so you only have to upload ppfs) and has always seemed to work for me
by mmmjoy
Tue May 11, 2004 1:49 am
Forum: Modding Discussion
Topic: xbox bsp editing
Replies: 84
Views: 12227

So currently we know... ?

Can someone please post a description of the structure of the visual model and collision model data, possibly with an offset of an example point?
by mmmjoy
Mon May 10, 2004 10:23 pm
Forum: Modding Discussion
Topic: DDS File
Replies: 3
Views: 493

You need to get a plugin
try google
by mmmjoy
Mon May 10, 2004 4:06 am
Forum: Modding Discussion
Topic: Character Skins?
Replies: 1
Views: 306

Character Skins?

Has anyone tried/been able to swap the cyborb character skin with that of a marine or a custom skin, without a full model import (ie like the Elites people have been importing)? There doesn't seem to be a marine skin in the BG files, but would it be as simple as a vehicle skin to add a custom one? A...
by mmmjoy
Mon May 10, 2004 1:25 am
Forum: Modding Discussion
Topic: xbox bsp editing
Replies: 84
Views: 12227

Just a thought

I've been following this for a while, but got lost in places along the way but I was thinking about what you said (specifcally xorange) about the "passthrough" effect. Perhaps it is meant to be the gradient of the plane? because it would make runtime alot more efficient if the game didnt h...