Search found 14 matches
- Mon Apr 13, 2009 4:45 am
- Forum: Modding Discussion
- Topic: Question about Why the Pelican isen't land correctly
- Replies: 7
- Views: 7673
Re: Question about Why the Pelican isen't land correctly
You can also make a box that is roughly the same size as the pelican (use the program I can has cubez), and then swap the phmo of the box in for the phmo of the pelican. Then it will sit on the BSP without spinning. But the phmo won't be perfect, of course.
- Sat Feb 28, 2009 4:48 pm
- Forum: Images
- Topic: Halo W.I.P. Photography
- Replies: 832
- Views: 141350
Re: Halo W.I.P. Photography
That HUD looks nice. I like how the screen flashes red around the edges when your health is low, and I like seeing health and shields separately (health doesn't recharge, right?). For the overhead view, you could make a modded warthog where the driver shoots brute shots from the turret while driving...
- Sun Feb 15, 2009 1:46 pm
- Forum: Modding Discussion
- Topic: Knockbag Bug (please help)
- Replies: 3
- Views: 1013
Re: Knockbag Bug (please help)
The jpt "knockback" thing is a known bug with system link. Captain wrote a tutorial about his way - http://www.halomods.com/forums/viewtopic.php?f=88&t=78913 But I think the jpt acts like it's a ball of force pushing everything outward, but the effect way acts on a line. It probably wo...
- Wed Feb 11, 2009 8:15 pm
- Forum: Images
- Topic: Halo W.I.P. Photography
- Replies: 832
- Views: 141350
Re: Halo W.I.P. Photography
NotZachary, I really like your health + shield hud. Can you make a patch and release it? Darkshallfall, when do you think you will release your map with the red squares?
- Wed Nov 12, 2008 10:37 am
- Forum: Images
- Topic: Halo W.I.P. Photography
- Replies: 832
- Views: 141350
- Tue Nov 11, 2008 8:18 pm
- Forum: Images
- Topic: Halo W.I.P. Photography
- Replies: 832
- Views: 141350
T beezie, please release that new custom map you made with i can has cubes? So many cool previews here, but no releases. :cry: Don't worry about making it perfect. Just give us something new to play. Don't bother with team objectives because it's not worth the trouble (and the skull and bomb only ca...
- Wed Oct 22, 2008 1:44 pm
- Forum: Modding Discussion
- Topic: Custom weapons in the main menu?
- Replies: 2
- Views: 1107
Custom weapons in the main menu?
Can I add some modded weapons to the mainmenu or shared.map so that I can select them in the quick options? I think in Killtrocity you could select the shield as starting weapon. Some weapons I basically don't use so I could just replace them instead of adding new chunks to the menu. What about the ...
- Mon Oct 13, 2008 9:39 am
- Forum: Downloads
- Topic: Bubble Blast
- Replies: 20
- Views: 5091
Yeah I messaged the captain about this a long time ago and he told me how to fix it. There is something wrong with the big spinning globe. If you get rid of that mach (actually it's really 3 or 4 machs I think) then the map is system linkable. I have played it over system link with 2 different peopl...
- Sat Sep 06, 2008 6:05 am
- Forum: Modding Discussion
- Topic: Prophet of Regret question
- Replies: 6
- Views: 1350
- Wed Sep 03, 2008 3:41 am
- Forum: Modding Discussion
- Topic: more bsp scenery spawns
- Replies: 2
- Views: 477
more bsp scenery spawns
can I clone more spawns for bsp scenery? Like, if I want to make several of the cranes and seventh column sculptures on Headlong. I don't see any bsp scenery stuff in the scnr tag, so I don't know how to make more spawns. edit: Ok, I found the bsp scenery placement in the sbsp tag. I tried changing ...
- Sat Aug 30, 2008 4:54 am
- Forum: Modding Discussion
- Topic: biped editing problems
- Replies: 8
- Views: 1158
I noticed when I downloaded the latest bipd plugin it made the camera spin wildly everytime I edited anything in the bipd (or even just saved without editing). Finally I opened the map in a older version of Entity and found out that it made the crouching transition time into NaN, which is Not a Numb...
- Tue Jul 17, 2007 7:34 pm
- Forum: Modding Discussion
- Topic: Chain spawn from rocket detonation?
- Replies: 1
- Views: 360
Chain spawn from rocket detonation?
I am trying to make a grenade chain spawn from a rocket explosion, but it never appears. I can make grenades come from grenade explosions, but not rockets. Why?
- Sun Jul 08, 2007 8:59 am
- Forum: Modding Discussion
- Topic: Containment fusion core problem
- Replies: 6
- Views: 970
- Sat Jul 07, 2007 4:55 pm
- Forum: Modding Discussion
- Topic: Containment fusion core problem
- Replies: 6
- Views: 970
UpsetSpy, how did you successfully transfer that expelled_core so that it explodes without freezing, like in that picture? I've been banging my head against the wall about this for ages. I also found several old posts about people having this very problem. Is it just a matter of nulling or transferr...