Search found 2047 matches
- Sat Apr 18, 2009 7:44 am
- Forum: Modding Discussion
- Topic: Changing Name Of Map
- Replies: 4
- Views: 3334
Re: Changing Name Of Map
You use Eschaton, and select the tags. You can then edit whatever the message is.
- Fri Apr 17, 2009 6:32 pm
- Forum: Downloads
- Topic: [Skin] Lone Wolf Pistol
- Replies: 6
- Views: 4077
Re: [Skin] Lone Wolf Pistol
No you can't do text. The text is reversed on one side. If you write it in reverse, that would just make it messed up on the other side. Overall, I'd give a 5/10 I don't like how the "gold" looks, it's too flat. You really should look into editing the cubemap because I think that could rea...
- Tue Apr 14, 2009 5:18 pm
- Forum: Complaints & Suggestions
- Topic: Staff Are Not Doing Their Job
- Replies: 57
- Views: 15437
Re: Staff Are Not Doing Their Job
Kirk for President.
- Tue Apr 14, 2009 4:11 pm
- Forum: Modding Discussion
- Topic: Viewing R5G6B5 type things.
- Replies: 7
- Views: 3995
Re: Viewing R5G6B5 type things.
Oh, so you have an edited copy, and need to open the edited copy?
Look for DXTbmp, that should work.
Look for DXTbmp, that should work.
- Mon Apr 13, 2009 6:57 pm
- Forum: Modding Discussion
- Topic: Viewing R5G6B5 type things.
- Replies: 7
- Views: 3995
Re: Viewing R5G6B5 type things.
What did you think it to do?
- Mon Apr 13, 2009 2:47 pm
- Forum: Modding Discussion
- Topic: Does anybody have a Stable Version Of The Halo 2 Coagulation
- Replies: 10
- Views: 4577
Re: Does anybody have a Stable Version Of The Halo 2 Coagulation
You can run the original maps on CE, as well as custom ones.
- Sun Apr 12, 2009 7:15 pm
- Forum: News
- Topic: Emblem Discussions
- Replies: 2177
- Views: 152366
Re: Emblem Discussions
I guess it's a bad thing to try to help staff out with keeping order. Whoops.
- Sun Apr 12, 2009 7:09 pm
- Forum: Utilities
- Topic: PhysEdit 0.3.1B
- Replies: 5
- Views: 3433
Re: PhysEdit 0.3.1B
And wraith maybe? And C-Gun Turret? and Pelican? And C-Dropship?
- Sun Apr 12, 2009 9:54 am
- Forum: Modding Discussion
- Topic: Viewing R5G6B5 type things.
- Replies: 7
- Views: 3995
Re: Viewing R5G6B5 type things.
Stickied, right on top of the Utilities Section;
http://halomods.com/forums/viewtopic.php?f=94&t=55226
http://halomods.com/forums/viewtopic.php?f=94&t=55226
- Sat Apr 11, 2009 6:08 pm
- Forum: Modding Discussion
- Topic: Viewing R5G6B5 type things.
- Replies: 7
- Views: 3995
Re: Viewing R5G6B5 type things.
If you download and use Eschaton, you can extract any bitmap into a jpeg format, and then import it back.
Eschaton is the future of modding, as corny as it sounds. I'd advise using it.
Eschaton is the future of modding, as corny as it sounds. I'd advise using it.
- Fri Apr 10, 2009 11:23 am
- Forum: Downloads
- Topic: [MAP] Duckape's AI Map Pack
- Replies: 11
- Views: 5893
Re: [MAP] Duckape's AI Map Pack
Yeah, I realize that now, at first it seemed that the second mod was PC.
- Fri Apr 10, 2009 10:54 am
- Forum: GFX
- Topic: The Official Emblem Design Thread
- Replies: 49
- Views: 13493
Re: The Official Emblem Design Thread
Geo, is that funny looking one with the pen and paper in the picture you post the new RC emblem? Cause if so the old one was much much better. If not ignore this post.
- Fri Apr 10, 2009 10:41 am
- Forum: Downloads
- Topic: [MAP] Duckape's AI Map Pack
- Replies: 11
- Views: 5893
Re: [MAP] Duckape's AI Map Pack
I think you should read the post again warlord. As was said, "PC Only".
As in with only using PC. As in without using any CE.
As in with only using PC. As in without using any CE.
- Fri Apr 10, 2009 10:39 am
- Forum: Modding Discussion
- Topic: Halo FTW Download
- Replies: 20
- Views: 7893
Re: Halo FTW Download
Taking advantages of holes in software is very illegal if you end up circumventing copyright measures put in.
- Thu Apr 09, 2009 9:18 pm
- Forum: Modding Discussion
- Topic: Halo FTW Download
- Replies: 20
- Views: 7893
Re: Halo FTW Download
He only used HMT's EOF.
- Thu Apr 09, 2009 7:33 pm
- Forum: Downloads
- Topic: [MAP] Duckape's AI Map Pack
- Replies: 11
- Views: 5893
Re: [MAP] Duckape's AI Map Pack
There's been a decent amount of stuff done with PC only AI pretty recently, making them act smarter, "respawning", making it more like CE AI basically. Not there yet, and it won't be until there's a simple way to add onto the scnr tag, but it's closer. Still, seeing stuff like this is alwa...
- Thu Apr 09, 2009 3:58 pm
- Forum: Downloads
- Topic: [MAP] Duckape's AI Map Pack
- Replies: 11
- Views: 5893
Re: [MAP] Duckape's AI Map Pack
Oh my.
It's always great to come across some good mods, I take it these are from a while ago? Sure wish I was around when PC modding was in it's prime.
It's always great to come across some good mods, I take it these are from a while ago? Sure wish I was around when PC modding was in it's prime.
- Wed Apr 08, 2009 10:04 pm
- Forum: GFX
- Topic: The Official Emblem Design Thread
- Replies: 49
- Views: 13493
Re: The Official Emblem Design Thread
http://i109.photobucket.com/albums/n57/Edwindrako/none.png http://i109.photobucket.com/albums/n57/Edwindrako/1-1.png http://i109.photobucket.com/albums/n57/Edwindrako/2-2.png http://i109.photobucket.com/albums/n57/Edwindrako/3-1.png Meh. Not a pro at this sort of stuff. It's supposed to be the Halo...
- Wed Apr 08, 2009 7:53 am
- Forum: Modding Discussion
- Topic: Eachaton Question
- Replies: 18
- Views: 3052
Re: Eachaton Question
No. The default animations are in First Person, and only include the Cyborg's Hands and the FP model. The Third Person Animations would have to include the entire cyborg model, and the Third Person Model Weapon, or a swapped first person. If no third person animations for a bash exist in the cyborg ...
- Tue Apr 07, 2009 7:41 pm
- Forum: Mac Downloads
- Topic: Water AR
- Replies: 7
- Views: 3566
Re: Water AR
Try skinning a shotgun or a pistol. I'd like to see something similar to your other AR applied to those weapons.