Search found 20 matches

by doogie1012
Fri Dec 12, 2008 4:19 am
Forum: Modding Discussion
Topic: Section Rules - Halo 3 Modding Q&A
Replies: 1224
Views: 928344

I have a few questions. * With the NXE installed will using modded usermaps/accidently trying to use an unsigned map get your console or profile banned. (Just to get a clear answer, and yes I read the last few posts.) * Will we easily be able to mod actual maps now that we can get the game to run of...
by doogie1012
Mon Oct 20, 2008 2:28 am
Forum: Modding Discussion
Topic: Section Rules - Halo 3 Modding Q&A
Replies: 1224
Views: 928344

Veegie wrote:If they're playing Last Resort, that's 123 MB to go to the host. :roll:
Argh. I would have at least thought you could interpret a little. The USER map, send the entire USER map. (Which is usually 56kb isn't it?)

Sending the entire .map file would of course be ridiculous.
by doogie1012
Thu Oct 16, 2008 3:26 am
Forum: Modding Discussion
Topic: Section Rules - Halo 3 Modding Q&A
Replies: 1224
Views: 928344

Because the game isn't designed to pass the locations of static objects between clients. The objects in question, such as the first mod here , are expected to be in the same place in every instance of the map. They can't be moved or deleted in-game, so their locations are simply inherited from the ...
by doogie1012
Sun Oct 05, 2008 4:09 am
Forum: Modding Discussion
Topic: Section Rules - Halo 3 Modding Q&A
Replies: 1224
Views: 928344

I have a question, how come there are 'host-only' maps. Shouldn't the user download the entire user-created map file and thus get extra scenary and etc.

It would be great if I could learn the reason behind this data not being sent to the other clients.
by doogie1012
Thu Oct 02, 2008 6:46 am
Forum: Modding Discussion
Topic: Section Rules - Halo 3 Modding Q&A
Replies: 1224
Views: 928344

Well I've haven't been here since Halo 3's release so I need to be brought up to speed on some of the advancements being made (as in, answer questions I haven't seen be answered by others yet :P) Ok so basically I've been hearing about XSATA. Now say I bought XSATA got it hooked up into my Xbox 360 ...
by doogie1012
Sun Jan 20, 2008 4:50 pm
Forum: Modding Discussion
Topic: Change Starting Weapons -- MULTIPLAYER SERVER
Replies: 13
Views: 1801

I have HMT and SparkEdit, and I've made a few cliff mods a while ago. I just never really looked into editing weapons and I basically want the Magnum to be modded so its a "Golden Gun", one hit kills. So I actually need the weapon to exist I just don't want it to be your secondary weapon ...
by doogie1012
Sun Jan 20, 2008 6:55 am
Forum: Modding Discussion
Topic: Change Starting Weapons -- MULTIPLAYER SERVER
Replies: 13
Views: 1801

I have HMT and SparkEdit, and I've made a few cliff mods a while ago. I just never really looked into editing weapons and I basically want the Magnum to be modded so its a "Golden Gun", one hit kills. So I actually need the weapon to exist I just don't want it to be your secondary weapon a...
by doogie1012
Sun Jan 20, 2008 6:40 am
Forum: Modding Discussion
Topic: Change Starting Weapons -- MULTIPLAYER SERVER
Replies: 13
Views: 1801

I just want an Assualt Rifle with no Pistol as secondary weapon. I noticed Generic and Custom weapons setting but how do I actually set the Custom Weapons setting. Also if you mean try checking out the two different types, the both have the same starting weapons. then do a swap of w/e weapon and the...
by doogie1012
Sun Jan 20, 2008 6:29 am
Forum: Modding Discussion
Topic: Change Starting Weapons -- MULTIPLAYER SERVER
Replies: 13
Views: 1801

But I would prefer my game to be a CTF style game.
by doogie1012
Sun Jan 20, 2008 6:20 am
Forum: Modding Discussion
Topic: Change Starting Weapons -- MULTIPLAYER SERVER
Replies: 13
Views: 1801

Change Starting Weapons -- MULTIPLAYER SERVER

Basically I have no idea how to make it so the Magnum isn't your secondary starting weapon on my server. Do I edit the specific map (bloodgulch.map) or is there a setting I somehow overlooked? I also don't want every weapon on the map to change just for the starting weapon. Also this is for Halo PC ...
by doogie1012
Mon Dec 31, 2007 7:20 am
Forum: Discussion
Topic: To the Pelican as a Player for Rats Nest Thread
Replies: 52
Views: 9948

Ok Cool, I can't try it now though, dad using TV O_O
by doogie1012
Mon Dec 31, 2007 5:47 am
Forum: Discussion
Topic: To the Pelican as a Player for Rats Nest Thread
Replies: 52
Views: 9948

OMG Please tell me, I've tried all my ideas.
by doogie1012
Sun Dec 30, 2007 6:23 pm
Forum: Discussion
Topic: To the Pelican as a Player for Rats Nest Thread
Replies: 52
Views: 9948

Very Cool, Would you mind telling us how this was accomplished?
by doogie1012
Sun Dec 30, 2007 7:48 am
Forum: Discussion
Topic: To the Pelican as a Player for Rats Nest Thread
Replies: 52
Views: 9948

Can't be done since the object needs to be stable before going on the man-cannon.

(By Stable I mean when teleporters stop moving after placement they float.)

And since once teleports are stable they can't be moved, it won't work.
by doogie1012
Sun Dec 30, 2007 6:30 am
Forum: Discussion
Topic: Pickup elephant in forge glitch : P
Replies: 18
Views: 2893

I never knew about this elephant glitch, hmmm I need to make it spawn on a roof :)
by doogie1012
Sun Dec 30, 2007 6:22 am
Forum: Discussion
Topic: To the Pelican as a Player for Rats Nest Thread
Replies: 52
Views: 9948

To the Pelican as a Player for Rats Nest Thread

Many of you will probably say it's impossible and not to even bother, also I'm not doing this in hopes of flying the pelican. (Though it would be cool). I want you guys to produce your findings on the matter on ways we can maybe get over near that pelican. GET ALMOST ANY OBJECT TO THE PELICAN: Basic...
by doogie1012
Sun Dec 30, 2007 6:15 am
Forum: Forge
Topic: Jail Cell v3
Replies: 10
Views: 2017

Cannot download, file was deleted or error occurred. Looks good.
by doogie1012
Fri Jan 12, 2007 5:36 am
Forum: Downloads
Topic: [MAPPACK] KilltrocityMappack 2
Replies: 380
Views: 86341

All this mod needs is a gun that can shrink the player or enlarge the player to gain access to secret areas!!!
by doogie1012
Mon Jan 08, 2007 5:09 pm
Forum: Modding Discussion
Topic: A Gun that Shrinks your player on shot...
Replies: 2
Views: 786

Hm... damn I'm just starting and I doubt I could script it <_<

It would be excellent if someone could do this but I doubt they would.
by doogie1012
Sun Jan 07, 2007 10:56 pm
Forum: Modding Discussion
Topic: A Gun that Shrinks your player on shot...
Replies: 2
Views: 786

A Gun that Shrinks your player on shot...

Is it possible to make it when you fire with a certain gun you turn tiny and you when you fire with another gun you get big again? An example of this being useful is make a small mini cave where the player can use a special gun to make him small and hide in. Anyway is it possible? And if so, how can...