Search found 8 matches

by Shadowman21402000
Tue Nov 02, 2004 11:54 am
Forum: Tags & Resources
Topic: ~~~MODEL: STARCRAFTghost~~~
Replies: 28
Views: 6648

dont make a starcraft mod, blizzard hunts down anythign using their name.
by Shadowman21402000
Wed Jul 28, 2004 2:30 pm
Forum: Tags & Resources
Topic: Model: Character & Air Vehicle - WIP
Replies: 72
Views: 12181

most of the sweetness of that model is its texture, the gemotry is very simple.
by Shadowman21402000
Wed Jul 07, 2004 7:29 am
Forum: Tags & Resources
Topic: Model: Character & Air Vehicle - WIP
Replies: 72
Views: 12181

man...thats awesome. Whats the polycount?
by Shadowman21402000
Sun Jun 27, 2004 5:29 am
Forum: Tags & Resources
Topic: Model: Battle Cruiser
Replies: 79
Views: 15095

use the tutorials luke.
by Shadowman21402000
Fri Jun 25, 2004 6:03 am
Forum: Tags & Resources
Topic: Model: Halo Boat
Replies: 57
Views: 12211

now im one for low polycounts, but that needs more detail. Try making the ends of the floats round off instead of tapering to a cone, and personally....lose the little cabin on the back, generally those kind of boats just have a little jut out with a wheel at the back.
by Shadowman21402000
Fri Jun 18, 2004 11:53 am
Forum: Tags & Resources
Topic: Tag: Delimiter, Actv & Actr
Replies: 59
Views: 18852

So uh, how would I get them to be red and blue like in Tiamat's thingy. I tried making a red and blue actor_variant with the colour properties thingy but it didnt work (at least theya ll show up white in sapien)
by Shadowman21402000
Tue Jun 08, 2004 3:37 am
Forum: Outstanding Mods
Topic: Map: Facing Worlds
Replies: 30
Views: 41464

good oldinsane floating space islands...
by Shadowman21402000
Fri Jun 04, 2004 3:49 am
Forum: Outstanding Mods
Topic: Map: Claustrophobia
Replies: 100
Views: 84752

its verygood, especially compared to the recent influx ofsandbox maps... its refreshing to see a inside map. GJ.