Search found 41 matches

by DG333
Wed Mar 18, 2009 10:47 am
Forum: Utilities
Topic: Gravemind Beta v1.3 Updated 2/8/08
Replies: 183
Views: 43885

Re: Gravemind Beta v1.3 Updated 2/8/08

Thanks! Finally, a program that can actually open Halo 2 vista maps. I have a question: I used HMT a lot and to swap something like a tanks shell and a sniper rifle projectile, I would copy the meta (or the code that would show up, whatever you call it) from the tank shell and replace it with the m...
by DG333
Fri Feb 13, 2009 5:21 pm
Forum: Modding Discussion
Topic: Meta issues
Replies: 7
Views: 1143

Re: Meta issues

Rebuild with Echanteon, it's a lot easier.
All you have to do is recursivly extract the tag, open and expand deathisland, import, and click rebuild.
by DG333
Fri Feb 13, 2009 7:55 am
Forum: Modding Discussion
Topic: Meta issues
Replies: 7
Views: 1143

Re: Meta issues

Did you extract the projectile tag? Or just copy the meta?
If so try extracting the sentinel beam from d20 then inject it into death island and rebuild.
by DG333
Mon Sep 29, 2008 6:14 pm
Forum: Utilities
Topic: Gravemind Beta v1.3 Updated 2/8/08
Replies: 183
Views: 43885

Adding AI to squad types won't work for me, and changing my weapon causes the game to crash. :(
Any suggestions?
I'm trying to spawn with the fuel rod with 8 grunts and 7 elites, just as a test on Arbiter.
by DG333
Thu Sep 11, 2008 7:56 am
Forum: Utilities
Topic: Gravemind Beta v1.3 Updated 2/8/08
Replies: 183
Views: 43885

2 Quick questions
How do you edit which weapons the ememies or allies spawn with? Either spawned in a vehicle or out? And also is there anyway to keep your duel weapons when you enter the side seat of a warthog?
by DG333
Wed Aug 27, 2008 1:04 pm
Forum: Utilities
Topic: Gravemind Beta v1.3 Updated 2/8/08
Replies: 183
Views: 43885

Re: Coming soon guys.

Shock120 wrote:
DG333 wrote:
Shock120 wrote:Gravemind v2.0 coming soon... :wink:
Sweet, I can't wait. :D
Will the biped bug be fixed in this update?
Yes, its fixed
Sweet :D can't wait. Thanks
by DG333
Wed Aug 27, 2008 7:56 am
Forum: Utilities
Topic: Gravemind Beta v1.3 Updated 2/8/08
Replies: 183
Views: 43885

Re: Coming soon guys.

Shock120 wrote:Gravemind v2.0 coming soon... :wink:
Sweet, I can't wait. :D
Will the biped bug be fixed in this update?
by DG333
Thu Aug 07, 2008 8:37 am
Forum: Utilities
Topic: Gravemind Beta v1.3 Updated 2/8/08
Replies: 183
Views: 43885

...Is there anyway to spawn characters in vehicle turrets and seats? Look at the specific [Vehi] and you'll see "Built-in Gunner" switch them to any [Char] you want. Didin't work. :( When I swapped that I still got an empty hog, and when I got in it the game crashed. Do you change the BIG...
by DG333
Thu Aug 07, 2008 7:41 am
Forum: Utilities
Topic: Gravemind Beta v1.3 Updated 2/8/08
Replies: 183
Views: 43885

...Is there anyway to spawn characters in vehicle turrets and seats? Look at the specific [Vehi] and you'll see "Built-in Gunner" switch them to any [Char] you want. Didin't work. :( When I swapped that I still got an empty hog, and when I got in it the game crashed. Do you change the BIG...
by DG333
Thu Aug 07, 2008 6:04 am
Forum: Utilities
Topic: Gravemind Beta v1.3 Updated 2/8/08
Replies: 183
Views: 43885

It's finally out!
A HMT for H2! Woot!
Congradulations and thanks for the hard work you all put into this project.

One quick question..
Is there anyway to spawn characters in vehicle turrets and seats?
Thanks and congrats again.
by DG333
Tue Jul 29, 2008 4:49 pm
Forum: Discussion
Topic: Mr.Mohawk 1.2 error
Replies: 3
Views: 830

Doesn't work for me either, I think its a program bug.
by DG333
Sat Jun 21, 2008 9:29 am
Forum: Utilities
Topic: [app] Mr. Mohawk
Replies: 103
Views: 43464

Works for me, nice application :) How does the tag injection work? Is there a special program that I can use to edit the extracted tag? Hex workshop :wink: Haha of course, i'll try it out. I'll try team editing first Erm, anyone know what hex means team? I open the meta data and I can't understand ...
by DG333
Fri Jun 20, 2008 3:01 pm
Forum: Utilities
Topic: [app] Mr. Mohawk
Replies: 103
Views: 43464

Works for me, nice application :)
How does the tag injection work? Is there a special program that I can use to edit the extracted tag?
by DG333
Thu Jun 12, 2008 5:27 pm
Forum: Modding Discussion
Topic: Adding Tags in Campaign with HHT = Messed up map
Replies: 7
Views: 674

A modified version of that tutorial would be what I would do. If you're keeping everything about the grunt the same, however, manually duplicate the biped file. What would be the easiest way to do that? (Without having to do PMI or anything, I cant PMI for some reason) It's either that, or using Gu...
by DG333
Mon Jun 09, 2008 8:13 pm
Forum: Modding Discussion
Topic: Adding Tags in Campaign with HHT = Messed up map
Replies: 7
Views: 674

Philly wrote:A modified version of that tutorial would be what I would do. If you're keeping everything about the grunt the same, however, manually duplicate the biped file.
What would be the easiest way to do that? (Without having to do PMI or anything, I cant PMI for some reason)
by DG333
Sun Jun 08, 2008 3:43 pm
Forum: Modding Discussion
Topic: Adding Tags in Campaign with HHT = Messed up map
Replies: 7
Views: 674

Adding Tags in Campaign with HHT = Messed up map

Ok, I'm trying to add a biped and actv tag to a campaign map (Marines) to the level Keyes, but everytime I add the tag, when I play the map it is all messed up. Is there any other easy way I can add or duplicate any tags without editing the original one? For example: I inject 2 grunt biped tags, I w...
by DG333
Wed Feb 20, 2008 2:38 pm
Forum: Discussion
Topic: Backups
Replies: 2
Views: 658

Just reinstall the game. I think sending maps is illegal anyway.
by DG333
Tue Feb 19, 2008 4:17 pm
Forum: Utilities
Topic: [app] Mr. Mohawk
Replies: 103
Views: 43464

grimdoomer wrote:Yes when Gravemind comes out. Hopefully in a day or so but im having lots of problems in the real world right now.
Ok, sounds good. Take your time.
by DG333
Tue Feb 19, 2008 2:52 pm
Forum: Utilities
Topic: [app] Mr. Mohawk
Replies: 103
Views: 43464

So is there anyway then to respawn more AI in one map?
by DG333
Mon Feb 18, 2008 12:57 pm
Forum: Utilities
Topic: [app] Mr. Mohawk
Replies: 103
Views: 43464

Hey I'm sorry but I've got another question for you
Since your app is pretty much like HHT for HPC, will I be able to fill in the seats of certain vehicles with actv? (In this case char)
Here is a picture of what I am talking about
Image