Search found 40 matches

by Fluffybunny
Sun Dec 28, 2003 6:31 pm
Forum: Art Studio
Topic: Why does it keep on saying this???
Replies: 3
Views: 361

Don't worry about DX1, it says that, but you have to look at what the original texture was. It says what kind of texture it is rite above the texture previes in HMT3.
by Fluffybunny
Thu Dec 25, 2003 1:27 pm
Forum: Art Studio
Topic: saving dds file,need help
Replies: 3
Views: 348

1st answer.
Click no.
Image
@nd answer, look for it, it's around and I don't fel like posting it.
by Fluffybunny
Tue Dec 23, 2003 1:22 pm
Forum: Art Studio
Topic: Holiday Skinning contest!
Replies: 79
Views: 5992

Vegito619 wrote:i could try to make a rudoulgh ghost

<_<

NO!

my idea

*holds onto his idea*
Fluffybunny wrote:Progress. I updated the warthog. I'm gonna make the Banshee liik like Rudolph the red nosed reigndear. But screenies are fun.
My idea's better
by Fluffybunny
Mon Dec 22, 2003 10:26 pm
Forum: Art Studio
Topic: Someone Needs to make...
Replies: 7
Views: 561

theres a program like that for unreal. But it's just as easy to do it on the texture in PS, you don't need a program to edit skins in 3d.
by Fluffybunny
Mon Dec 22, 2003 10:22 pm
Forum: Art Studio
Topic: dudes? how do u change skins?
Replies: 7
Views: 1569

download HMT3 and extract the textures from the maps. get the Nvidia dds plugin for photoshop so you can edit those textures, reinsert then from HMT3.
by Fluffybunny
Mon Dec 22, 2003 3:01 pm
Forum: Art Studio
Topic: Other than Photoshop?
Replies: 5
Views: 631

yea, it's the Linux umage editing program, ported to Windows
by Fluffybunny
Mon Dec 22, 2003 1:50 pm
Forum: Art Studio
Topic: Holiday Skinning contest!
Replies: 79
Views: 5992

Well, I'm making Candy bases, so ha! Who needs gingerbread!!!!!!1111oneoneone
by Fluffybunny
Mon Dec 22, 2003 1:29 pm
Forum: Art Studio
Topic: Other than Photoshop?
Replies: 5
Views: 631

You have to download it. That's why I posted the link to the downloads page. If you want it delivered to you on a CD, then yea, you have to pay for it.

You need
gtk+-1.3.0-20030216-setup.zip
and
gimp-1.2.4-20030213-setup.zip
to run the gimp.
by Fluffybunny
Mon Dec 22, 2003 10:44 am
Forum: Halo Discussion
Topic: Favourite Character/enemy in Halo
Replies: 14
Views: 1160

The sentenal because it has the 1337 laz0rz!!!!1111!!!11oneoneone
by Fluffybunny
Mon Dec 22, 2003 10:38 am
Forum: Art Studio
Topic: Other than Photoshop?
Replies: 5
Views: 631

the gimp, it's free and it supports many PS plugins
Win Gimp
by Fluffybunny
Mon Dec 22, 2003 10:02 am
Forum: Art Studio
Topic: Snowey BLood Gulch
Replies: 26
Views: 2359

{DMA}Stackout wrote:Hey Fluffybunny, You live in colorado? I live in Aurora, Denver. LOL That's Ironic!
I have friends in Aurora. I'm actually in Wheat Ridge, you know, that little invisable thing between Arvada and Lakewood where all the old people live.
by Fluffybunny
Mon Dec 22, 2003 9:57 am
Forum: Art Studio
Topic: INDICES??
Replies: 12
Views: 1192

A Mod2 / Mod tag has whats known as "Raw Pointers". These pointers point to offsets in the Raw Model Data area of the map. There are pointers to the vertices (x, y, z, etc) and the indices (how the vertices connect) From the stickey in the HMT forum. makes sence to me that indicies are th...
by Fluffybunny
Sun Dec 21, 2003 10:57 pm
Forum: Art Studio
Topic: INDICES??
Replies: 12
Views: 1192

no, that would be verticies. indicies (I think) are the lil white lines as ppsimakesmehigh said
by Fluffybunny
Sun Dec 21, 2003 6:50 pm
Forum: Art Studio
Topic: Snowey BLood Gulch
Replies: 26
Views: 2359

{DMA}Stackout wrote:AHAHHAHA It has to be DXT3, it worked fine for me. DXT1 doesnt work.
hehe, that's exactly what I've been saying :)
by Fluffybunny
Sun Dec 21, 2003 6:06 pm
Forum: Art Studio
Topic: Holiday Skinning contest!
Replies: 79
Views: 5992

Thankyou
by Fluffybunny
Sun Dec 21, 2003 5:39 pm
Forum: Art Studio
Topic: Snowey BLood Gulch
Replies: 26
Views: 2359

no, the snow is in it's own group that BG dosn't have. It's in the rain group. BG dosn't have a rain group, therefor it's impossible to import the snow.
by Fluffybunny
Sun Dec 21, 2003 1:49 pm
Forum: Art Studio
Topic: Snowey BLood Gulch
Replies: 26
Views: 2359

No, different textures have different dxt thingeys. I have found that through trial and error. HMT3 will tell you it has to be dxt1 with 1bit alpha, but thats a huge whopping load of BS! Some of them have to have that done to them with DXT1 !bit Alpha, but others like "blood ground1" have ...
by Fluffybunny
Sun Dec 21, 2003 1:44 pm
Forum: Art Studio
Topic: Stupid skin ideas
Replies: 23
Views: 1638

by Fluffybunny
Sun Dec 21, 2003 12:59 pm
Forum: Art Studio
Topic: Stupid skin ideas
Replies: 23
Views: 1638

lol! I remember that. That was funny. I guess I could do that.
by Fluffybunny
Sun Dec 21, 2003 12:40 pm
Forum: Art Studio
Topic: Snowey BLood Gulch
Replies: 26
Views: 2359

I think it's 3

You have to look at the original texture to see what kind of dds it is, then save it as that.