Search found 61 matches
- Wed May 07, 2008 3:22 pm
- Forum: HEK General
- Topic: Another tool error with my new map
- Replies: 7
- Views: 1358
wow
ok if you dont even know what were talking about then chances are you didn't make shaders or you just followed some tutorial without understanding it. Either way, this is as simple as it will get. Go to your map's tags folder and open up you shaders. These files will either be shader model or enviro...
- Wed May 07, 2008 3:12 pm
- Forum: HEK General
- Topic: tool++ error
- Replies: 13
- Views: 2354
mhmm
ya we need more details
- Thu Apr 10, 2008 4:03 pm
- Forum: Utilities
- Topic: Engineer V1.17
- Replies: 457
- Views: 216524
wow
oko iv never done halo 3 modding b4 and this is gona sound really stupid but how the hell do i even get halo 3 maps to my computer??????
pleeze pm me with the answer so it doesn't take up space on this topic
pleeze pm me with the answer so it doesn't take up space on this topic
- Fri Mar 14, 2008 3:20 pm
- Forum: HEK General
- Topic: AI spawn triggers
- Replies: 2
- Views: 762
AI spawn triggers
Does anybody know how to make a trigger that will , for example, make AI spawn around the next corner when you approach a certain place?
- Fri Mar 14, 2008 3:14 pm
- Forum: Discussion
- Topic: Script Help?
- Replies: 4
- Views: 681
hek
all you have to do is open the map in HEK+, look in the explorer window, click and drag over all the files or folders to highlight them, right click and hit "add to extraction cue" and then on the right in the extraction cue de-select the "save tag list" checkbox. Then just to ma...
- Fri Mar 14, 2008 2:54 pm
- Forum: Discussion
- Topic: Halo CE One Shot Kills?
- Replies: 5
- Views: 913
mhmm
ya just make the dammage to the same as the sniper rifle or higher
- Fri Mar 14, 2008 12:45 pm
- Forum: Discussion
- Topic: Halo CE One Shot Kills?
- Replies: 5
- Views: 913
?
what do you mean. I dont really understand.
- Fri Mar 14, 2008 12:44 pm
- Forum: Discussion
- Topic: AI spawn triggers
- Replies: 2
- Views: 516
AI spawn triggers
Does anybody know how to make a trigger that will , for example, make AI spawn around the next corner when you approach a certain place?
- Fri Mar 14, 2008 11:35 am
- Forum: Tutorials
- Topic: All the tutorials you'll ever need
- Replies: 0
- Views: 7625
All the tutorials you'll ever need
Many of you probly already know about this but for those who don't this is a link to almost all the tutorials you will ever need to make maps.
Here it is.
I think this should be stickied so people can find it easily.
Here it is.
I think this should be stickied so people can find it easily.
- Fri Mar 14, 2008 11:26 am
- Forum: Discussion
- Topic: GET IN THAT VEHICLE!!!
- Replies: 9
- Views: 1195
mhmm
Is that the only script you need then???(script startup myscriptlololol
(ai_vehicle_enterable_distance yourvehiclename 2)
)
- Fri Dec 21, 2007 5:08 pm
- Forum: HEK General
- Topic: I need a cutscene maker person!!!
- Replies: 1
- Views: 534
I need a cutscene maker person!!!
Hey guys i am looking for somebody who can either: write a cutscene tutorial, give me a link (that works) to a cutscene tutorial, explain to me how to make them, or make them for me. Im making a huge new series of single player maps and i need to be able to make good cutscenes with good sound and ev...
- Thu Dec 06, 2007 5:08 pm
- Forum: Discussion
- Topic: i have a sapien radiosity error id like help with.
- Replies: 2
- Views: 493
i have a sapien radiosity error id like help with.
hey guys i was just wondering if anybody has ever experienced an error in sapien when running radiosity. i type in "radiosity_quality 0" and the little "0" comes up and then i type in "radiosity_start" and the whole thing just freezez. if anybody can help i would apreci...
- Thu Dec 06, 2007 5:06 pm
- Forum: Discussion
- Topic: Sapien help
- Replies: 5
- Views: 862
mhmm
are you trying to open one of your own maps or one that you extracted with hek++ because hek++ has an unfortunate habit of screwing up tags when it exports just enough that sapien wont open them.
this has happened to me many times by the way
this has happened to me many times by the way
- Sun Nov 25, 2007 11:13 am
- Forum: HEK General
- Topic: Need help with animated shaders for new tank!
- Replies: 0
- Views: 469
Need help with animated shaders for new tank!
Hey guys im makin a new tank and i was wondering if anybody knows how to create animated shaders for the treads.
if you can help i would apreciate it.
thanks
if you can help i would apreciate it.
thanks
- Fri Nov 09, 2007 2:44 pm
- Forum: HEK General
- Topic: how to make animations?
- Replies: 4
- Views: 799
anims
if you are using "set keys" i find it takes alot longer, so i use "auto keys" which lets you chose a starting and ending point and it makes all the frames in between for you. You usually have to do this more than once because it moves in the most direct path from start to finish....
- Thu Nov 08, 2007 4:11 pm
- Forum: HEK General
- Topic: Question about a tool error
- Replies: 11
- Views: 1511
Question about a tool error
Hey guys i was trying to build the structure for my new map and i got this error in tool:

if anybody knows what happened i would appreciate it if you could help me.
peace.

if anybody knows what happened i would appreciate it if you could help me.
peace.
- Sun Oct 14, 2007 10:29 am
- Forum: HEK General
- Topic: Some sapien warnings...
- Replies: 4
- Views: 799
ok then
umm actualy i compiled the map with the unopenable senario and it worked! i was able to play it. so i just need a program that will extract the senario correctly.
- Sun Oct 14, 2007 10:18 am
- Forum: HEK General
- Topic: Some sapien warnings...
- Replies: 4
- Views: 799
I need a working hek+
Do you know where i can get a hek+ that will not corrupt my .secnario tags when i extract them. cuz i still get that error when i open a hek+ extracted senario that either says "you tried to open a non-senario tag...Bad" or it opens for 2 secconds and then closes.
- Sun Oct 14, 2007 10:11 am
- Forum: HEK General
- Topic: Question about weapon anims. and Hek+ error
- Replies: 1
- Views: 462
Question about weapon anims. and Hek+ error
Hey i have 2 questions. When making a weapon, do you have to leave the magazine detached from the gun itself??? :?: P.S. im tryin to make a sort of remake of the rocket launcher using the old anims. ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ _...
- Sun Oct 14, 2007 10:08 am
- Forum: HEK General
- Topic: Need an Animator!
- Replies: 9
- Views: 1009
so
why does that matter?