Search found 11 matches

by [CAF]117
Mon Apr 13, 2009 7:19 pm
Forum: HEK General
Topic: Bluestreak Exporter Error
Replies: 0
Views: 5922

Bluestreak Exporter Error

Yeah, so I'm trying to export a character model rig and I keep getting this error, even after I re-rigged it again: weightedNode0Index = geom_bone_array[g][skinNode0] - 1 Anyone know what it is/what it means, and possibly a solution for it? (Also, this is the version of Bluestreak with CtrlAltDestro...
by [CAF]117
Sat Apr 11, 2009 2:44 am
Forum: HEK General
Topic: Model Permutations?
Replies: 0
Views: 5938

Model Permutations?

I'm wondering how I could replicate the permutations for armor, like what the Halo 1 Grunts have. (Shellback/Normal Back Randomly)
I haven't been able to find tutorials on how to do this anywhere, so I figured I'd ask around.
by [CAF]117
Sat May 26, 2007 9:18 pm
Forum: HEK General
Topic: stop weapons from dissapearing after 15 or so seconds?
Replies: 7
Views: 842

I think he's looking to do it like Halo 2, where you can set the spawn to only allow one person that weapon, meaning if they have it, it doesn't respawn.
by [CAF]117
Thu May 24, 2007 2:23 pm
Forum: HEK General
Topic: stop weapons from dissapearing after 15 or so seconds?
Replies: 7
Views: 842

Good point, Kirby. (I should've checked the thing...lol) But yes, I think that I remember this being a problem with Halo 1's Spawn system. It's unfixable, unless I suppose you find some way to script it so it doesn't respawn. That could work. IDK how to do it though...
by [CAF]117
Wed May 23, 2007 7:30 am
Forum: HEK General
Topic: stop weapons from dissapearing after 15 or so seconds?
Replies: 7
Views: 842

Use the item collection thing, and set the respawn time to Zero. (0=infinity with the Halo editors. Meaning no respawn.)
by [CAF]117
Wed May 23, 2007 7:28 am
Forum: HEK General
Topic: Error when trying to add vehicles
Replies: 15
Views: 1159

I suggest you try making the editor spawn each one vehicle type in Sapien, in seperate "runs", so you can determine which one is the problem. Once you find it, replace it if you can, or investigate the tags for it. this can help specify the problem.
by [CAF]117
Wed May 23, 2007 5:54 am
Forum: HEK General
Topic: Vehicles
Replies: 3
Views: 345

If you mean useable, diffrent vehicles, then about Six, unless you use a vehicle script to spawn more. I think the _MP thing doesn't make a diffrence- vehicles in multiplayer won't explode unless they're like the H2CE vehicles or Tiamat's Longsword. (I've tested this before, SP vehicle explosions on...
by [CAF]117
Wed May 23, 2007 5:50 am
Forum: HEK General
Topic: Adjusting AI alliances
Replies: 3
Views: 337

No, what I mean is that if you play, then the selected teams will either be allied to blue or red teams, so if I play the map, then If I join blue team, then the blue team AI won't shoot me, but will shoot the red team's AI, and vice versa. I want to adjust the actual alliances of the listed numbers...
by [CAF]117
Tue May 22, 2007 5:44 am
Forum: HEK General
Topic: Adjusting AI alliances
Replies: 3
Views: 337

Adjusting AI alliances

Does anyone know how I could alter the AI teams so they will attack each other instead of them considering each other as "Friendlies"? I want to make it so the red and blue teams have AIs for each, but I've never figured out how I can get the AIs from the red and blue team indexes to attac...
by [CAF]117
Sat Mar 03, 2007 5:42 pm
Forum: Hardware & Software
Topic: Photoshop .dds Plugin (Halo 2 Bumpmap Problem)
Replies: 4
Views: 315

Tried it already. Doesn't work.(At least, for me.)
by [CAF]117
Sat Mar 03, 2007 5:36 pm
Forum: Hardware & Software
Topic: Photoshop .dds Plugin (Halo 2 Bumpmap Problem)
Replies: 4
Views: 315

Photoshop .dds Plugin (Halo 2 Bumpmap Problem)

I've been trying(For A real looong time) to find a plugin for photoshop for the .dds file format that would read Halo 2's Bumpmaps without giving me that "File-Format-interface" error thing. So, if anyone has one they know works, I'd appreciate it if I could have it.