Search found 13 matches
- Wed Apr 19, 2006 5:26 pm
- Forum: Modding Discussion
- Topic: making a mod for coag, and have a question
- Replies: 1
- Views: 489
making a mod for coag, and have a question
hello, i'm making a mod for coag. and it is going to be based on the vietnam war. i have the map looking good, with some nice fog and it fits the theme. but what i've wanted to do is add some tall grass. there are small weeds already splashed around coag and i wanted to use them, but they aren't mod...
- Thu Jan 19, 2006 6:22 pm
- Forum: Hardware & Software
- Topic: insolence problems
- Replies: 3
- Views: 473
- Thu Jan 19, 2006 2:53 pm
- Forum: Hardware & Software
- Topic: insolence problems
- Replies: 3
- Views: 473
insolence problems
I'm making a mod for relic (nothing special just playing around) and i tried to use insolence to copy some stuff from the single player, but when i go to load relic, it says that it had a problem loading resources from the resources file please check your setup. I have the .net framework 2.0 install...
- Tue Aug 02, 2005 3:38 pm
- Forum: Modding Discussion
- Topic: How exactly do you take modded in-game pics???
- Replies: 3
- Views: 773
- Tue Aug 02, 2005 3:37 pm
- Forum: Modding Discussion
- Topic: injecting meta
- Replies: 0
- Views: 331
injecting meta
well i have metadata from the original halo the model for the pistol to be exact. and i would like to inject it over the magnum model, but the metadata is bigger that the magnum model. and the program won't let me inject it. is there anyway around this?
- Tue Aug 02, 2005 1:38 pm
- Forum: Modding Discussion
- Topic: BattleCreek 1.0 With Pictures!!!
- Replies: 6
- Views: 1484
- Tue Aug 02, 2005 11:02 am
- Forum: Modding Discussion
- Topic: WHERE DO I FIND THE MAPTACULAR PACK ON MY HD
- Replies: 1
- Views: 580
- Tue Aug 02, 2005 9:16 am
- Forum: Modding Discussion
- Topic: BattleCreek 1.0 With Pictures!!!
- Replies: 6
- Views: 1484
i was trying to do a mod like this on coag, but i just tried to put in the weapon models from halo 1 along with the bitmaps, but i couldn't get the meta data injected overtop of the other models, because it was to big. so when you go to do the skins and such for the weapons if you get it working i w...
- Tue Jul 26, 2005 3:55 pm
- Forum: Misc
- Topic: super jump ( bran new ) halo 2
- Replies: 7
- Views: 1810
- Fri Jun 24, 2005 9:09 am
- Forum: Modding Discussion
- Topic: Is there/will there be anything like the Halo Cache Editor?
- Replies: 5
- Views: 1084
- Sat Jan 01, 2005 2:12 pm
- Forum: Misc
- Topic: Halo 2 stunts and gliches (movie and tutorial)
- Replies: 50
- Views: 20061
- Thu May 06, 2004 9:49 am
- Forum: Modding Discussion
- Topic: Halo Cache Editor
- Replies: 10
- Views: 3141
- Thu Apr 29, 2004 4:42 pm
- Forum: Modding Discussion
- Topic: hmt, and adding a proj
- Replies: 0
- Views: 381
hmt, and adding a proj
i feel i should know this, but, how do you add a projectile to a mp. plus my hmt gets exceptions or something when i try to extract the bsp and model sections.(it says that it gets an arithmetic overflow)