Search found 13 matches

by CamdogXIII
Wed Apr 19, 2006 5:26 pm
Forum: Modding Discussion
Topic: making a mod for coag, and have a question
Replies: 1
Views: 489

making a mod for coag, and have a question

hello, i'm making a mod for coag. and it is going to be based on the vietnam war. i have the map looking good, with some nice fog and it fits the theme. but what i've wanted to do is add some tall grass. there are small weeds already splashed around coag and i wanted to use them, but they aren't mod...
by CamdogXIII
Thu Jan 19, 2006 6:22 pm
Forum: Hardware & Software
Topic: insolence problems
Replies: 3
Views: 473

that's very interesting, thanks for the info.
by CamdogXIII
Thu Jan 19, 2006 2:53 pm
Forum: Hardware & Software
Topic: insolence problems
Replies: 3
Views: 473

insolence problems

I'm making a mod for relic (nothing special just playing around) and i tried to use insolence to copy some stuff from the single player, but when i go to load relic, it says that it had a problem loading resources from the resources file please check your setup. I have the .net framework 2.0 install...
by CamdogXIII
Tue Aug 02, 2005 3:38 pm
Forum: Modding Discussion
Topic: How exactly do you take modded in-game pics???
Replies: 3
Views: 773

capture device, debug kit, ect.
by CamdogXIII
Tue Aug 02, 2005 3:37 pm
Forum: Modding Discussion
Topic: injecting meta
Replies: 0
Views: 331

injecting meta

well i have metadata from the original halo the model for the pistol to be exact. and i would like to inject it over the magnum model, but the metadata is bigger that the magnum model. and the program won't let me inject it. is there anyway around this?
by CamdogXIII
Tue Aug 02, 2005 1:38 pm
Forum: Modding Discussion
Topic: BattleCreek 1.0 With Pictures!!!
Replies: 6
Views: 1484

ummmmm. i dunno
by CamdogXIII
Tue Aug 02, 2005 11:02 am
Forum: Modding Discussion
Topic: WHERE DO I FIND THE MAPTACULAR PACK ON MY HD
Replies: 1
Views: 580

E:/tdata/4sd00d64(or something close the ending is exact though.)$C and then those folders are the maps
by CamdogXIII
Tue Aug 02, 2005 9:16 am
Forum: Modding Discussion
Topic: BattleCreek 1.0 With Pictures!!!
Replies: 6
Views: 1484

i was trying to do a mod like this on coag, but i just tried to put in the weapon models from halo 1 along with the bitmaps, but i couldn't get the meta data injected overtop of the other models, because it was to big. so when you go to do the skins and such for the weapons if you get it working i w...
by CamdogXIII
Tue Jul 26, 2005 3:55 pm
Forum: Misc
Topic: super jump ( bran new ) halo 2
Replies: 7
Views: 1810

it can be done on relic aswell, to get ontop of the tower.
by CamdogXIII
Fri Jun 24, 2005 9:09 am
Forum: Modding Discussion
Topic: Is there/will there be anything like the Halo Cache Editor?
Replies: 5
Views: 1084

well what it could do is make a copy of the map you want to mod, and then it would take the copy and move it to a temp folder, and when you are done
you can move it back.
by CamdogXIII
Sat Jan 01, 2005 2:12 pm
Forum: Misc
Topic: Halo 2 stunts and gliches (movie and tutorial)
Replies: 50
Views: 20061

pretty sweet guys that was well done.
by CamdogXIII
Thu May 06, 2004 9:49 am
Forum: Modding Discussion
Topic: Halo Cache Editor
Replies: 10
Views: 3141

i downloaded HCE v.07 and i works fine for me i didn't have to do anything
by CamdogXIII
Thu Apr 29, 2004 4:42 pm
Forum: Modding Discussion
Topic: hmt, and adding a proj
Replies: 0
Views: 381

hmt, and adding a proj

i feel i should know this, but, how do you add a projectile to a mp. plus my hmt gets exceptions or something when i try to extract the bsp and model sections.(it says that it gets an arithmetic overflow)