Search found 1369 matches

by grimdoomer
Wed Apr 15, 2009 2:41 pm
Forum: Modding Discussion
Topic: Halo 3 Retail Game Research
Replies: 673
Views: 115918

Re: Halo 3 Retail Game Research

See you still don't really get it. I know the smallest possible amount about coding, so opening a program that I don't understand and trying to use it to follow a file I don't understand...tell me how that works? Thats how I learned, and I garentee most of the more expirienced modders learned that ...
by grimdoomer
Wed Apr 15, 2009 2:10 am
Forum: Modding Discussion
Topic: Halo 3 Retail Game Research
Replies: 673
Views: 115918

Re: Halo 3 Retail Game Research

I agree. You say you need help to start. Well I remember the only help I, and probally lost of other more expireinced modders got was, open a hex editor and follow a program line by line to see what and how it reads from a file. I believe shade45's app is open source? If so you should do what I just...
by grimdoomer
Mon Apr 13, 2009 2:36 am
Forum: Modding Discussion
Topic: Community Project: Animations
Replies: 12
Views: 5052

Re: Community Project: Animations

Nope; I generally ignore others research until I have confirmed it for myself. Ok well not only did you miss lots of data, and get some things wrong, you also don't pay attention to the number of animations in each raw block do you? That teleporter animation is only 32 bytes long. Well here is some...
by grimdoomer
Sun Apr 12, 2009 5:33 pm
Forum: Modding Discussion
Topic: Community Project: Animations
Replies: 12
Views: 5052

Re: Community Project: Animations

Wow, you obvisouly did not take into consideration that info for the Header I posted.
by grimdoomer
Fri Apr 10, 2009 4:21 pm
Forum: Modding Discussion
Topic: Application Request Thread
Replies: 11
Views: 4886

Re: Application Request Thread

I still don't get why it didn't work when I tried it. I took your advice, which was to find the last bit of data I need to convert and convert it. But I never found anything that fit that description? Unless the BSP checksums actually do something? Otherwise I'm lost..
by grimdoomer
Thu Apr 09, 2009 4:18 pm
Forum: Modding Discussion
Topic: Application Request Thread
Replies: 11
Views: 4886

Re: Application Request Thread

Eaton wrote: Map rebuilder
Working on it.
by grimdoomer
Thu Apr 09, 2009 2:04 pm
Forum: Downloads
Topic: -Invocation-
Replies: 43
Views: 13658

Re: -Invocation-

DarkBoB wrote:Very good job
Don't bump two year old topics.
by grimdoomer
Thu Apr 09, 2009 11:13 am
Forum: Utilities
Topic: Halo 2 Vista Blastation Mod by Pingo RELEASED
Replies: 18
Views: 11767

Re: Halo 2 Vista Blastation Mod by Pingo RELEASED

uhm that was getting off topick comlpetlly :( I Started it lol. @ BoX255 - Will there be any Trainer mods for Campaign? got anymore mods planned? ah ull need wait :D ok, Has anyone figured out how to remove the custom map limit? The mainmenu only has 50 map slots. You would need to clone some chunk...
by grimdoomer
Wed Apr 08, 2009 6:21 pm
Forum: Utilities
Topic: Gravemind 1.5 Re-Fixed
Replies: 28
Views: 9745

Re: Gravemind 1.5 Re-Fixed

What do you mean by disabled.
by grimdoomer
Wed Apr 08, 2009 7:38 am
Forum: Modding Discussion
Topic: Model Injector Discussion
Replies: 10
Views: 4646

Re: Model Injector Discussion

How about inject models :P
by grimdoomer
Tue Apr 07, 2009 4:16 pm
Forum: Modding Discussion
Topic: Halo 3 Retail Game Research
Replies: 673
Views: 115918

Re: Halo 3 Retail Game Research

Ok, so all that aside, is there a way for me to easily differentiate between the two different styles? If I wanted to make another screenshot tool since Anthony's doesn't work, how would I easily tell the difference between the 2 types of screenshot containers? The older style only has one file lis...
by grimdoomer
Tue Apr 07, 2009 8:42 am
Forum: Utilities
Topic: Halo 2 Vista Blastation Mod by Pingo RELEASED
Replies: 18
Views: 11767

Re: Halo 2 Vista Blastation Mod by Pingo RELEASED

There was some AI for an E3 mock up, but you don't have nearly any of the required info to do it. Trust me, AI will most likly never happen do to the restriction of not being able to add data to maps. You do realize that with a hacked tool set and a few third party tools, it's quite possible to add...
by grimdoomer
Tue Apr 07, 2009 6:25 am
Forum: Utilities
Topic: Halo 2 Vista Blastation Mod by Pingo RELEASED
Replies: 18
Views: 11767

Re: Halo 2 Vista Blastation Mod by Pingo RELEASED

There was some AI for an E3 mock up, but you don't have nearly any of the required info to do it. Trust me, AI will most likly never happen do to the restriction of not being able to add data to maps.
by grimdoomer
Mon Apr 06, 2009 6:12 pm
Forum: Images
Topic: Halo W.I.P. Photography
Replies: 832
Views: 79202

Re: Halo W.I.P. Photography

Looking good :P
by grimdoomer
Mon Apr 06, 2009 10:37 am
Forum: Utilities
Topic: Gravemind 1.5 Re-Fixed
Replies: 28
Views: 9745

Re: Gravemind 1.5 Re-Fixed

I gave up after this, I just thought I would give the community a fixed better version before I called it quites.
by grimdoomer
Sun Apr 05, 2009 8:18 am
Forum: Complaints & Suggestions
Topic: Community Challenge: "Fix HaloMods"
Replies: 8
Views: 5316

Re: Community Challenge: "Fix HaloMods"

List huh? Here are 293 posts of cries for help. There are probally 50 posts of actuall problems, suggestions, and comments that pertain to the site. Get Cracking. Also you have my resignation with this post. This site is out of control, nothing gets done, the current administration is a joke, and th...
by grimdoomer
Sun Apr 05, 2009 7:49 am
Forum: Complaints & Suggestions
Topic: Community Challenge: "Fix HaloMods"
Replies: 8
Views: 5316

Re: Community Challenge: "Fix HaloMods"

This topic is pointless. There are two topics that are both 7 pages or longer that clearly outline everything thats wrong with the site. If you want to create a topic like this, go through the other two and fix the broken stuff pointed out in those, then create this topic saying "Ok I fixed thi...
by grimdoomer
Sun Apr 05, 2009 5:39 am
Forum: Complaints & Suggestions
Topic: I'll fix the site.
Replies: 130
Views: 27832

Re: I'll fix the site.

Who actually owns the domain?
by grimdoomer
Sun Apr 05, 2009 5:30 am
Forum: Forge
Topic: Beaver Creek Remake
Replies: 4
Views: 3500

Re: Beaver Creek Remake

You can link your images so they appear in the topic but surrounding them with img tags, example:

[img]yourimagelink[/img]